[May 31, 1969] When eras collide (June 1969 Analog)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Huzzah!

It's hard to believe it was just six years ago that the Renaissance Pleasure Faire started in the suburbs of Los Angeles:

"Counterculture" didn't even have a name yet (I think we were calling it "contraculture"), but already, there were folks weary of the modern age, casting their eyes back to a simpler time.  You know, when there were far more things that could kill you, and much fewer opportunities to escape drudgery…

Anyway, I reported on our last foray into the past a couple of years ago.  These days, the back-to-then movement is stronger than ever, with the Society for Creative Anachronism exploding (do they have a thousand members now?) and Renaissance Faires catching on.  They are a good fit for the Pagans and hippies and folks looking for an escape.

We're not immune to the lure.  Here are some scenes from this month's event:










You may recognize the fellow in blue

What really makes the Faire such a delight is the attention to detail.  Everywhere you go, there are actors and actress really playing a part, making the whole thing an exercise in living history.  Of course, as my "character" styles himself a member of the Habsburg clan, you can bet I razzed the Queen when she paraded by with her foppish retinue.

Nevertheless, I hope the Faire retains its purity, prioritizing the spirit of the event rather than descending into a kind of cynical capitalism.  Though, I suppose, that's what the original faires were all about…

Alas!

Speaking of cynical capitalism, I feel that Analog editor stays on the job these days just for a paycheck (and a podium for his irrascible editorials—which he then compiles and sells in book form!) While the latest issue isn't terrible, it certainly doesn't scrape the heights it achieved "back in the day."


by Leo Summers

Artifact, by J. B. Clarke

The name of J. B. Clarke is unknown to me.  Perhaps he's Arthur Clarke's little brother (sister?) His writing isn't bad, nor even is the premise, but the execution of this first tale of his…


by Leo Summers

A beach ball-sized orb appears in interplanetary space.  When an Earth spaceship tries to pick it up, it zips away at faster-than-light speeds a couple of times, as if to demonstrate that it can, and then becomes docile.  After it is picked up, the humans assessing the artifact determine that it was deliberately sent to jump-start our technology.  But was the rationale benevolent or otherwise?

This would have been a great story had not Clarke explained from the very beginning that the scheme was a plot by the evil Imperium to instigate a diplomatic incident a la the Nazis asserting a Polish attack against the Germans on September 1, 1939.  This would give the rapacious aliens legal precedent to annex our planet.  Moreover, we learn that an agent of the "Web", the galactic federation of which the Imperium constitutes a small portion, is already on Earth, guiding our assessment of the artifact.

As a result, there's no tension.  We know everything will turn out fine.  Indeed, it's a strangely un-Campbellian story in that humans aren't the smart ones in the end.  But because there are no decisions to be made, no suspense to the outcome, the story falls flat.

Two stars.

Zozzl, by Jackson Burrows


by Leo Summers

This one gets closer to the mark.  It stars a big game hunter whose quarry is a telepathic beast.  The creature's natural defense is to access your fears and throw pursuers into a nightmare world, repelling them.  It's a neat concept, and Burrows (another name with which I am unacquainted), renders the dream sequences quite effectively.

While we learn a bit about our hero's past and motivations, he never really has to solve any puzzles to win his prize.  He just wins in the end.  There needs to be more.

Still, I really dug the idea, and there's definitely potential for Jackson.  Three stars.

Dramatic Mission, by Anne McCaffrey


by Leo Summers

Here's the latest installment of the The Ship Who.  This series stars Helva, a profoundly disabled woman who, at a young age, was turned into a cybernetic brain for a starship.  Together with a series of "brawns", the human component of the ship's crew, she has been on all kinds of adventures.

In this story, we learn that brain-ships can earn their independence (paying off the debt of their construction) and fly without brawns, and that many vessels strive for this status.  But Helva prefers to ride with company—indeed, she insists on it.

Well, her wish is granted.  Short-listed for a priority mission to Beta Corvi, Helva is tasked to transport a troupe of actors to a gas giant in that system, where they will perform Romeo and Juliet for a bunch of alien jellyfish in exchange for an important chemical process.

The problem is the drama that unfolds before the drama: Solar Prane, the star, is dying from chronic use of a memory-enhancing drug.  His nurse is deeply in love with him.  His co-star and ex-lover is jealous and stubbornly insists on sabotaging the production.  It is up to Helva to be the grown-up in the room and save the day.

There is so much to like about this story, so many neat, unique things about the setting and characters, that it's a shame McCaffrey can't help getting in her own way.  She loves writing waspish, unlikeable characters, and her penchant for including casual, off-putting violence reminds me of what I don't like about Marion Zimmer Bradley.

This is one of those pieces I'd like to see redone by someone more talented and sensitive.  Zenna Henderson, maybe, if I wanted to see the soft tones enhanced, or Rosel George Brown (RIP) if I wanted something a little lighter and funnier.

Three stars.

The Nitrocellulose Doormat, by Christopher Anvil


by Peter Skirmat

The planet of Terex has turned into a death trap for the terran Space Force.  Invited in to deal with an insurgency problem, a combination of religious proscriptions against advanced technology and a flourishing black market that loots what munitions are allowed in, the human troops are not only made into sitting ducks but laughing stocks.

Enter a canny colonel of the Interstellar Corps, whose bright idea is to suffuse all incoming logistics with explosives so that, when they are stolen, they explode.  Deterrent and humiliation, all in one.

It may seem that I've given away the plot…and I have.  It's given away fairly early on, and the rest of the story is simply an explication of the plan's success.

I should have liked the story less than I did, but it reads pretty well.  Three stars.

The Ghoul Squad, by Harry Harrison


by Leo Summers

A rural sheriff digs in his heels at the notion of government agencies harvesting the organs of newly dead victims of traffic accidents in his jurisdiction.  He sticks to his principles even at the cost of his own life, decades later.

This story doesn't say anything Niven hasn't said (much) better in The Organleggers, The Jigsaw Man, and A Gift from Earth.

Two stars.

Jackal's Meal, by Gordon R. Dickson


by Leo Summers

The human sphere of stars has begun to brush against the part of the galaxy claimed by the loosely knit Morah, aliens with a talent for profound modification of bodies, internally and externally.  In the middle of sensitive negotiations between the two empires over a contested bit of space, a bipedal creature runs amok at the space dock.  It is impossible to determine if the being is a Morah made to look like a human or a human made to look like a Morah.  Ultimately, the fate of the two empires rests on this hapless person.

Easily the best story in the issue, both interesting and well written, though it still rates no more than four stars.

Give me the past

Short story SF appears to be on the decline in general, with only four magazines out this month.  Of them, Fantasy and Science Fiction was by far the best, garnering 3.4 stars, but Fantastic and New Worlds both barely made three stars, and Mark, who covers the last mag, has been grumbling about all the newfangled, outré stuff.

As a result, you could fill just one digest-sized magazine with all the good stuff that came out this month.  In other statistical news, women produced just 8% of all the new fiction this month.

It's enough to make you long for the (romanticized) good ol' days…but who knows what the future holds?






[May 28, 1969], The Big One Before the Big One (Apollo-10)



by Kaye Dee

May has been an exciting month for space exploration, with two Soviet space probes arriving at Venus and Apollo-10 safely returning just days ago from its epic lunar voyage, which has constituted a full-dress rehearsal for the first manned Moon landing.

A philatelic cover referring to Apollo-10 as "the Big One before the BIG One"! (Meaning Apollo-11, of course)

The Bridesmaid, not the Bride
Before Apollo-10 lifted off on its big mission as NASA’s final test flight ahead of the planned landing of Apollo-11 in July, for a while there was the possibility that the landing attempt might actually be made on this flight, to ensure that American astronauts reached the Moon before any Soviet cosmonauts!

I’m told by my friends at the Honeysuckle Creek Tracking Station, that there was considerable discussion within NASA about accelerating the lunar landing programme. As early as February, even before the launch of Apollo-9, there were suggestions that, if the Earth orbit test of the Lunar Module (LM) was successful, Apollo-10 might go for the first manned lunar landing. George Mueller, Head of NASA’s Office of Manned Space Flight (left), supported this approach. He may not look it, but Dr. Mueller has been described as someone who “always shoots from both hips”, and he strongly pushed for the Apollo-10 landing scenario.

However, a dress rehearsal mission had been planned since June 1967, and the consensus was that the programme was not quite ready to safely achieve a landing with Apollo-10, with more work needed on different docking techniques, as well as more experience with communications and tracking capabilities at lunar distances.

There were concerns that not enough is known about the effect on planned lunar orbit manoeuvres of the Mascons (gravity peaks caused by heavy material under the lunar surface) discovered by Apollo-8. In addition, the lunar landing computer software wasn’t quite ready, and the LM allocated to the Apollo-10 mission was one that had been planned for use in an Earth orbit flight test. Since it was heavier than a LM intended for a lunar landing, its greater weight might have caused problems lifting off the lunar surface.

LM-4 being prepared for the Apollo-10 mission at Kennedy Space Centre

Thus, on 26 March, with the Saturn-V for its mission already on the launchpad, senior NASA officials finally announced that Apollo-10 would remain the bridesmaid and not become the bride, performing the final full-dress rehearsal for a Moon landing with Apollo-11, rather than itself attempting the historic first lunar touchdown. “With the exception of the actual landing of the Lunar Module on the lunar surface, the mission planned is the same as for the [Apollo-11] lunar mission”, NASA’s announcement of the decision said.

Dr. Paine (right) with Mr. Robert Gilruth, Director of the Manned Spacecraft Centre, celebrating the safe return of Apollo-10

Perhaps Dr. Thomas O. Paine, only confirmed as NASA's third Administrator on 20 March – and a Democrat in the Republican Nixon Administration, which has yet to demonstrate strong enthusiasm for continuing the spaceflight programme of the previous Administration – preferred to err on the side of caution, rather than take another bold gamble like Apollo-8 at such a late stage in the Moon landing programme.

Seasoned Crew
Whether Apollo-10 remained the lunar landing dress rehearsal, or if it had become the first mission to land on the Moon, its crew were well-qualified for either mission scenario, as seasoned veterans of Gemini spaceflights.

Mission Commander Colonel Thomas Stafford previously flew as Pilot of the Gemini-VI mission, and then as Commander of Gemini-IX. On the latter flight, his Pilot was Commander Eugene “Gene” Cernan, assigned as LM Pilot for Apollo-10. The third member of the Apollo-10 crew, Command Module (CM) Pilot Commander John Young, made his first spaceflight as Pilot of Gemini-III, before becoming Commander of Gemini-X. I think NASA would have been hard-pressed to assemble a more experienced crew for this crucial flight.

A Mission Patch with Mission Heritage
North American Rockwell artist Allen Stevens, who has previously collaborated with the crews to design the mission patches for Apollo-1 , 7, and 9, apparently wanted to break away from the circular shape used for so many previous missions. He initially offered the Apollo-10 crew some concepts based on polygonal patch shapes, but these did not appeal.

Instead, US Navy officers Cernan and Young primarily developed the patch, which Stevens then illustrated. Their concept drew heavily on the design of Stafford and Cernan’s Gemini-IX mission patch, especially using the shape of a shield.

Astronaut Cernan has said that the mission patch was based on the mechanics and goals of the mission, and this is exemplified in the dominance of the spacecraft and the mission number represented by a large Roman numeral in the middle of the design.

The final version of the Apollo-10 patch depicts the CM circling the Moon as the LM makes its low pass over the surface, with the Earth in the background. The three-dimensional rendering of the Roman ‘X’ gives the impression that it is sitting on the Moon, its prominence in the illustration indicating the mission’s significance in furthering the Apollo programme. The crew names appear around the rim of the shield.

