Cheat Engine

Web Name: Cheat Engine

WebSite: http://cheatengine.org

ID:15176

Keywords:

Cheat,Engine,

Description:

Download Cheat Engine 7.1 for MacRead before download: Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat EngineApril 22 2020:Cheat Engine 7.1 Released for Windows and Mac:Hereby the new release of CE 7.1. Just click the big download button aboveAlso, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into oneAdditions and changes:Added support for il2cpp (mono)Added support for .NET dll pluginsChange register on breakpoint now also affects FP and XMM registersAdded CEShare, a way to share your tables with other peopleImproved disassemblingcopy bytes+addresses now only does bytes+addressescall filter can now use the unwind data for functions to get a decent list of instructionsstructure dissect shows the pointerpath at the bottomFollow register while stepping (rightclick the register to show the option)registersymbol and label now support multiple definitions in one lineimproved the speed of the structure list when getting data from a pdbhexview: doubleclicking a non-byte value now shows in the type you setadded sorting to the found code dialogadded filtering to the changed addresses windowthe debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affectadded always hide children groupoptiongroup headers can act as address nowAA command createthreadandwait now has a timeout parameterAssembler scanning improvementAdded an AVX2 version of CE, which will speed up all those floating point operations CE does so much...Improved structure lookup for PDB filesSymbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that typeStructure dissect can detect vc++ and object pascal classnames nowDissect code now also detects references to stringsSorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)Rightclick the addresslist header to bring up a menu which allows you to disable sortingImproved the processlist responsivenessThe chosen floating point rounding type is now saved in the registryYou can now use (addresslist description) as an addressImproved autocompleteChanges:DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook() Fixes:Fixed memoryleak when opening a file for hexediting againFixed utf8 display of the dissect windows windowClear the taskbar progress when using a custom scanHexview: Fixed changing the address when pressing a non char keyHexview: Fixed changing the address when doubleclicking and then cancelingalloc with a prefered base is now more aggressive in getting the range you wantfixed mono symbol lookup while dlls are still being loadedfixed the structure compare not giving a proper errormessagefixed improper error messages in structure dissectfixed opening process in XPfixed potential deadlock with the symbolhanderfixed issue with using the process var as symbolfixed default form size for some windows when using high DPIfixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)fixed DBVM find what accesses with large datasetsLuaNew functions: function onTableLoad(before) sendMessageTimeout createTimer(delay,function()) createStructureFromName() createSynEdit()changes: fixed executeCodeLocalEx with certain parameter definitions fixed openFileAsProcess checkSynchronize has a timeout now OnGetDisplayValue now also works on AA records( script )Please report bugs and give suggestions for an even better version next timePost patch releases (This is the reason why your 7.1 version says there is a newer version):04/26/2020: Fixed slow loading and deleting huge tablesApril 8 2020:Cheat Engine 7.1 Released for patrons:Just a small notification that CE 7.1 has been released for my patrons. The official public version will come out as soon as a third party has given the green light (sometimes takes a few days and with this current pandemic who knows how long that will take. Will take a while)August 20 2019:Cheat Engine 7.0 Released:New major version released. Many improvements and features to make your gaming betterDownload: Cheat Engine 7.0 Please report bugs and give suggestions for improvements in the bug tracker or forumAnd you can of course contribute yourself by adding to the source on GitHub or become a patreonAdditions and changes:IconsAdded a way to dissect and show a function's working using a diagramAuto repeat option for unchanged value scansAdded lua formula scansMoved the compare to first/saved from scan type to a checkboxAdded a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)The tutorial now has a link to online help for each stepAdded a toolbar for stepping while debuggingWhen a memoryrecord fails to activate, you can rightclick it and see why it failedAutoAssembler will now cut down on the nop's usedBetter error reporting in autoassembler scriptsDBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)speedhack now also hooks gettickcount64added dw 'utf16string' supportimplement VPID support in DBVM (performance increase)kernelmode->driverlist now also shows driver exportskernelmode symbols now also show in the enum dll's and exportschange the way slow symbol lookup is handledseveral small updates to the codecave scannerseveral small updates to the hexview find windowUse defered pdb loading instead of waiting for itSeveral more windows have been made DPI AwareAdd option to show processid's as decimal in the processlistWhen pressing shift+space instead of space to follow an instruction you will now open a new memview windowAdded *:undefined support for dropdown listsAdded init.lua files for translations to useStackview now shows symbolnames as wellSome extra windows will now save their locationExe trainer generator now lets you change the default filesThe description of conditional jumps is better to understand nowUltimap2 can now keep the tracer files and scan kernelmode memory as well if desiredGroups now get created afgter the selected itemSmartedit can now also 'smart'-edit childrenYou can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes againFloating point screen will now stay within the screenClicking execute in the lua engine will now change focus back to the editor fieldDebugger interface settings will now