OGRE - Open Source 3D Graphics Engine | Home of a marvelous rendering engine

Web Name: OGRE - Open Source 3D Graphics Engine | Home of a marvelous rendering engine

WebSite: http://www.ogre3d.org

ID:19631

Keywords:

Graphics,Engine,Source,

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by Pavel Rojtberg | Jun 12, 2020following the last post about what is going on around Ogre, here is another update. Ogre 1.12.7 point release The 1.12.7 point release kept its focus on integration. Notably, it ships the new Metal RenderSystem, that was discussed in a previous post. Also there are... by Matias Goldberg | Jun 11, 2020This is a maintenance release. Efforts to port from 2.2.1 to 2.2.2 should be minimum. Notable additions are: Stable PSSM shadows technique added. Use this feature with 'num_stable_splits 1' in compositor scripts when defining the shadow node. Stable PSSM shadows tend... by Pavel Rojtberg | May 4, 2020The Metal RenderSystem backport from Ogre-next, that I talked about in the last round-up, now has landed in the master branch and will be available with Ogre 1.12.7. See the screenshot below for the SampleBrowser running on Metal Sample Browser running with Metal on... Cross Platform and Cross Language OGRE supports Windows (all major versions), Linux, OSX, Android, iOS, Javascript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. Also, OGRE was ported to PS3 and Xbox360 for several titles.Furthermore, OGRE comes with Bindings for Python, Java and C# out of the box to account for different coding needs. Open source (MIT License) Ogre is released under the MIT License, which is a permissive open source license. The only condition is that you distribute the license text included in our distribution with any software that uses OGRE. Support and community There are several support resources that you will want to consult when you have a problem:Forums – The primary support mechanism as the forums are populated with a large number of experienced users who are always happy to help.Gitter – We have an channel on gitter.Wiki – This is a repository of tutorials and reference knowledge which you should definitely consult if you need a hint. “We are currently using Ogre3D in our naval simulator. After trying other 3d graphics engines, Ogre3D was by far the best for a good combination of qualities: clean and understandable code, excellent documentation, and a great community.Those three characteristics make me choose it and so far, after almost a year and a half, I have never regretted that decision. Ogre3D has helped us a lot by speeding up the prototyping phase, testing new techniques for the physics algorithms really quickly, and, as part of my Argo Engine, serving really well as the presentation module.” Alvaro Pereyra Rabanal Independent Consultant , Peruvian Navy “Ogre’s complete feature set, along with the very well designed and documented API made it the perfect choice for our upcoming titles. The engine enables us to use cutting edge technology without having to lay out hundreds of thousands of dollars for licensing fees which is invaluable for small teams on a tight budget. As questions on the forums are never left unanswered, the support also leaves little to be desired. And if there is still something you need which you cannot do yourself, there’s always Torus Knot Software around to help you.” Thorsten Lange https://www.deck13.de/, Deck13 Interactive GmbH “Ogre is a shining beacon of open-source development. Boasting an efficient and versatile rendering engine, a clean, elegant API and a supportive community that leaves no question unanswered, Ogre offers a product which outperforms leading commercial rendering engines. Ogre has proven itself as an enabler for rapid 3D application development.” Development Team 3DNA When we were designing Blink 3D we knew that in order to take Web 3D to the next level we needed a high performance cutting edge graphics engine. In our search we examined and instantly discarded a number of respected graphics engines both commercial and open source.When we looked at Ogre the bar was instantly raised, it easily fulfilled all our criteria and more. The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code. The thing I like most about Ogre, is that I do not feel compelled to have a shower every time I touch the code. Clive Jackson CEO, Pelican Crossing, Inc We use OGRE as a rendering engine to develop the webshop of the future. Imagine a real store where you can go through the courses and view the products. We are working on a prototype of a new online shop software, realising a totally new shopping experience. Thanks a lot for the library. Philipp v. d. Born Compredia GmbH To the seasoned developer OGRE looks different. It is like the carbon steel knife my friend uses to cut sushi in his restaurant. Deceivingly simple, yet a very potent tool in the hands of a craftsman. A single blade, a single purpose. The Zen of 3D engines, if there ever was one. Kai-Peter Backman ShortHike.com During the development of Supremacy: Four Paths to power I had the pleasure of using Ogre to create the particle effects and GUI functionality our game needed. Due to its object-oriented design, it was easy to pick up Ogre and start generating functional content quickly. For example, if you can learn how to use one type of particle generator in Ogre, you already know 90% of what you need to use all of the other types.In addition, creating the scripts for interface components is a breeze since Ogre’s approach is clean and straight-forward. While you can (and we did) manipulate GUI components through code for advanced effects, it is easy to get GUIs up and running quickly. Ogre’s well-documented design makes it great both for prototyping and for customization of a finished product. Vance Vagell Supremacy: Four Paths To Power Ogre has provided us with a solid, reliable base to build a powerful, ground-breaking, commercial platform. It provides a sufficient level of abstraction from the underlying rendersystems to provide a very simple interface balanced with the power to reach down to the hardware should it be necessary.As an accolade to it’s stability, it has performed outstandingly in an embedded environment. The transparent portability has allowed the development under a Microsoft environment and subsequent deployment on Linux with painless ease. With constant ongoing development in a growing, and evermore supportive, community, we have visions of using this engine for many years to come. Chris Pratt Technical Director, AGD Design Ltd

TAGS:Graphics Engine Source 

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