A Mascot Namesake
With two spacecraft operating independently around the Moon, the CM and LM would need their own individual callsigns, as was the case with Apollo-9. For their historic mission, the Apollo-10 crew looked to the popular “Peanuts” comic strip, injecting a light-hearted note into a critical mission by designating the Command Module “Charlie Brown” and the Lunar Module “Snoopy”. It seems that NASA executives were once again unhappy with the crew’s choice of names, being particularly concerned about the perception of the hapless Charlie Brown as a born loser.

But the two characters, particularly Snoopy, have been associated with spaceflight since last year, when the lovable beagle was adopted as the mascot for NASA’s Manned Spaceflight Awareness programme. This safety campaign, begun in 1963, focuses on encouraging the workforce constructing spacecraft and equipment for NASA to remember that astronaut lives, and mission success, depend upon the quality and reliability of their work: a message that has taken on new meaning and urgency following the Apollo-1 fire. Snoopy, with his daring imaginary adventures (as a World War 1 flying ace, Olympic skater and other action roles), seemed an ideal choice for a mascot to raise morale and increase visibility for the renewed effort.

In 1968, with the permission and participation of “Peanuts” creator Charles Schultz, Snoopy became not only the mascot for this programme, but the symbol of its special achievement award, the “Silver Snoopy”. The award recognises individuals within the NASA workforce and contractors who have made valuable contributions to safety and mission assurance. Recipients receive a silver lapel pin which depicts a spacesuited Snoopy doing his famous “happy dance”.

A batch of Silver Snoopy pins was carried to the Moon on Apollo-8, and each award pin is presented to its recipient by an astronaut. As a person can only be honoured once with a Silver Snoopy award, it has already become a highly-coveted form of recognition.

Snoopy-ing Around
In March this year, Snoopy beat the Apollo-11 crew to a Moon landing in his comic strip fantasies, but he and Charlie Brown are turning up in many guises across the space agency, frequently featuring on motivational posters.

Small models of the boy and his dauntless dog are found in the Apollo spacecraft simulator area, where the astronauts spend much of their time in training. The astronauts have also taken to calling their communications headgear “Snoopy caps”, because of their resemblance to the flying helmet Snoopy wears in his daydreams of battling the Red Baron. The black-and-white design of the caps also recalls Snoopy's white head and black ears. Toy models of Charlie Brown and astronaut Snoopy also graced the consoles in Mission Control while Apollo-10 was in flight.

In an interview in April, Col. Stafford explained why the astronauts adopted the Snoopy and Charlie Brown callsigns. “Since we're going to the Moon to find all these facts and kind of snoop around, we decided that the Lunar Module is going to be called Snoopy. Snoopy is a comic character that’s a favourite, I know, of many people in the United States and around the world, and to go with it, we'll call the Command Module Charlie Brown”. In the same interview Commander Cernan also referenced the Silver Snoopy as a reason for the name choice, saying “Snoopy is a sort of champion of the space programme, anyway”.



Getting Ready
Despite not landing on the Moon, Apollo-10 was still going to be a big mission, with its flight plan closely following that of Apollo-11. To enable detailed photography of the designated Apollo-11 landing site at the Sun angle planned for the July mission, the launch was postponed from 16 to 17 May. In March, it was delayed again to 18 May, to allow for a better view of the backup landing site. An extra day in lunar orbit was also added to the mission to provide time for additional testing of the LM’s systems and photography of possible future Apollo landing sites.

Col. Stafford and Commander Cernan training for their flight in the LM simulator

The Apollo-10 crew’s intensive mission training schedule saw them putting in five hours of formal training for every hour of their mission’s eight-day duration. This included more than 300 hours each in the CM or LM simulators, and centrifuge training to prepare for the high-acceleration conditions they would endure during re-entry.

An accidental fuel spillage from the first stage of the Saturn V at the end of April fortunately caused no damage, and countdown preparations went ahead as planned, with no major delays. On 14 May, the astronauts received their final lunar topography briefing from scientist-astronaut, geologist Dr. Harrison Schmidt, and were pronounced fit and ready for lunar flight in their final medical checks. Everything was ready for the full-dress rehearsal of a manned lunar landing!

Mission Commander Stafford pats a giant Snoopy plush toy for luck, as the crew walk out to the Astronaut Transfer Van. Snoopy is being held by Cernan's secretary, Jamye Flowers

Lift Off!
Due to mission scheduling requirements, Apollo-10 was slated to lift off from Launch Complex 39B at Kennedy Space Centre, the first Apollo mission to use that pad. (LC 39A, used for Apollo-8 and 9 is being used for Apollo-11, whose Saturn V vehicle was rolled out to the pad just a few days before the Apollo-10 launch). Firing Room 3, at Kennedy Space Centre’s Launch Control Centre was also used for the first time on Apollo-10’s launch.

Mission Director of Flight Crew Operations Deke Slayton and other NASA officials in Firing Room-3 during Apollo 10's pre-flight preparations

Apollo-10 lifted off exactly on time at 16.49 GMT on 18 May. Although pogo effects gave the astronauts something of a rough ride into orbit, this fortunately had no impact on the mission. However, during Trans-Lunar Injection (TLI) burn, shuddering vibrations caused by the S-IVB stage pressure relief valves blurred the astronauts’ vision, to the point that they feared that the mission might have to be aborted. Fortunately, after five minutes the burn ended satisfactorily, with Apollo-10 safely on the way to the Moon.



The TLI burn occurred about 100 miles above outback Queensland, witnessed on the ground by thousands of people thanks to perfect observing conditions. A local official in the town of Cloncurry gave an interview to NBC News, which I understand was broadcast live in the US, describing what they saw: “The veil surrounding the relatively large white spot of the rocket’s rear end could best be described as resembling a mercury vapor street light seen through thick fog, although it was of a tenuous nature.”

I've not yet seen a picture of the Apollo TLI burn from Queensland, but this photo of the Apollo-8 TLI burn above Hawaii will give some idea of the amazing sight seen by many in remote Queensland towns

Coming to You in Living Colour
The Apollo-10 Westinghouse colour television camera and its custom-made viewing monitor for onboard use in the CM

Apollo 10 has seen the first use of a compact colour television camera, developed by Westinghouse. Installed in the CM, the camera was first used to show mission controllers in Houston the complex transposition, docking, and extraction manoeuvre performed by CM Pilot John Young, to extract the LM from the S-IVB stage, attaching it to the nose of the Command Module for the journey to the Moon.

Soon after the special LM extraction transmission, the first public broadcast on the way to the Moon treated the audience to live colour vistas of the Earth from 25,000 miles away in a thirteen-minute show.



This was followed, before the crew's first sleep period, with a 24-minute TV transmission, that began with views from 36,300 nautical miles in space, showing the Earth floating in the black void of the cosmos. The scene moved LM Pilot Cernan to say: "It's just sitting out there in the middle of nowhere. It's unbelievable…it's just incredible".

The camera was then turned inside the the CM showing the astronauts themselves. Capcom Bruce McCandless commented, “It’s really great. The colours are fantastic.”

Images of the Apollo-10 crew captured during one of the broadcasts from the CM. Stafford (top), Cernan (middle), Young (bottom)

The Apollo-10 crew must have thought their colour camera was a great new toy, as they treated Earth audiences to nineteen colour television transmissions, totalling 5 hours 52 minutes across the entire mission. In one of the early broadcasts, the crew displayed colour illustrations of Charlie Brown and Snoopy, produced by a NASA illustrator, which I understand were intended as colour calibration checks.



During another broadcast on the way to the Moon, Astronauts Stafford and Young were shown side by side, with Young upside down to demonstrate the weightless environment. Col. Stafford, using just a light touch, moved his CM pilot up and down, as Young joked “I do everything he tells me.”

Monitors in Mission Control show the Stafford-Young broadcast from the CM demonstrating the weightless environment

The first broadcast after Trans-Earth Injection was initially received in Australia and distributed to the local television networks (albeit in black and white, since we don't yet have colour television), prior to transmission back to the United States and on to the rest of the world. This functioned as a test for the systems that have been put in place to handle Australia's potential role as the prime receiver for Apollo-11's lunar surface transmissions.

Amusingly, the normally laconic Cernan and Stafford gushed like schoolboys on an outing, clearly excited to be floating in weightlessness, on their way to the Moon. Speaking of which, it was just shortly before this flight that NASA determined what was causing some astronauts to get "space sick" during missions. It wasn't a cold or food-related; it was weightlessness, itself, affecting the inner ear adversely.


Eating Out
Food for the astronauts is being continually improved, and new items were added to the menu on this mission, such as small sandwiches with real bread, and ham, chicken and tuna salad. I've heard that this expanded menu was a real boost to the crew's morale as they travelled to the Moon – although looking at pictures of some space foods, I'm not so sure that they are appetising, even if they are nutritious.



(above) Some of the new menu items available to the Apollo-10 crew. (below) I'm not so sure about the new dehydrated chicken salad!



Another innovation for Apollo-10 has been the introduction of the "wet pack" or "spoon bowl" packaging, allowing the astronauts to eat many meals with a spoon! To reduce the risk of food floating away and becoming a nuisance and potential hazard to electronic equipment, the spoon-eatable wet pack food is mixed with just enough water to make it sticky, so that it clings to the inside of the container and sticks on the spoon.

(above) A spoon-bowl container with a beef and vegetable meal. It looks a lot more enjoyable to eat than that chicken salad

Unfortunately, some food on Apollo-10 was not so morale-boosting, as Col. Stafford apparently put too much chlorine in the drinking water used to rehydrate the meals, making the dehydrated foods taste strange.

Cruising Along
The astronauts had a relatively light workload on the way to the Moon, with only one slight course correction to place Apollo-10 on the trajectory Apollo-11 is expected to take. The only real problem they encountered was that the mylar cover of the CM’s hatch pulled loose, spreading shreds of fibreglass insulation into the docking tunnel, CM and LM.

Photograph of the Earth from 100,000 miles, showing parts of Africa, Europe and the Middle East

About 62 hours after launch, Apollo-10 crossed into the Moon’s gravitational sphere of influence, passing about 10 hours later into the darkness of the lunar shadow. Just on 76 hours into the mission, Apollo-10 passed behind the Moon, with the Lunar Orbit Insertion burn occurring out of radio contact with the Earth. Fortunately, this manoeuvre experienced no issues and Apollo-10, now safely in lunar orbit, emerged from the behind the Moon to begin the real work of the mission. “You can tell the world that we have arrived,” Col. Stafford announced.

The Real Work Begins
Almost as soon as they were back in contact with the Earth, the crew began describing the lunar terrain they were flying over, with Commander Cernan saying, “It might sound corny, but the view is really out of this world.” Within the first couple of hours at the Moon, after circularising their orbit at approximately 60 nautical miles above the Moon, the crew began planned observations of lunar surface landmarks. This included photographing three of the proposed Apollo-11 landing sites (which the astronauts would also photograph at a lower altitude from LM Snoopy), as well as many craters and other surface features.

(top) A view of the prime Apollo-11 landing site. (bottom) Crater Necho on the far side of the Moon

For their first telecast from lunar orbit, the Apollo-10 crew described the lunar terrain speeding below them, which included the approach to the Apollo-11 landing site in the Sea of Tranquillity. I could only see this broadcast in black and white, but I understand that for viewers in the US and other parts of the world, the colour and quality of the television images was quite breathtaking: these stills made available to me by the Australian NASA representative certainly suggest that!

(top) Colour view of craters Messier and Messier-A (bottom) Crater Maskelyne

Waking Up Snoopy
When Commander Cernan opened Snoopy’s hatch for the first time, to be engulfed in fibreglass particles from the earlier damage to the CM hatch, bits got into his hair and eyebrows. Col. Stafford helped remove some of these particles, remarking that the LM Pilot “looked like he just came out of a chicken coop”. Though the astronauts used a vacuum cleaner to remove as much of the fibreglass particles as possible, tiny flecks annoyingly continued to circulate in the spacecraft, making the astronauts itch. They got into the air conditioning system and had to be constantly scraped from the CM’s filter screens for the rest of the mission.

