For my 5 week module, I chose to do 3d Design. In 3d design, I wanted to make a shelf based on the aspect of gaming. When I was going through the internet looking for artists to refer off, I wanted to find a range of areas that I could express in my shelf. Though I had already come up with an idea, I wanted to see what other areas could arise. My research was aimed towards the gaming culture and shelf based furniture.
Elena Dorfman
A 'cosplayer' from the book: Fandomania
This is a photograph form Elena Dorfman’s book: Fandomania. The context of Fandomania is about the people who dress up “in costumes that represent characters from video games, animated films and Japanese graphic novels”. This photograph depicts a person wearing the same/identical costume to a character in a video game.
I wanted to add this artists work to the exhibition because I though that we tend to like games so much, we have the desire to re-enact one of those characters as a show of admiration. When I’m usually playing games, I like to speak to talk to my friends in the same manner featured in the games. Some people take that aspect further and dress up and act like those characters.
Examining the photograph, I assume the method that Dorfman took was: pose the person in front of a black background and then add two points of light to the left and right out of view to the camera. The style of photography is identical to the dark backgrounded aspect of baroque paintings. I think that the dark background shifts the viewers attention to the model.
I AM 8 BIT
Lightcycles from the film 'TRON'
This is one of the many pieces of artworks featured in the art gallery: ‘I Am 8 Bit’.
‘I Am 8 Bit’ is an art gallery in Los Angeles, California held every year featuring artists who base their artworks on the retro and 8 bit era of gaming.
In this framed sculpture, I can see that the artist used a technique called ‘vacuum forming’. The process is performed by heating up a piece of plastic, then applying it on a template and having the air underneath it sucked out. The displacement of air pulls the plastic on top of the template. Since the plastic has been heated up, its form can be easily manipulated. After the process of moulding the plastic is done, the right colours are painted onto the ‘light-cycles’. The resulting sculpture is the framed. I wanted to add this to my exhibition because I don’t commonly come across this type of method in artworks I find.
In my opinion, I don’t see why the artist had to constrain his work to only ‘TRON’. Any other game could be featured. Bit since the theme of the art gallery was 8-bit gaming, having pixel based games would express block shaped figures and forms. If there was a sharp corner in a template for a vacuum moulded plastic, not only would it be hard to mould but the sharp corner would penetrate the layer of plastic letting air into the vacuum and ruining the sculpture.
EBOY
EBOY's Maker Faire Poster, 2008
Eboy: the godfather of pixel art. Eboy is a group of 4 artists who specialise in the area of pixel art. Their extensive range of different forms of art developed from 2d media formats to posters, art gallery wall spreads, little toys, wallpaper for phones, shoe designs, snowboards and many more.
When the group first started, they only wanted to work with pixels because they found a common interest to making pictures and images only for the screen. Over the years, they have developed their artwork to graphic design.
This is similar to Tord Boonotje’s works where his works are in a 3d medium, it covers a wide range of product designs e.g. Tables, Chairs, Textiles, Lights.
What I like about this image and every other one made by EBOY is that they can all be used for nearly everything relating to product design e.g. Magazine spreads, Laptop covers, mug designs, lamp shades, mouse pads, calendars. I liked the flexibility that these works can adapt to so it was added to the exhibition.
When i look at their works, I think that EBOY was trying to make an impact to revive the old art style of pixel art mainly featured in games from the 1980s until today. The style of pixel art is still around today because in mobile phones and portable gaming, the hardware can’t cope with complex 3D models. Instead, using 2D pixel based ‘sprites’ the Hardware can cope with.
Ettore Sottsass
'Carlton Bookcase' By Ettore Sottsass, 1981
This very elaborate bookshelf is made by Ettore Sottsass named the ‘Carlton Bookcase’ it was marketed for parents to buy for children due to its colourful and playful design full of angles and shapes.
I liked the design of having modular components but having them still attached to the same structure. If you look closely, you can probably see that the top of the structure resembles something that looks like a stick figure.
The structure looks to be based on a typical children’s drawer on the bottom but then had multiple lengths of coloured wood added in a symmetrically randomly way.
Although, colourful in nature, I ha a few questions about the fact that being based on a children’s shelf, it may be too tall for a child to reach the top shelf. Another issue that came across me was that the fact that the shelf was just so big for an average child that it may be overbearing and scary for them. In my opinion, it would be better suited if it was kept in a kindergarten, day care or places where children and supervision was close by.
Droog
'Chest of Drawers' by Droog
Droog is a conceptual design company who researches and develops designs of furniture with various independent designers. As a concept design company, Droog makes a lot of furniture designs. Their concept furniture is still fully functional for its intended purpose. Their focus is not just on the form of the furniture but on the practicality as well.
In this shelf/drawer, many single shelf components have been stacked on each other without any regard to fitting perfectly, size hierarchy or even a crucial aspect of any type of construction: level and . The resulting cluster of drawers are then belted to each other to hold it steady.
Due to the disregard to proper form and function used with typical everyday furniture, I thought that this was a good exploration from the featured area of conceptual design, so I included it into the exhibition.
Ron Arad
Ron Arad's Bookshelves
This shelf caught my eye when my tutors were going through a slide-show featuring the works of many furniture designers.
These bookshelves are wall mounted moulded thermoplastic, technopolymer. The plastic used have been moulded into a spiral form with the bottom right moulded into a repeating blob shape. The spirals have an added divider to allow books to be situated onto.
What I liked about this shelf is that, it’s mostly just one piece of long plastic. With Arad’s method, he accommodated a form that is not usually identified with bookshelves: circular. Most bookshelves are usually rectangular shaped. In my opinion, they’re shaped like that to offer maximum space for storage and display for the books to be put on the shelf.
With the spiral bookshelf, instead of having space, it takes it and gives it a form which is probably a reference at the quote: ‘function follows form’. In this case, the form of the bookshelf takes away the space, but gives the viewer something to look at besides the books on display.
Bibliography
Elena Dorfman’s Website: http://elenadorfman.com/art/fandomania/statement.html
‘I Am 8 Bit’ gallery: http://www.i-mockery.com/minimocks/iam8bit-07/
EBOY’s Blog: http://hello.eboy.com/eboy/
Image of the ‘Carlton Bookcase’: http://www.greatinteriordesign.com/tag/noah-balmer/
Droog: http://en.wikipedia.org/wiki/Droog_%28company%29
Ron Arad’s shelf: http://www.design-conscious.co.uk/mall/designconscious/products/product-71981.stm