only lock after a succesful attachSome translation improvements here and thereDBVM changeregonbp's are now displayed in CE's interface as wellThe foundlist colors can be customized nowImproved DBVM cloak performance when more than 20 regions are cloakedImplemented DBVM based execute watch and "find what addresses this code accesses"Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)Improved autocomplete so it now doesn't delete old codeAdded hotkeys to ultimap2Fixes:fixed BSOD in recent windows updatesfixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpointfixed the stacktrace in 64-bit targetsfixed rounded Extreme for float and double scansspeedhack now waits for proper dll injectionseveral disassembler instructionssome assembler instructionsimproved the stability of dbvm find what * routinesfixed the hit counter in dbvm find what * routinesfixed kernelmode symbol loadingfixed DBVM memoryleak when disabling watchesfixed DBVM internal memory manager (more stable now)fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizesfixed using megajmp's in cloaked regionsfixed speech when using async recordsfixed executeCodeEx for more than 4 parametersfixed static field script in mono by adding 64-bit codegenerationfixed mono process crashing in some casesfixed megacall followingfixed NO_CACHE memory being scanned anyhow even if it was disabledfixed dealing with floating point values that are too big to be usefulfixed setting DR7 to a strange value when using global debugfixed clearing DR6 when in the wrong process in kernel debugfixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)fixed loading dbvm inside dbvm inside dbvm inside dbvmfixed autoassembler replacing words in quoted stringsfixed processwatcher not getting a proper PIDfixed hotkeys triggering changed/unganged for types they aren't supposed tofixed showing dr2, dr3 and dr4 types in the threadlistNew functions: compareMemory encodeFunctionEx enableKernelSymbols waitForExports waitForDotNet waitForPDB waitforsymbols searchPDBWhileLoading duplicateHandle getScreenDPI extendedToByteTable byteTableToExtended executeCodeLocalEx executeMethod allocateSharedMemoryLocal (un)registerCreateCallback (un)registerFirstShowCallback (un)registerCreateCallback dbk_usePhysicalMemoryAccess dbk_setSaferPhysicalMemoryScanning dbk_readPhysicalMemory dbk_writePhysicalMemory dbvm_addMemory dbvm_removechangeregonbp dbvm_speedhack_setSpeed dbvm_setTSCAdjustchanges:getWindowList now returns the results just like ce's window listdocumented OnChangeBounds for the Control class (was already there, now documented as well)executeCodeEx can now also taker just parameters without typedefsadded Data field to ListItem'sadded description field to memrec.createHotkey methodadded clear method to the menuItem classreadStringEx() can now deal with partial memory readsexecuteCodeEx: Fixed more than 4 parametersadded Point typefixed editbox selstart/sellength types, and added CaretPosadded HeaderSection class and document HeaderSectionsadded roundRect, drawFocusRect and textRect to the Canvas.added ansicode character support for textRectadded loadFromStream and saveToStream to the RasterImage classadded readAnsiString and writeAnsiString to the Stream classBetter document the mode field of createFileStreamExpose the handle of the LuaPipeServerPublish frmTracerPublish frmUltimap2Publish frmCodeFilterPublish imagelistAdded the DrawItemEvent general GUI property to Lua's callback systemAdded the MenuDrawItemEvent general GUI property to Lua's callback systemAdded the ContextPopupEvent general GUI property to Lua's callback systemCreated a new Diagram class group which can allow you to create graphs and diagramsMemoryrecord.DropDownValue and DropDownDescription work now (still RO)Post release patches:8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodingsRussian translation files have been updated by SER[G]ANTChinese translation files have been updatedAugust 19 2019:Cheat Engine Patreon, because why notI've decided to join Patreon. If you wish to donate and you don't like paypal or bitcoin then this is an alternate way to support Cheat EngineCurrently there's not much there but in the future I'll be adding some extras like special ranks in the forum, custom builds, pre-releases while stuff is being verified/certified, and other stuff.The link: https://www.patreon.com/cheatengineFebruary 7 2019:Cheat Engine 6.8.3 Released:New version with a bunch of improvements to make using CE easier and some bugfixes Download: Cheat Engine 6.8.3 Please report bugs and give suggestions for improvementsFixes:debugging/stepping with hotkeysseveral high DPI visual glitchesVEH debugger reattach works againPointerscan resume works againStackview can now show by reference , previously it did nothingdisassembling imulspeedhack while key down optionassembling values with x*2/4/8the "resume thread" in the threadlist now resumes threads instead of freezing themfixed an error popping up when editing registers with no debugger attachedgetNameFromAddress will not show userdefined symbols when symbols are disabledAdditions and Changes:Waiting till all symbols have been loaded has been removedLaunching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 eachCode completion in lua engine is now more smootherYou can now compare traces generated by the tracerThreadlist window now has a copy to clipboardStructure compare now digs deeper into pointersPointerscan import/export now works with newer types as wellBetter Lua comment supportAdded rudimentary sort to the structure compare window (based on levelwidth only)Referenced strings now also shows if it's unicodeFormdesigner now has a context menu to add undocumented controlsLua:added enumMemoryRegionsadded getWriteLog (Let's you get the writelog and activate it)HexadecimalView: added the OnCharacterRender and OnValueRender eventsPost release patches:02/11/2019: Don't search addresslist entries in PDB when still loading and give an option to quit slow load02/17/2019: Fixed speedhack giving an error first time activating and removed a message when using ctrl and scanning

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