Despite the fibreglass nuisance, Cernan partially activated the LM, conducted communications checks, and prepared the vehicle for its test flight. “I’m personally very happy with the fellow”, the LM Pilot later reported to Mission Control, saying in reference to the next day’s flight “We’ll take him out for a walk and let him stretch his legs in the morning.”

A spectacular Earthrise image captured during Apollo-10's first orbit of the Moon

Taking Snoopy for a Walk
Apollo-10’s first full day in lunar orbit was going to be its busiest, with the critical eight-hour sequence of manoeuvres in lunar orbit to simulate all aspects of Apollo-11 mission operations except the landing itself. Stafford and Cernan transferred to Snoopy, while Young remained in Charlie Brown. Despite some issues with the docking tunnel, Mission Control assured the astronauts that it was safe to undock, and the two craft separated while they were out of contact behind the Moon.

Returning to contact with Earth, Commander Young made a visual inspection of the LM and then fired the CM’s thrusters to separate from Snoopy. With a GO from Mission Control, Snoopy commenced its Descent Orbit Insertion burn while on the lunar farside, to lower itself to about 50,000 feet. This critical manoeuvre took place behind the Moon, so that the low point of its orbit would be reached on the nearside near the Apollo-11 landing area in the Sea of Tranquillity. As they looped back around to the nearside of the Moon, Cernan reported to Capcom Charles Duke, “We is down among them, Charlie,” referring to their low altitude over the lunar landscape.

A low-altitude view of the Apollo-11 prime landing site, focussed towards the upper right of the image

Snoopy successfully tested the landing radar, a particularly critical test in advance of the actual landing mission, as the crew maintained a running commentary describing the landscape below them, including all the landmarks leading up to the planned Apollo 11 landing site. This was followed by a firing of the LM’s Descent Propulsion System to set up the right orbital geometry for a simulated liftoff from the Moon during the next orbit.

Crisis averted
As Snoopy’s crew prepared to separate the LM’s ascent stage from the lower stage, the vehicle began to gyrate and tumble out of control, causing Cernan to utter a shocked expletive that was broadcast live, bringing some complaints about his language (though I think his outburst was perfectly understandable in the circumstances).

Col. Stafford quickly discarded the descent stage and fought to manually regain control of the LM, suspecting a thruster stuck firing.  Fortunately, after about eight seconds Snoopy was brought back under control and the Ascent Stage, was able to safely climb to orbit, mimicking the orbital insertion manoeuvre after launch from the lunar surface that Apollo-11 would have to conduct.

For a tense hour, it looked as if the Apollo-11 mission was in jeopardy. If the ascent stage always subjected its crew to "wild gyrations" upon firing, that was a problem that had to be solved, and pronto. Fortunately, the actual cause of the problem was determined quickly: it seems that a switch controlling the mode of the abort guidance system, a sort of back-up computer, has been left on, conflicting with the main guidance computer. That issue is easily resolved with a better checklist!

Blue Moon
There are rumours that NASA deliberately did not load Snoopy with enough propellant to safely land on the Moon and return to orbit, in order to dissuade Stafford and Cernan from unofficially attempting the first lunar landing. However, I’m told that, since Snoopy was overall too heavy to attempt a safe return from the lunar surface, the ascent stage was loaded with the equivalent quantity of propellant that it would have had remaining if it had lifted off from the lunar surface and reached the altitude at which the Apollo-10 ascent stage was fired.

After coasting for about an hour, Snoopy performed manoeuvres to bring it close to Charlie Brown, while the two craft were behind the Moon. Just after they returned to contact with the Earth, Commander Young completed the CM-LM docking, with Stafford joking that “Snoopy and Charlie Brown are hugging each other.” During its independent flight of 8 hours 10 minutes, Snoopy met all planned objectives for the Lunar Module flight tests.

The scene in Mission Control as the LM and CM are safely docked together

With all the astronauts safely back in the CM, Snoopy was cut free from Charlie Brown. To prevent any further contact between the two spacecraft, Snoopy’s ascent engine was automatically fired to fuel depletion, sending it safely out of lunar orbit and into an orbit around the Sun. LM Pilot Cernan said sadly, “I feel sort of bad about that, because he’s a pretty nice guy; he treated us pretty well today.”

On Their Way Home
During their final day in lunar orbit, the Apollo-10 crew took stereo images of the Apollo-11 landing site, gave another 24-minute colour TV broadcast, and prepared the spacecraft for its critical Trans Earth Injection manoeuvre, that would send the CM out of lunar orbit and on its way back to Earth. Just as with Apollo-8, this critical engine firing occurred while the spacecraft was behind the Moon and out of radio communications with Earth.

With extra fuel left over from the lunar activities, Apollo-10 burnt it off to accelerate the spacecraft back to Earth, the return trajectory taking only 42 hours rather than the normal 56. By the time it reached re-entry, the CM was travelling at 24,791 mph relative to Earth on re-entry, making the crew of Apollo 10 the fastest humans in history!

During their relatively lazy return to Earth, the Apollo-10 astronauts indulged themselves with the first shave in space. Using safety razors, a thick shaving gel and a wet cloth to wipe away gel and whiskers, the crew displayed freshly shaven visages during their final broadcast from space.

Eight days after launch (with a mission elapsed time of 192:03:23), Apollo-10 splashed down safely in the Pacific Ocean on 26 May, about 400 nautical miles east of American Samoa and just a couple of miles from the recovery ship USS Princeton. The carrier crew witnessed the spectacular sight of the Service Module streaking across the pre-dawn sky in a blazing fireball as it burned up, followed by the Command Module silhouetted against the brightening sky under its three big parachutes.

When the astronauts, waiting in their “rubber-ducky” to be retrieved, looked up at the recovery helicopter hovering above they saw “Hello there Charlie Brown” written across the underside of the fuselage!

After taking a congratulatory phone call from President Richard Nixon, the crew were flown to Pago Pago and then on to Ellington Air Force Base near Houston, where they are now undergoing medical checks, debriefing and, of course, re-union with their families.

Apollo-10 has completed an epic voyage that has in many ways surpassed even Apollo-8. Its completion of a successful full-dress rehearsal, means that nothing now stands in the way of the first manned landing taking place in July 1969, with Apollo-11 – that will be the BIG one, to stand on the shoulders of this big test-flight mission. I can't wait!


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[May 26, 1969] Cornelius Overload! New Worlds, June 1969


by Mark Yon

Scenes from England

Hello again!

The continuing voyage of the new-new-new New Worlds continues apace. (Apologies – I’m still recovering from being told that it looks like the BBC are finally – finally! – going to show Star Trek over here starting in the Summer!)

Anyway, on to this month’s issue. 
A black and white drawing of Jerry Cornelius, staring at the reader. Black skin, white hair, black clothing, red background, , with a blue background. The head is facing towards the reader in the middle of the page.
Cover by Mal Dean

Well, that’s better!! After the succession of frankly dull covers with faces on, this is a breath of fresh air – scarily dark, vivid, startling – never has Jerry Cornelius looked more frightening. Should get casual readers interested!

Lead-In by The Publishers

The fact that we have two stories of Jerry Cornelius this month is heralded by the Lead-In, as it should.

A Cure for Cancer (Part 4 of 4) by Michael Moorcock
IMAGE: We have a black person facing a group of inviduals in the story- a bishop, a woman holding a gun, a naked woman, a woman in a catsuit, an officious looking male and a question mark.Drawing by Mal Dean

As we reach the end of the story things begin to make some sense, although to some extent the point of the story is to be confusing, I think!

It is still non-linear, almost dadaist in its narrative structure. This is a story less about plot and more about the little vignettes, scattered across different times and different universes. At times the contradictory nature of these elements add to the confusion.

Keeping it simple, Jerry manages to retrieve the gizmo he has been chasing over the last three parts and we now know that it is important because it allows the user to control multiple universes and see all the alternatives at once. As a result, characters we thought had gone now reappear – Bishop Beesley, Jerry’s brother Frank, Mitzi, and most important to Jerry, his sister Catherine.

The Cure for Cancer is perhaps most important for being an indicator of the times. It is the sort of story I think you need to read with Jimi Hendrix’s Are You Experienced?, or the Beatles’ White Album playing in the background – both artists have been mentioned in the narrative. Its thoughts on race, war (deliberately satirising Vietnam) and sexual freedom are indicative of being made for an angry, disillusioned and, perhaps most of all, young readership. 4 out of 5.

Three Events of the Same View by John G. Chapman

Another one of those anti-religious stories New Worlds likes. In the first part, Pope Honorius is imprisoned in a castle by the cardinals after declaring there is no God. In the second, a domestic scene involving a garden shed and a request to store cadavers there before an Undertakers Convention. In the third, the view is from a Commandant in a concentration camp. Nice prose, but if there’s a connection, I couldn’t see it. 3 out of 5.

Playback by Granville Hawkins

An un-named narrator uses illegal equipment to play back a recording of sex. It unfolds that the recording is of his wife, who with their children has been killed in a destroyed London by the moralistic "Calvs". As a final act of defiance, our narrator shows the unlawful recording to the public by projecting it onto a chapel wall. It doesn’t end well. An odd yet memorable story, well written, graphically depicting a dystopian future – rather like Orwell’s 1984 meets the Night of the Long Knives, with racist hangings, castrations and sex. 3 out of 5.

Babel by Alan Burns

PHOTO: Two images, split horizontally. The top half shows owls. The bottom half has two people running from left to right across the picture. One is a man dressed as a cowboy, the other a woman dressed in a black catsuit. Drawing by Mal Dean

An author on his debut here. This is a story that has paragraphs, each a different story. In other words, this is Ballard-type pastiche, which could be good, but this is filled with such stream of consciousness nonsense that it feels like a bad hallucinogenic drug trip. For example: “Men are opening the Moon. Streams of wheels have springs of space.” 2 out of 5.

Between the Tracks by Ron Pagett and Tom Veich

A story with the same events repeated over and over, but slightly different each time. Most begin with a ‘boy’ travelling along ‘the tracks’ but things are not what they seem. Allegorical tale, with nods to Bradbury’s Martian stories, I noticed. Nicely done, but I’m not sure I ‘got it’. 3 out of 5.

Spoor by Alan Passes

PHOTO: An black and white photo of ripples in water, possibly a lake. Photograph by Gabi Nasemann

A story about a man searching for Jayne in a Royal Park. Along the way a number of people around him are suddenly eaten by dangerous animals – a lion, an alligator. At the end he finds Jayne fornicating with a gorilla. I get the impression that all this is meant to be funny (“Me Tarzan, you Jane”, perhaps?), but I just found it unpleasant and meaningless. Another dream-state tale. 2 out of 5.

Flower Gathering by Langdon Jones

IMAGE: A picture of the page, showing pretty patterns of text that say THE GARLANDS OF LOVE WEAVE FOR US.
Langdon Jones’s latest piece, text written out in pretty patterns (which is rapidly becoming a prose-thing that I hate) to say THE GARLANDS OF LOVE WEAVE FOR US – or is that WEAVE FOR US THE GARLANDS OF LOVE? I guess this is an attempt to give prose a new form, but for me pretty meaningless. 1 out of 5.

Sub-Entropic Evening by Graham Charnock

IMAGE: A photograph of a man with curly hair playing a guitar whose face is obscured by a gas mask. Photograph by Gabi Nasemann

We’re back in Graham’s CRIM-world for this one. (The first was in New Worlds in November 1968, the last in the March issue three months ago.) This is a story where nothing is what it seems, another set of descriptions written as if the people are in a drug-induced, dream-like state. Jones, Dragon, Velma, and Cat live near an Arena where people seen as enemies of the state are routinely incinerated, and there’s a music concert played by musicians which can cause blindness and death in some sort of suicide pact. It’s all vivid but odd and rather unpleasant. Not a place I’d want to live in, but I guess that is the point. 3 out of 5.

The Fermament Theorem by Brian W Aldiss

A black and white drawing of four figures walking to the foreground, emerging from a desert island. The person in front is carrying a head on a pole.Drawing by Mal Dean

In which Brian Aldiss takes up the mantle to write a Jerry Cornelius story. Earlier in the year Mike Moorcock did say that the sharing of the Jerry Cornelius character was about to happen. Is it any good? It is such a confused mess of satire, social commentary and sex that readers will either think of it as a work of genius or be horrified by the unstructured elements claiming to be a story.

IMAGE: A black and white image drawn in a circle of an old man waving a white flag that has been shot in the head.Drawing by Mal Dean

I enjoyed it, even if I’m not sure I understood it all. There’s a story in there about the origin of the solar system being allied to the Moon and sex, comments on popularism and culture, not to mention lots of obscure references to people such as astronomer and science fiction writer Fred Hoyle, the Archbishop of Canterbury and author Robert Graves. In summary, Aldiss manages to take the key characteristics of a JC story – fluid sexuality, references to culture, fashion and society – and turn them into a satirical commentary – I think. What I found most interesting was that although Cornelius barely appears in the story, Aldiss has managed to write a Jerry Cornelius story in Moorcock’s style. It doesn’t feel out of place in the Jerry Cornelius series, although lighter in tone than A Cure for Cancer. I’ll give it 4 out of 5, although I accept that it could score anywhere between 2 (unstructured mess) – and 5 (work of genius!) depending on the person reading it.

Book Reviews: Use Your Vagina by J. G. Ballard

Image of the advertisement for the book as shown on the back page of New Worlds.Advertisement from the back cover for the reviewed book.

In which J. G. Ballard reviews in detail a “sexual handbook.” Wouldn’t happen in Analog!

Book Reviews: The Boy from Vietnam by M. John Harrison

More relevant, perhaps, Harrison reviews a collection of two stories, one by Aldiss and one by Ballard in a book entitled The Inner Landscape, with varying degrees of success. Harrison then claims that Aldiss is “on better form” with his collection of five novellas in Intangibles, Inc. Eric Burdick’s Old Rag Bone is a non-genre book seemingly dealing with Catholic guilt.

Lastly and in keeping with contemporary themes, Harrison reviews Norman Mailer’s Why Are We in Vietnam? reminding me that the magazine is sold in the US as well as England. The book was reviewed in more detail by Douglas Hill in the March 1968 issue of New Worlds.

Book Reviews: The Comrade from Ploor by James Cawthorn

James Cawthorn generously reviews E. E. “Doc” Smith’s Subspace Explorers as a book that “offers the kind of entertainment that made the good old days of sf what they were” (ie: not the sort of story found in New Worlds today!), Brother Assassin by Fred Saberhagen which “stretches credibility just a little” and John Brunner’s Double! Double! which has “no credibility whatsoever”. There’s also an Ace Double with Code Duello by Mack Reynolds and The Age of Ruin by John M. Faucett, a review of a new biography of Edgar Rice Burroughs by Richard A. Lupoff, World of the Starwolves—a space opera by Edmond Hamilton, and positive reviews of James H. Schmitz’s This Demon Breed and Hal Clement’s story collection, Small Changes. I was pleased to see some more traditional sf get some positive comments.

Book Reviews: The Machiavellian Method by R. Glynn Jones

R. Glynn Jones reviews a book on tyranny, which is most disconcerting for having photographs of Hitler’s teeth.

Book Reviews: Woman’s Realm by D. R. Boardman

Lastly, D. R. Boardman reviews The Tunnel by Maureen Lawrence, a “competent first novel”. Was mildly pleased to see that it has been written by an ex-academic who is local to me, but not really my sort of thing, being the story of “a bored lonely woman living a boring life”.

Summing up New Worlds

Good news: although the scores may not reflect it, this is a better issue than the last. Although not perfect, the magazine scores with the conclusion of the Moorcock serial and Brian Aldiss’s take on the character. They are recognisably similar yet different, both confusing and subversive. New readers will not have a clue, regular readers will appreciate the word play and anti-establishment satire.

On the other side of the coin, there is also lots of material by relative unknowns, the new lifeblood of the magazine. Most of it is acceptable, though rarely outstanding. For example, the Hawkins was OK, but like Obtuowicz’s story last month really was another unpleasant story without anything really new to offer, Alan Passes’ Spoor was just dreadful.

Anyway, that’s it, until next time.






[May 24, 1969] Cinemascope: The [NOUN] of [PROPER NAME]’s [NOUN]: Blood of Dracula's Castle and Nightmare in Wax


by Fiona Moore

It’s exam time here at Royal Holloway College, and there’s nothing better than a bad movie to burn off the stress whether you’re studying or marking. As a break from examining sociology papers, I’ve taken in a double bill of new American movies to check out the state of the low-budget horror world in, well, the States.

Poster for Blood of Dracula's Castle
Poster for Blood of Dracula's Castle

A young couple (Gene O’Shane and Barbara Bishop) inherit a castle somewhere in Arizona (yes, really). Upon arrival, they find out that the tenants are Dracula (Alexander D’Arcy), his wife (Paula Raymond), his pagan priest butler (John Carradine and probably the best thing in the movie), a shambling moronic manservant named, for some reason, Mango (Ray Young), and a werewolf (Robert Dix). At this point the viewer should be wondering if this is, in fact, a spoof along the lines of The Addams Family or Carry on Screaming, but no, apparently it’s being done straight. It continues on in the same grab-bag-of-horror-cliches vein (pun intended), echoing the Mad Libs feel of the title, up to an ending which I think is a cargo-cult version of the climax of Witchfinder General.

A still from Blood of Dracula's Castle depicting four people chatting in the hall of a castle.
The Draculas: they're just regular folks.

Which is a pity, because I think there could be genuine satirical potential in a modern-day Dracula. He and his wife are living an affluent and luxurious Southwestern socialite lifestyle; rather than biting their victims to death, they have a cellar full of young women whose blood they periodically extract and drink from wine-glasses. It’s not too far a stretch to view this as a metaphor for the movie world, where the old and established prey on the young and naïve, and get away with it thanks to a permissive social environment. Their relationship with the werewolf, Johnny, is also one that could have been more interestingly explored, as they use him to do their dirty work so as to maintain plausible deniability. But this isn’t that movie.

I never like to be totally negative about a film, so I will say that the landscape is beautiful and is shot to its best advantage. The castle scenes were filmed at the real-life Shea’s Castle, a 1920s folly in the California (not Arizona) desert, and I’d like to see more of it. The opening features a groovy theme tune that really ought to make it into the charts.

A still from Blood of Dracula's Castle depicting a human sacrifice ritual.
There's also a human sacrifice scene, because you have to have one of those for some reason.

However, the acting is wooden, the script appears to be a first draft, there are a lot of time-wasting filler sequences and inexplicable character actions. For instance, the girls that the Draculas have chained up in the cellar apparently just hang there, not bothering to attempt escape or even conversation. A human sacrifice to the god (sic) Luna takes place right in front of our protagonists and neither of them do anything to stop it or even raise an objection. The horror is surprisingly chaste and bloodless (particularly given the movie’s title) so there isn’t even the benefit of titillation or a good cathartic wallow in gore. The opening section is a long and seemingly pointless advertisement for an aquatic theme park named Marineland.

One star, mostly for the castle.


Poster for Nightmare in Wax
Poster for Nightmare in Wax

Vincent Renard (Cameron Mitchell), a brilliant Hollywood makeup artist and lover of the beautiful actress Marie Morgan (Anne Helm), is disfigured when the studio head Max Block (Berry Kroeger), who has designs on Marie himself, throws a glass of wine at Renard just as the latter lights a cigarette. Some time later, Vincent is working at a Hollywood-themed wax museum; Marie’s boyfriends seem to have a habit of disappearing, and tribute mannequins of them winding up in Vincent’s wax museum. You can see where this is going, particularly as one can assume his revenge plan for Max is a bit more complicated than simple murder, though there’s a twist at the end which could have been better handled.

A still from Nightmare in Wax depicting a man working on a wax head.
How to get a head in Hollywood.

The performances are at least better than in Blood of Dracula’s Castle, with two weary policemen (Scott Brady and Johnny Cardos) trying their best to investigate the goings-on and Victoria Carroll providing some humour as Theresa, a mercenary blonde trying to get onto Max’s casting couch. There’s some knowing humour about Hollywood and its incestuous, venal culture, and, once again, there’s a groovy psychedelic dance number, albeit in the middle of the movie rather than the start.

We get a little more motivation for the main character than in the previous movie, through the interesting, if not terribly original, idea which comes in towards the end of the story, that Vincent is convinced everyone else is laughing at him and yet we also see that the other characters, in fact, respect his genius as an artist even if they think he’s a bit weird as a person. His turn towards misogyny is also credibly introduced, as his experiences with Hollywood cause him to believe that all women are simply interested in trading sex for career advancement.

A still from Nightmare in Wax depicting Vincent's laboratory.
I hope I wasn't the only one who shouted "Frying tonight!" at the sight of the boiling vat of wax.

Again, though, it’s all a bit tedious and bloodless, and the cliché of the bitter, scarred artist has been done, well, to death. This is another movie where the script could definitely have done with another draft: plot threads are left hanging, and the motivations of secondary characters left unexplained. The idea that Vincent is deeply insecure really ought to have been brought into the story earlier than it is. A movie director who is something of a Hitchcock figure, but young and handsome, is introduced with great fanfare, leading one to assume that he will be Marie’s new love interest and the one who saves her from Vincent’s twisted affections, but then he vanishes from the story with no explanation.

Two stars.

One conclusion I’m drawing from this slate of films is that the traditional horror genre is, for the moment at least, played out. Vampires, werewolves, twisted scarred genisues and imperiled ingenues don’t have much to offer these days. The future, on both sides of the Atlantic, is clearly with the folk horror movement.






[May 22, 1969] News / Beginnings (Review of Ubik) / My Book (Preview)


by Victoria Lucas

!NEWS BULLETIN!

Since those of you reading this might not be familiar with events in Berkeley, California, I thought I should report here the death of James Rector, a 25-year-old man shot by a sheriff deputy while on a roof watching the protest against the destruction of community improvements to a vacant lot belonging to the University of California, otherwise known as "People's Park."

Shot on May 15, he died on the 19th after several surgical attempts to repair vital abdominal organs damaged by the load of buckshot. A similar volley blinded another man, Alan Blanchard, on the same roof on the same day. If you have an urge to climb onto a roof to view a protest, suppress it. Law enforcement authorities do not recognize buckshot as lethal and are allergic to perceived threats from above. (I am quite opinionated about events like this. You may wish to seek other reports to obtain other views of the same events.) Below is a poem printed as a flyer, circulating on the streets now.


Michael McClure, "For James Rector"

We now return you to your regularly scheduled article


Cover of Ubik by Philip K. Dick

A Marathon Start

Beginning to read Philip K. Dick’s new book Ubik (1969, Doubleday) is like starting a marathon in the middle. Seeing other runners rushing by, you try to keep up, faster and faster, fearing to trip up. Not only does the book start in the middle of a crisis in what appears to be an important US company, but it also has a vocabulary full of made up words of which the meaning can only be inferred: “psis,” “teeps,” “bichannel circuits”; and the dead (if their relatives can afford it) are kept in “moratoriums” instead of crematoria or cemetaries. How can you keep up with things you can’t understand in a future you can only glimpse as felt by unfamiliar characters?


Author Philip K. Dick

Wondering if all Dick’s books are like this, I picked up library copies of his Eye in the Sky and The Cosmic Puppets (both 1957). The latter begins with a quiet, bucolic scene of children playing beside a porch. No rush. The former begins with an accident that causes injury, involving something called a “bevatron” and a “proton beam deflector.” No rush even there. For the most part, the vocabulary is ordinary in at least the beginning of these two. A little research turns up the fact that Dick first used the word “teep” (for telepath), for instance, in his story “The Hood Maker,” said to have been written in 1953, published in 1955, a year in which he used the same invented abbreviation in Solar Lottery.

Why is Ubik so different from other s-f books, even his own? Well, I had to persist to find out, and maybe you will too. I bet you’ll never guess where I found this book. I did not buy it. I found myself in a hand made hippie pad in the woods, dropped off by my husband Mel while he and one of the owners of the place went off to (I think) get wood for the winter. The other owner left with them or for some other errand, and I was alone in their kerosene-smelling dwelling, without anything to do. Wandering upstairs, I found bedding and pillows, and this book.


Not the actual house, but close

Since I hadn’t finished it by the time they returned, I borrowed it. This was the first really “science-fictiony” book I ever read. (I don’t count Flowers for Algernon, which I reviewed here on January 28, 1966, because that book has no assumptions out of the ordinary save one: that an experimental drug exists that can increase intelligence—no rocket ships, no bug-eyed monsters, no “vidphones.”)

Maybe Science Fiction Is Experimental Writing?

Anyway, persisting, I find myself in a future in which all the paranormal phenomena we humans have imagined are real and the foundation of industrial espionage and security, and the dead have a “half-life,” their brains wired into "consultation rooms" as their frozen bodies stand in caskets in a “moratorium," as above. The head of Runciter Associates, the company in crisis as above, must consult his dead wife Ella about the crisis. The “half-life” phenomenon, it is stated, “was real and it had made theologians out of” everyone. The citizens of this future are understandably prone to panic, to anxiety, to uncertainty.

Epigraphs for each chapter appear to be advertising for Ubik, which is variously represented as a “silent, electric” vehicle, a beer, a type of coffee, a salad dressing, a plastic wrap, etc. What is Ubik and where does it come from? No one knows. (Read the last epigraph in which it reveals its own nature to the extent it can.) Soon Runciter’s employees run into Pat, an “anti-precog.” It seems that she is an unusual practitioner of anti-precog[nition] in that she neither time-travels nor appears to do anything at all. But she changes the present and future by changing the past, leaving the affected people with little but (only sometimes) a trace memory of any previous present they have just experienced. Is all that strange enough for you? Wait! There's more.

There's Jory, dead at 15 years of age, who is on the wrong side of the struggle in the book between light, intelligence, and kindness, and greed, ignorance, and darkness. Keep an eye on him. His parents pay to keep his casket in the same areas as other "half-lifers," although his strong "hetero-psychic infusion" is clearly disturbing Ella Runciter and others.


Science-fiction satire?

Also keep in mind that in the previous year Kurt Vonnegut Jr.’s book God Bless You, Mr. Rosewater was published with a helmeted pig riding a unicycle on the cover and has been described as satire. Satire is seldom funny-ha-ha, but it is often funny. This book is occasionally funny-ha-ha, especially in the ridiculous clothing that appears to be popular in this dystopian future (1992).

For instance take this passage, in which an important space mogul enters wearing ”fuscia pedal-pushers, pink yakfur slippers, a snakeskin sleeveless blouse, and a ribbon in his waist-length dyed white hair.” OK, maybe that isn’t so far from what you might see now on Haight Street. But if this book were made into a movie, retaining Dick’s careful costuming would ensure it would be laughed off the screen.

The Cryonics Connections


Robert Ettinger in World War II uniform

Also notice that in 1967 the first person had been frozen, Professor James Bedford, preceded in 1962 by Robert Ettinger's book The Prospect of Immortality, in which he introduces the idea of cryonic suspension. Attempted cryopreservation of human beings was a real thing from then on. Which is part of what suggests that this book is satire as well as science fiction. And compare the plot of this book with that of Robert A. Heinlein's A Door into Summer, serialized in The Magazine of Fantasy & Science Fiction in October, November, and December of 1956 (published as a book a year later). In Heinlein's book a company executive is outmaneuvered and winds up in "cold sleep," waking up in the year 2000.

Mum's the Word

But anything more I write about the plot beyond what I’ve already written could well give away the plot. I can give you this hint, though, asked by the above-mentioned anti-precog (Pat) after most of the characters have experienced a bomb blast on Earth's moon: “Are we dead, or aren’t we?” And this one: the book makes it clear that human beings are so constituted that we can only know what our brains tell us (and, by the way, who is "us"?), which interpret what our senses (or in this book also our extra senses) send to it.

Oh, and one more thing. Oddly enough the last sentence in the book does not give anything away: "This was just the beginning." In any case I give it 5 stars out of 5 and recommend that you at least peek into it and see if it makes you crazy.

And Now for Something Completely Different

I'm going to tell you the truth about why my husband Mel and I spend so much time commuting between Humboldt County and San Francisco/Berkeley. It's The Book.


Good thing I've got a Selectric

The Book is dominating my life right now. I've spent many nights, holidays, any days I'm not working as a temp for Humboldt County, transcribing and writing as well as interviewing. For perhaps a year now I have been working with John Jefferson Poland, Jr., otherwise known (by his preference) as "F**k" Poland (or "Jeff"). After founding a sexual freedom "league" in New York City, he moved to Berkeley and founded similar groups there and in San Francisco, but insisting that a woman take up the cause and run the San Francisco group.

He wanted to produce a book on women in the sexual freedom movement–every variety from those who were brought all unwary to an SFL ("Sexual Freedom League") meeting or party to those who were/are leaders and spokeswomen for the cause.

I had done both interviewing and transcribing (the latter for a living), so it was mainly a matter of pointing me in the right direction and saying something like "go to it!" Jeff has been present at some of the interviews, in some cases commanded to be quiet so the women could speak for themselves.

"Meetings" are informational affairs in which leaders of the movement talk about the politics behind the parties and how they are conducted. "Parties" are what might be called orgies, with cheap red wine, a raised thermostat, and mattresses almost covering the floor of a Berkeley house. No man or men who seek entry without female companion(s) are admitted. It's heterosexual couples or single women only allowed. (Gays are excluded because two men could couple up and then only reveal themselves as straight predators of women when they are inside in the semi-dark and difficult to roust.)

And then there's me with my tape recorder, microphone, notebook, and voice, talking with women, making dates for interviews elsewhere and elsewhen. Real names are not used, except for one leader of the movement, Ina Saslow, who was arrested with Jeff during a nude demonstration on a public beach, then jailed, has her own chapter in her own words.


Empty theater, full stage

One night in San Francisco recently there was a party in an empty auditorium. The only celebrity attending was Paul Krassner, and he must have come with a woman, given the rules. Did he come with me? I'm so tired and busy right now I can't pull up the full memory. I mainly recollect standing with him behind a phalanx of mostly empty seats and watching the stage, on which were at least a dozen writhing couples. We agreed that it was an extraordinary sight. Oddly, I do not remember specifically whether he or I was wearing a full set of clothes at the time, but I think we were.

The Book is still in process. I will report progress when there is any, if desired. By the way, the book bears Jeff's name and my pseudonym as authors and is due to be published by The Olympia Press, Inc. (New York). Initial plans are to publish a hardback book with pictures of both authors/editors. Who wants to review my book when it comes out?

Ubik – A Second View


by Jason Sacks

Our dear editor has asked me to tack on a small response to Vicki’s review of Ubik, because I’m a huge fan of Mr. Dick’s work. I’ve read nearly everything he has written, and I feel that Martian Time-Slip, Dr. Bloodmoney and especially Do Androids Dream of Electric Sheep? are some of the finest science fiction novels of the '60s thus far.

On display in Ubik are all the elements which make Dick's work so transcendent and meaningful for me. We get miserable lead characters and subjective takes on reality; we get petulant children and time shifts and a weird, uncanny type of emotional resonance which only PKD can deliver.

I’m not going to dwell on the plot here, partially because my brilliant colleague has already done a great job summarizing this singular novel. And I’m also not going to dwell on plot because, well, this book has a plot, yeah it has a plot, but Ubik also has many plots, or no plots, or subtle plots, or infinitely recursive plots, or just some plotting that’s very particularly Phil Dick.

Am I making sense? I don't think I’m making sense….

And my lack of real coherence at this point is kind of appropriate, too. Because, like so many of Dick’s novels, Ubik has an incredible density of story; he presents layers and layers of events which build character and environment and plot and perceptions and problems, all tumbling and cascading upon itself in a kind of shambolic construction which constantly threatens to fall down upon itself. But all the while, as he seemingly casually is creating these seeming arbitrary events and twists, Dick gives readers these incredible moments, these flashes of insight, which reveal he has been managing his story well all along, until we amble to an ending which feels tremendously satisfying.

Ubik has a lot to do with psychics and psychic warfare between corporations who all aim to dominate each other. An attentive reader of Dick is well aware of his passion for both psychics and bizarre faceless corporations, but in Ubik he has created an elaborate, complex idea structure around the psychics – there are scales of precogs, and people who can cancel out precogs, and the literal rewriting of reality based on the work of the precogs, and a constant sense that nothing, absolutely nothing we see, is real — at the same time all of it is real.

Image from the back cover of the new hardback.

Again Mr. Dick’s writings always make me sound like a madman when I try to describe them. The reviewer’s dilemma!

But that’s the transcendent mindset the author puts you in with Ubik. He grounds readers in reality and then just as quickly yanks reality away from readers. One minute he’s depicting home appliances which demand dimes to open a fridge and 50 cents to use the bathroom faucet. The next he’s describing a prosaic journey to the moon, no big deal just a regular day at the office. The next minute we are following the results of a human-shaped bomb and tracking survival, and we suddenly start seeing entropy appearing everywhere, and the whole thing just moves at the speed of an SST, though perhaps the pilot of the plane is going from New York to London by way of Shanghai.

Is this review vague enough? I apologize, reader. As Vicki points out, I could be more specific, but seriously, if this sounds at all up your alley, Ubik will be a tremendously memorable read for you.

Which leaves the very tough question of a rating for this book. If Androids Dream is the absolute apex of science fiction (and I think it is), this book is one rung slightly below that level – if only because no character is quite as vivid as that book’s complicated and completely memorable Rick Deckard. That is a five star book, which means I give Ubik…

4½ stars

 






[May 20, 1969] Ad Astra et Infernum (June 1969 Fantasy and Science Fiction)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

To the Stars

Venus has gotten a lot of attention from Earth's superpowers.  Part of it is its tremendous similarity to our home in some ways: similar mass, similar composition, similar distance from the Sun (as such things go).  But the biggest reason why so many probes have been dispatched to the Solar System's second world (to wit: Mariner 2, Mariner 5, Venera 1, Veneras 2 and 3, and Venera 4) is because it's the closest planet to Earth.  Every 19 months, Earth and Venus are aligned such that a minimum of rocket is required to send a maximum of scientific payload toward the Planet of Love.  Since 1961, every opportunity has seen missions launched from at least one side of the Pole.

This year's was no exception: on January 5 and 10, the USSR launched Venera (Venus) 5 and 6 toward the second planet, and this month (the 16th and the 18th), they arrived.

Our conception of Venus has changed radically since spaceships started probing the world.  Just read our article on the planet, written back in 1959, before the world had been analyzed with radar and close-up instruments.  Now we know that the planet's surface is the hottest place in the Solar System outside the Sun: perhaps 980 degrees Fahrenheit!  The largely carbon dioxide and nitrogen atmosphere crushes the ground at up to 100 atmospheres of pressure.  The planet rotates very slowly backward, but there is virtually no difference between temperatures on the day and night sides due to the thick atmosphere.  There is no appreciable magnetic field (probably because the planet spins so slowly) so no equivalent to our Van Allen Belts or aurorae.

This is all information returned from outside the Venusian atmosphere.  Inference.  To get the full dope, one has to plunge through the air.  Venera 4 did that, returning lower temperatures and air pressures.  This was curious, but it makes sense if you don't believe the Soviet claim that the probe's instruments worked all the way to the ground—a dubious assertion given the incredibly hostile environment.  No, Venera 4 probably stopped working long before it touched down.

The same may be true of Veneras 5 and 6.  TASS has not released data yet, but while the two probes were successfully delivered onto Venus' surface, we have no way of knowing that they returned telemetry all the way down.  Indeed, the Soviet reports are rather terse and highlight the delivery of medals and a portrait of Lenin to Venus, eschewing any mention of soft landing.  The news does spend a lot of time talking about solar wind measurements on the way to Venus—useful information, to be sure, but beside the point.


The Venera spacecraft and lander capsule

Anyway, at the very least, we can probably hope to get some clarity on what goes on in the Venusian air.  It may have to wait until next time before we learn just what's happening on the ground, however.

To Hell

I bitched last month about the lousy issue of The Magazine of Fantasy and Science Fiction.  Well, I am happy to say that the May issue is more than redeemed by this June 1969 issue, which, if not stellar throughout, has sufficient high points to impress and delight.


by Gray Morrow

Sundance, Robert Silverberg

Silverbob has a knack for poetic, evocative writing as well as rich settings.  He has successfully made the transition from '50s hack SF author to New Wave vanguard.  Which is why this rather forgettable tale is all the more disappointing.

It's about a Sioux spaceman named Tom Two Ribbons who is part of a terraforming contingent on a virgin planet.  Except what his compatriots call terraforming, he calls genocide, for the millions of indigenous Eaters that they are clearing out to make room for farms are, he claims, intelligent.  To prove his point, he goes out among the aliens, dancing their way and his way, hoping to avert catastrophe. 

But is any of it real?  Or is it all a figment of his traumatized mind?

I just found it all a bit hollow and affected, and also confusing.  Not bad, but nowhere near Silverbob's best.

Three stars.

Pull Devil, Pull Baker!, Michael Harrison

A Jewish dentist finds himself implacably hostile to an Aryan patient, and, to his dismay, finds himself wanting to cause him pain in the examination chair.  Turns out the two have a history that goes back centuries to another life, when the drill was in the other hand, so to speak.

So unfolds an age-crossing riddle, at the end of which lies a treasure of untold riches, if only it can be deciphered.

I dug this one.  Maybe I'm biased.  Four stars.

The Landlocked Indian Ocean, L. Sprague de Camp

De Camp offers himself up as a sort of half-rate Willy Ley, explaining why, for so long, the Indian Ocean was conceived of as a big lake rather than part of the world sea.  There's a lot of good information here, but it's not quite as compellingly presented as it could be.

Three stars.

A Short and Happy Life, Joanna Russ

Here's a great little prose-poem on ingenuity involving a barometer.  Good stuff.  Four stars.

A Run of Deuces, Jack Wodhams

Aboard a superluminary cruise ship, the bored passengers come up with a betting pool to relieve their ennui: the winner of the pot is whomever guesses at what distance from their destination the ship will pop out of hyperspace.

A lot of sex.  A lot of languour.  A predictable ending.  A low three (or a high two, if you're not in a good mood).

Operation Changeling (Part 2 of 2), Poul Anderson

Last month, we were (re-)introduced to the Matuchek family: Steve the werewolf, Virginia the combat wizard, Valeria the moppet, and Svartalf the familiar.  When Valeria was kidnapped by the agents of Hell, it was only a matter of time before her parents (and their cat!) would have to penetrate the perverse underworld to retrieve her.

Enlisting the aid of a pair of dead mathematical geniuses, in this installment, the trio warps into the infernal dimension, where they must face off against hordes of demons, baffling spatial topography, and the most evil of beings humanity has ever known.

There is good Anderson, there is boring Anderson, and there is middlin' Anderson.  This story is firmly in the "good" camp, with vivid descriptions, engaging (and often funny) characters, and the sort of light, fantastic adventure we haven't seen from Anderson since Three Hearts and Three Lions.  Poul does somber, dour, very well, so I think it's more work for him to keep things light—even as our heroes are arrayed against the forces of darkness!  It's never frivolous, but there's a fey quality that keeps things on the right side of horrific.

And that episode in Hell!  I've never read the like.  My only regret is that it's not longer, with a little more time for the Matuchek squad to come up with their novel solutions so that the reader can better follow along.  Perhaps it'll get expanded into a full length book at some point.  I hope so!

Four stars for this installment and the book as a whole.

The Fateful Lightning, Isaac Asimov

A boffo piece on the discovery of electricity.  It's good, although I found the explanation of how lightning rods actually work somewhat incomplete.

Four stars.

Repeat Business, Jon Lucas

A mom-and-pop boat charter take on a quartet of "travel agents" who are obviously (to the reader, at least) a bunch of aliens.  The E-Ts are sussing out the charterers and their sailing vessel to see if they might be a hit back home on Sirius or Spica or wherever they're from.

It's not a badly written tale, but it's so obvious, and the protagonists so clueless, that it feels sub-par.  Maybe this would have passed muster a couple of decades ago.  Now it's old hat.

Two stars.

Back to Earth

And there you have it: big news in the skies and in the SFnal pages of F&SF.  There's really no unpleasant reading at all in this month's mag, even if it isn't all novel or cutting edge, and the Anderson really ends with a bang—or a flash of brimstone, perhaps.  Combined with the exciting space news, and the recent launch of Apollo 10 (article to come!) I am really feeling over the Moon.

If you read this month's issue, and watch the ongoing Apollo coverage, I'm sure you will be, too!






[May 18, 1969] Whirr Hum Bang Bang (Doctor Who: The War Games [Parts 1-4])

[Join us for ongoing LIVE coverage of the Apollo 10 flight—going on right now!]



By Jessica Holmes

I’m a bad-news-first type of person, so I’ll get this out of the way: this is the last serial of the current series of Doctor Who. And, per the Radio Times, that makes this serial Patrick Troughton’s last as the titular Doctor. But here’s the good news:

We’ve got a good while to go yet, because this is a very long serial.

And better still, “The War Games” is brilliant.

ID: Zoe, the Doctor and Jamie stand on a a battlefield. There is debris in the foreground. The Doctor is holding a WWI-era helmet.

In Case You Missed It

From the moment the TARDIS lands in the middle of a sodden battlefield, the crew within are in terrible danger. Emerging to find themselves caught in the midst of the First World War, it’s not long before the team are captured under suspicion of being German spies.

However, it soon starts to become apparent that there’s something rather wrong here. Other than, you know, the total war and unimaginable horrors and all that. No, it’s a bit weirder than that. It certainly looks like we’re in France in 1917, and everyone is talking as if that’s the case, but the personnel have no backstories. Not in the ‘these people are badly written’ sense, but in the sense that when they ask one another about where they’ve been or what they’ve been doing, they have absolutely no idea.

General Smythe (60s ish, white, sideburns and British General's WWI uniform) looking stern.

It’s all to do with General Smythe (Noel Coleman) at the local British base, and the decidedly anachronistic communication device in his office. It soon becomes apparent that he’s collaborating with forces far beyond British high command, using mind control to manipulate the men and women under his command towards his own ends.

The new arrivals threaten to upset his control, and he wastes little time in court-marshalling the travellers. They don’t get a chance to defend themselves, and Smythe pronounces all three guilty. Jamie’s sent to a military prison to await trial on further charges of desertion from the highland regiment, Zoe is placed in the custody of a WVR until she can be sent to a civilian prison, and as for the ringleader of their little ‘spy ring’? The Doctor is sentenced to death.

This is treated with more gravity than we’ve usually come to expect from Doctor Who. Sure, everyone’s been in mortal peril plenty of times, but we get the feeling that the characters believe they’ll get out of it in one piece. That’s not the case here. If it were, the Doctor would have told his friends ‘see you soon’ rather than ‘goodbye’. And it’s played by all involved with real sincerity.

The Doctor tied to a post with his back against a stone wall. The shoulders of soldiers can be seen in the foreground. The Doctor looks panicked.

After a damp squib of an escape attempt that only succeeds in delivering the Doctor into the hands of his executioners, a surprise German attack grants Zoe and the Doctor an opportunity to flee.

Elsewhere languishing in military prison, Jamie’s very surprised when a Redcoat is thrown into the cell with him. Yes, a Redcoat. This chap seems to think that the year is 1745—and just like the WWI soldiers, he can’t remember how he got here.

We now arrive at a delightful sequence: the Doctor’s method of breaking into a prison. Does he go for brute force? Of course not. The stealthy approach? You’d think, but no. What he goes for is pure cheek. He flags a car down, berates the driver, and demands to be driven through the front gates.

Upon arriving, he pretends to be an examiner from the War Office, and goes on the opposite of the charm offensive. The offence offensive, you could say. He is very, very cross and hell-bent on making it everyone else’s problem. It’s adorable. And funny. Like being yelled at by the world’s angriest penguin.

Warden's office interior. Warden is facing away from the camera. The Doctor, who is shorter than him, is angrily yelling at him as Zoe watches from over his shoulder.
You see it too, right?

And it works! Not only does the warden buy the ruse, he shows the Doctor layouts of the prison, the logbook, and is about to approve of a visit to a particular Scottish prisoner when a phonecall comes in. Unfortunately, said Scottish prisoner has just tried to escape, aided by his unlikely Redcoat accomplice, who ended up shot in the attempt.

Thinking fast, the Doctor demands that the guards bring him the escaped prisoner. However, his bluster is starting to wear thin, and the warden grows suspicious of the pair of them. The best laid plans of mice and men often go awry, let alone off-the-cuff schemes that run on pure chutzpah.

Recaptured, it looks like the three are back where they started. However, two of the General’s subordinates, Lt. Carstairs (David Savile) and WVR Lady Jennifer Buckingham (Jane Sherwin), have started to become suspicious of the General’s conduct. Realising that they both have a sense of missing time, they’re a little more willing to listen to the ‘spies’ side of the story.

The General's Office. There is a round glass screen set into a wall panel. Lady Jennifer, her back to the camera, reaches up to touch it. Lt. Carstairs, seen from the back, is at the edge of the frame.

Having discovered it earlier in the unsuccessful escape attempt, Zoe shows the group the communication device in Smythe’s quarters. Smythe for his part isn’t around. He departed some time ago for a conference, travelling via a strange transportation pod that fades in and out of existence with a somewhat familiar sound.

Convinced by the evidence presented (which they couldn’t even see until they concentrated), Carstairs and Lady Jennifer agree to help. The group escape together in an ambulance moments before the General’s return, soon disappearing into a sea of fog… and reappearing on a Roman battlefield.

This is the moment where I fell in love with the serial.

Three Roman soldiers bearing an eagle standard standing on the crest of a hill.

Reversing away from the oncoming onslaught, they find themselves back (ostensibly) in 1917. The Doctor surmises that they crossed the boundary into another time zone. Two thousand years is quite a long way to wind your watch, to say nothing of the jet lag.

It turns out that what seemed to be northern France in 1917 is nothing more than a small part of a greater patchwork of historical periods and places. In one zone, it’s the 1640s in England. The next, 1860s America. The one thing all have in common is that in each zone, there’s a war on.

In the middle of all these warzones is an empty space. Logically, that must be the domain of whoever is orchestrating all this.

Their attempt to reach this central zone gets off to an inauspicious start with the group being captured by the Germans before very long (if I did have to complain about anything in this serial, it would be how often everyone gets captured), though they do escape quite quickly through some quick talking, the assistance of the sonic screwdriver, and perhaps most importantly, a gun.

Next stop: the American Civil War.

A futuristic control room. Lots of blinking lights and gleaming metal. Smythe stands across a table from the War Chief, who has a medallion around his neck. There are armed men dressed all in black in the background.

Their escape garners the attention of Smythe’s superior, the War Chief, a man of bad character and worse facial hair choices. Soon, all the armies of all the zones are under instructions to capture the time travellers.

The ambulance has a narrow escape from an ambush, with Lt. Carstairs staying behind to aid the others’ escape. The War Chief notes his loyalty with approval, and arranges to have him brought back to the central hub for re-processing. The War Chief (and the as-yet-unseen War Lord who commands him) have a great interest in the warriors of Earth, but to what end? It’d be funny if they were in some sort of futuristic unethical historical reenactment society.

Soon running out of petrol, the group take shelter for the night in a barn. The familiar electronic sound comes back, a travel pod fading into existence before their eyes. A band of soldiers emerge, but how did they all fit? Well, the pod must be bigger on the inside.

Once the soldiers have departed, the Doctor can’t help but take a look inside. As the sound of gunfire approaches, Zoe follows him in, the door suddenly shutting behind her. The pod de-materialises, separating Zoe and the Doctor from Jamie and Lady Jennifer.

A large group of WWI-era German soldiers in spiked helmets standing together.

The pod is indeed bigger on the inside—much bigger. There are multiple rooms filled with hypnotised soldiers standing shoulder to shoulder (try saying that five times when you’re drunk), all waiting to disembark at their appropriate time zones.

A gang of Union soldiers meanwhile arrest Jamie and Lady Jennifer, accusing them (much to Jamie’s frustration) of spying. It seems they’re to be granted a reprieve when a bunch of Confederates assault the Union troops, freeing them in the process. They’re even quite friendly. However, their leader, who we previously saw as the German commander in the 1917 zone, hypnotises them into believing that Jamie and Lady Jennifer are spies.

To their surprise, a man in the uniform of a Union soldier comes to their rescue. However, Harper (Rudolph Walker) is no Union solider: he’s one of a growing number of soldiers who have learned to resist the War Chief’s brainwashing. Together, they’re mounting a resistance. Recognising them as being from another time zone, he tries to help. It’s a noble effort, but doesn’t pan out, all three ending up in the Confederates’ clutches. Harper tries to win the Confederates over and break their brainwashing, but being a Black Union soldier, historical context is not on his side.

Fortunately for them, the rest of the Resistance aren’t far behind, but to Jamie’s distress they don’t plan on taking any prisoners.

Jamie and Lady Jennifer (left and right) talking with Harper (centre).

The Doctor and Zoe eventually end up at the travel pod’s origin point, and emerge to explore the sprawling facility. There are dozens of people working to keep this whole system going, and the pair disguise themselves as part of their number to sit in on a lecture given by the chief scientist.

Keeping thousands of people fighting perpetual fake wars takes quite a bit of brainwashing to accomplish, and it’s no good if people keep resisting the process. As such, he’s been working on improving the mental conditioning device. Lt. Carstairs is the guinea pig, and once the process is complete, he’s entirely willing to accept the reality presented to him. The year is 1917, he’s among his fellow officers, and the two strangers sitting in the front row are German spies.

You could make a drinking game out of this. Take a shot every time the Doctor and company get accused of being spies. Finish your glass if someone gets sentenced to death. You might need to get your stomach pumped afterwards.

Thinking he’s just got a bit carried away in the fantasy, the lecturer doesn’t believe Carstairs and has him wheeled away for further examination. The Doctor takes the opportunity to critique the mental conditioning device, and thereby learn how it works and how it might be used to de-condition a subject.

As he’s about to leave, the War Chief turns up, immediately realising that the Doctor and Zoe don’t belong. They have to run for it, getting separated in the chase. In all the chaos, Carstairs gets loose, and so does what he thinks he’s right: he goes after the ‘spies’. He soon catches Zoe, and there’s only one way to deal with a spy in the field. He’s going to have to shoot her.

The Doctor and Zoe standing in a futuristic corridor with metal wall panels. They are wearing white visors with cross-shaped eye holes.
It's called fashion, darling.

The Mystery Box

This is an adventure that is yet to fully unfold, but the slivers we’ve uncovered thus far are a delight. “The War Games” invites curiosity, and rewards us for it with even more to be curious about.

The TARDIS team getting caught in a wartime spy drama was already rather exciting, but throw in all these different time periods clashing with each other and we’re really cooking on gas. It’s imaginative, it’s thrilling, it’s exactly what Doctor Who should be.

Who are the War Chief and War Master? I get the sense that what we’ve seen so far is part of a grander and more sinister scheme. Whatever it is, it’s far from benign. Looking at how many untold thousands (likely more) of people they’ve abducted and fed into these endless wars and the level of technology they possess, one gets the sense that these people, whoever they are, are far more formidable than your average foe.

A man in a visor uses a vice-like device on the head of Lt. Carstairs, who looks afraid. Carstairs is tied to his chair.
Special offer: brainwash and mental conditioning now offered free with your cut and blow-dry!

Final Thoughts

“The War Games” is off to a terrific start.

It’s got a good pace to it, lingering a moment to let the emotional beats resonate, keeping up a steady rhythm when the action gets going. As such, despite the recurring plot point of the group getting captured, it doesn’t feel padded out. I like the characters, particularly the smart and self-assured Lady Jennifer. With all the different time periods, this feels like a properly big and sprawling adventure—an adventure I’m excited to see more of.




[May 16, 1969] Strange Dreams (May Galactoscope)

[We've got another wonderful haul of books for you this month, many of which are well worth you're time.  Be sure to read on 'til the end—you'll definitely catch the reading bug!]


By Mx Kris Vyas-Myall

The Hieros Gamos of Sam and An Smith by Josephine Saxton

The Heiros Gamos of Sam and An Smith Doubleday hardcover.

Josephine Saxton is British author so, of course, her first book is about apocalypses and sexual awakening. However, it's a particularly skilled one.

The story: an unnamed teenage boy is wandering across the desolated British landscape alone, after an unexplained event has killed off all the other people. He comes across a baby girl and decides to bring her up. Together they try to understand the world that was left behind and what it means to be an adult.

You might assume this is either the usual “New Adam and Eve” story, or some kind of shock piece. However, Saxton manages to negotiate between these two paths skillfully. She describes the sexual emergences of both of them in matter-of-fact terms, which grounds the story within the dream-like atmosphere they inhabit.

As we go through, their comprehension of the world changes from child-like to a clear understanding of the facts of life. Even though their eventual relations could come across as disturbing given the age difference between the two, and the fact The Boy brought her up like a little sister, Saxton manages to largely negate this. She is able to show the passage of time well and, more importantly, give us the thought processes of both our leads to show they have free-will and are fully in control of their choices. For example:

She studied this for some time, and came to the conclusion that this was a drawing of a penis, and at what she had read and seen, she became hot all over, and in an excitable state.

There is also a clear sense throughout the text about the importance of symbolism. The Boy is constantly dismissing the importance of words and symbols but The Girl slowly shows him that deeper meaning is important.

For me, the key message that is brought out here is that they need to wipe away the sins of the past. The things that brought this world into being. When The Girl is bathing she sings about washing away her troubles in the River Jordan. And, when she gives birth, she insists on doing it in a place of death “to eradicate the source of evil here”. There is a central concept that simply them growing up and continuing the human race is not enough. Things have to change.

I picked up this novel as I knew it was related to The Consciousness Machine, one of my favourite novellas of last year. The connection raises significant questions. However, to discuss this requires mentions of later revelations of both works. As such, if you want to avoid knowing these facts, please feel free to skip to the next review.

As the name suggests, the novella is about a machine, WAWWAR, that can take the images of the unconscious mind and display them on a screen. The technician Zona is trying to decipher the meaning of The Boy and The Girl’s journey. There is also another piece of material relating to the hunt for a wild animal. These secondary and tertiary narratives are completely absent from the novel, which only contains The Boy and Girl’s tale in its totality.

As such, the conclusion of the book version is not about Zona learning the nature of the Animus, but The Boy, The Girl and The Baby deciding it is time to go home. So, they get on a bus, pay the conductor and go back to a fully furnished suburban house. The Girl then decides to get an early night as there is nothing on television on Tuesdays and puts the baby to sleep.

Now, a simple explanation for this could be we are literally seeing the film that was recorded by the WAWWAR. However, no hint of that is given and I think that is too large a leap to expect the average reader to make.

But to read it purely as a science fiction tale causes just as many problems. This sharp turn is nowhere hinted at in the text and in fact contradicts several core points created. Even if you could somehow accept the idea that The Boy went to live in a town that has been uninhabited, how does he have a house? How has he never seen a fully grown adult woman before? How does The Girl know about contemporary television schedules? How is the home not only still available to them after decades away, but with the utilities on?

So, what are we to make of this strange choice? There is no reason I could imagine that would force Saxton to expunge this frame from the longer book form. And the novel is indeed a good bit more explicit than the novella. So, a choice we must assume it is.

I like to believe it is opening us up to the freedom to understand the text in our own way. Zona’s meta-commentary on the events is merely one way of understanding a dream. You could also just as easily contend that the explosion in the chemist, shortly before they leave the town of Thingy, actually killed them all, suburbia representing the afterlife and Zona being like the angels in 40s cinema, discussing their existence.

Or, perhaps, the Town of Thingy really does exist and is a time displaced retreat. Something akin to Hawksbill Station. Where couples facing marital difficulties can be de-aged, grow-up together, and learn how to become one unit again, before being brought back at the same moment they left. And then The Consciousness Machine is actually just a dream The Girl has after she goes to bed.

I don’t know what Saxton intended, but I also do not think it matters. The journey and feel of the novel is excellent and how you choose to view it is just as valid as those watching the WAWWAR.

A high four stars


photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

None But Man, by Gordon R. Dickson

Humanity has made its first steps into interstellar space, settling the worlds of the Pleiades. In so doing, they have brushed across the domain of the mysterious Moldaug—a frustratingly humanoid but not quite human alien race with a fleet strength comparably to Terra's. After decades of peaceful coexistence, the Moldaug suddenly make claim to all the Pleiades. The Old Worlds of Earth, Mars, and Venus, reeling from a kind of space phobia, offer to relinquish their own claims to the Frontier. This only makes things worse for two reasons: 1) the Moldaug inexplicably find the offer offensive, and 2) the Frontier is not Earth's to give, for they had fought and won independence a dozen years prior! (For more on this story, see the novelette Hilifter.)


by Jack Gaughan (and cribbed from the novelization of Three Worlds to Conquer, as I learned from my friend, Joachim Boaz—the art makes much more sense for the original title)

Enter Cully O'Rourke When, the man most responsible for the Frontier's independence. When the veteran spacejacker returns to Earth to treat with the Old World's government, he is thrown into a floating prison with hundreds of other Frontiersmen, rendered impotent to cause more mischief. But in that very prison, he learns from an imprisoned anthropologist the explosive secret that foretells Armageddon between humans and the Moldaug…unless someone can bring the two races into true understanding.

Thus begins a tale that involves Cully's jailbreak, piracy on high space, and political turmoil in three realms.

This is a frustrating book because it has such potential, and there are many things to like in it. The gripping beginning, the well-realized triune nature of the Moldaug (each being-unit comprises three tri-bonded individuals), the subtle difference in morality between the two species (Right/not-Right vs. Respectable/not-Respectable—though one could argue that this is a thinly guised variation of the Japanese concept of "Face"), the rich setting, the final confrontation between Cully and the Moldaug Admiral Ruhn…these are all compelling.

But Dickson falls into the issues he had with his Dorsai series: one mastermind (our hero) knows every move and countermove, and everything breaks his way. As a result, the only drama comes in seeing the master plan unfold, not how said hero responds to adversity. In stories like this, one can see the author laying out the stepping stones, guiding a path so that the protagonist never makes a misstep.

The other issue is the virtual absence of women. I know people have given me grief for harping on this issue since I started this 'zine in 1958, but come on, people—it's 1969. We have women leading Israel and India. On Star Trek, a third of the crew of the Enterprise is female. A few years back, Rydra Wong led a crew of misfits to save the galaxy. So when the only human female character in all of the Frontier and the Old Worlds serves just to be a romantic foil (and to be ignored at the one juncture that she has critical information!), and she is the sole woman amongst a cast of dozens of men, the world Dickson builds starts to feel a little hollow.

A lesser work of Gordy's. Three stars.


by Brian Collins

News from Elsewhere, by Edmund Cooper

Edmund Cooper is a British writer who has been active since the '50s, and up until recently I've not had the pleasure to read any of his work. He put out a novel just a month or two ago, and now here he is again, with a short collection called News from Elsewhere, featuring eight stories, only one of which is original to the collection. It was published in Britain last year but only just now got an American edition, courtesy of Berkley Medallion. Overall it's a mixed bag, since it looks like Cooper likes to repeat himself (there are three or four stories here about space expeditions), but the strongest material does make me curious for more. Let's take a look.

Berkley Medallion paperback cover for News from Elsewhere, featuring a rocket ship.
Cover art by Frank Kelly Freas.

The Menhir

This is the only story to be first published in News from Elsewhere, and it’s… fine. It’s basically a fable, set in an icy and desolate world, about a young woman and her infant son as they travel with “the People of the Spur,” on a religious pilgrimage. The problem is that the woman’s son is a half-breed, a child-by-rape whose father is a “Changeling,” of a fellow humanoid race that whose members have hairy and thorny ridges on their backs. The woman tries to keep her son’s racial status a secret, but in trying to evade her people she literally falls into a chasm—and certain death. Cooper’s style here is almost childlike; there is barely any dialogue, and by the end it becomes clear what message we’re supposed to take from what is admittedly a harrowing adventure narrative. Cooper also saves the answer to the question “Is this science fiction or fantasy?” for the end, although I’m not sure why he treats it like a twist.

Three stars.

M 81: Ursa Major

Fantastic Universe cover by Frank Kelly Freas, featuring some antenna-like machine.
Cover art by Frank Kelly Freas.

We jump from the newest story to one of the oldest, first published as “The End of the Journey” in the February 1956 issue of Fantastic Universe. “M 81: Ursa Major” is a space opera that asks a rather troubling question: “How do we know when we’re dead?” Or, to phrase it less threateningly: “How can we tell the difference, subjectively speaking, between being dead and being unconscious?” An experimental ship uses scientific mumbo jumbo to skirt the fact that it’s impossible to travel at the speed of light. The results are tragic, but also very strange—not least for the deeply jaded captain, who has a hunch that things will go wrong indeed. This is a story with a loose plot and only one genuine character to speak of, but it’s anchored by a strong idea. It’s the kind of story that was commonplace a decade and a half ago, but which now strikes me as a bit refreshing. I almost feel nostalgic about this sort of thing.

Four stars, but I understand if someone reads it and is not as impressed.

The Enlightened Ones

This one originally appeared in Cooper’s first collection, Tomorrow’s Gift. It’s the longest in the collection, and frankly, I’m not sure the length was justified. Long story short, a team of space explorers makes first contact with a race of hominids, who at first seem like primitive humans but who turn out to have a major advantage over the humans—only the humans are too concerned with what to do with the hominids at first to notice anything amiss. It’s a trite premise, even by the standards of a decade ago, that’s elevated by Cooper’s acute pessimism with regards to the notion of human supremacy. In this distant future it’s said that the Eskimos, Polynesians, and some other indigenous groups on Earth have been driven to extinction. Certainly the Campbellian protagonists do not come off well for the most part, and it shouldn’t come as a surprise that “The Enlightened Ones” (such an immediately ironic title) was printed in Fantastic Universe and not Astounding/Analog.

Three stars.

Judgment Day

First published in the 1963 collection Tomorrow Came, which may sound unfamiliar because it never got an American printing. “Judgment Day” is the most British-sounding of the lot so far, to the point where it reads like the late John Wyndham at a hefty discount. At first it doesn’t even register as SF. The narrator and his wife are in the park one day when people around them start having violent seizures—too many in one place for this to be a random occurrence. Soon the narrator’s wife falls victim as well, and for much of the story we may be wondering about not just the cause, but the context for all this. What does any of this mean? The narrator meets a soldier who promptly feeds him enough information to stun an elephant, the result being that we’re told about something important that basically happens outside the confines of the page and which has already come to an end by the time the narrator hears about it. It’s rather inelegant, never mind that the SFnal element already feels outdated somehow.

Two stars.

The Intruders

Fantastic Universe cover by Virgil Finlay, featuring a group of aliens around a flattened globe.
Cover art by Virgil Finlay.

This one first appeared as “Intruders on the Moon” in the April 1957 issue of Fantastic Universe. Yes, this surely does read like an SF adventure story from a dozen years ago. A team of explorers land on our moon to investigate the massive crater that is Tycho, for mining as well as the slim possibility of discovering intelligent life. (Something I wish to make clear at this point is that Cooper’s characters are not usually “characters” in the Shakespearian sense; they do not tend to have distinguishable personalities.) Miraculously, however, one of the crew discovers footprints in the sand near Tycho—rather large footprints with very long strides, indeed too much to be a human’s. The explorers go looking for this “Man Friday” of theirs, but they soon learn to regret it. “The Intruders” is pretty straightforward for how long it is, and while its quaint vision of man’s landing on the moon would have been acceptable last decade, I can’t imagine there being much interest in a story of its sort now.

Two stars.

The Butterflies

One of Cooper’s earliest stories, and a hand-me-down from Tomorrow’s Gift. A team of space explorers (oh God, not again) lands on “Planet Five,” where there doesn’t seem to be any organic life—save for a species of butterfly. The butterflies have a power over the human explorers they remain unaware of until it’s too late. But it’s not all bad: the explorers also have with them a smartass robot named Whizbang, who emerges as the story’s single genuine character. The autonomous robot comes off more human than the actual humans, although this may be Cooper’s intention, as he uses this disparity at the end of the story to somewhat chilling effect. I’m sensing repetition in the story selection, but I do tepidly recommend this one. If nothing else it comes close to “M 81: Ursa Major” in conveying Cooper’s thesis on the strenuous nature between human rationality and things in our universe which may be beyond human understanding.

A strong three stars.

The Lizard of Woz

Fantastic Universe cover by Virgil Finlay, featuring a couple of robots at a bus stop.
Cover art by Virgil Finlay.

This one first appeared in the August 1958 issue of Fantastic Universe, and it’s the crown jewel of the collection. “The Lizard of Woz,” aside from having an incredible title, is different from the others in that it is an outright comedy (albeit of a morbid hue), but it also is told from an alien’s perspective. Ynky is a member of a highly advanced race of alien lizards, who has been sent to Earth so as to determine if it is fit for “fumigation,” i.e., genocide on a planetary scale. The people Ynky comes into contact with (an American, then a Russian, then a third I would prefer to keep a secret) are caricatures, which is all well and good. Cooper pokes fun at both sides of the Iron Curtain, but overall this is a story about the absurdity of the notion of racial supremacy. We’re told constantly that the lizards of Woz are a superior race, yet they also have slave labor and are casually murderous with other sentient races, not to mention Ynky himself is rather slow-witted. Since this is a comedy, and a pretty silly one to boot, some people will be irritated by the antics, but I laughed several times over the span of its mere ten pages.

It’s ridiculous. I love it. Five stars.

Welcome Home

Finally we have “Welcome Home,” which first appeared in Tomorrow Came and so this marks its first American appearance. Looking back at that time, it seems now like the early ‘60s were simply an extension (or the semi-stale leftovers) of the ‘50s, at least with regards to SF, because this story reads as a few years older than it is. A team of explorers (for the last time, we swear it) land on Mars, which is suspected of possibly hosting life, but if so life on Mars would be far down on the evolutionary ladder. As it turns out, a mysterious pyramid, a sophisticated structure, has drawn the explorers’ attention. This is a first-contact story—of a sort. The twist, which I won’t say here (although you can safely guess it), seemed oddly familiar to me. As with a few other stories in the collection, “Welcome Home” is about the conflict between the West and the Soviets, although it’s not of a ham-fisted sort. It’s fine, but nothing special or surprising.

Three stars.



by Jason Sacks

The Sky is Filled with Ships by Richard C. Meredith

It's the year 979 of the Federation, or the year 3493 in the old calendar. Captain Robert T. Janas of the Solar Trading Company, Terran by birth and starman by occupation, is journeying back to his home planet at a time Terra is in great peril.

The Federation, long bloated and often brutal, is facing a massive rebellion among its vast and angry colonies. A truly titanic armada of thousands of warships from hundreds of solar systems is streaming to Earth via subspace wormholes to gain freedom for the colonies. Janas knows the defense of his home planet will be a futile gesture. There is no possible way even the enormous Terran space fleet can overcome the overwhelming odds and passions of the furious rebels and their massively armed fleet.

Janas knows, too, that a victory by the rebels will spiral mankind down to a new dark ages, just as brutal and destructive as that of Europe after the fall of Rome. Only Janas has the insight and plan to preserve a smidgen of the wisdom — not by saving Terra but by making the Solar Trading Company one of the few institutions to survive and preserve galactic knowledge.

I'm not familiar with the fiction of Richard C. Meredith, but I'm curious to read more by him based on this book. I was pretty intrigued by lead character Janas, who has a nice kind of fish-out-of-water feel to him as he wanders around Earth. That alienation presents a clever, illuminating aspect of the character. I enjoyed having a protagonist who is both a highly self-assured man and who also feels uncomfortable at times due to certain aspects of Earth's culture.

For instance, there's a slightly poignant feel to his annoyance at Earth fashions- like a colonial returned to his home only to find it dramatically different from the place he left. Janas is a stiff military man on a planet where the men dress like harlequins and the women wear fashions which leave them bare-breasted and proud.

But all that discomfort contrasts with the depiction of Janas as a man of action. Like a classic sci-fi hero, Janas brings his own plans and friends to the office of Al Franken, leader of the STC but too blinded by his own hubris to understand he is the problem. Captain Janas literally drags Franken into a plot which will ensure the fall of the ruling Franken family and the survival of Janas's beloved  STC.

Meredith adroitly alternates chapters of this palace intrigue with scenes of the armada flying through subspace and showing the massive devastation which the rebel fleet creates on its journey. Those invasion scenes have a breathless, telegraphical quality to them which convey a massive sense of urgency.

As the book winds up, Meredith also does a clever thing: in late chapters he shows brief snippets of events all around the planet Earth as the reality of the Terran apocalypse become clear. In East Asia an angry mob kills their governor and his whole family; in Australia, a cult climb a mountain and await their ends; a rural farmer stands at his barn door, shotgun in hand, waiting to do his small part.

Mr Meredith in his younger days

Mr. Meredith, just over the age of 30, has created a clever and fun novel. There are points in which The Sky is Filled with Ships reads like a pretty standard potboiler sci-fi actioner, with square-chinned heroes fighting for noble causes. In that way it feels a bit of a throwback to the golden John W. Campbell days.

But I appreciated how the actions of our hero were focused on preserving society, which gave him a nobility which stood out on the page. As well, the scenes of oncoming invasion are exciting and had me quickly turning the pages.

I finished this relatively slim novel in one night. And though Meredith is no John Brunner, Philip K. Dick, or Harlan Ellison, he makes no effort to create literary science fiction with this novel. The Sky is Filled with Ships achieves what Meredith set out to create: an intriguing, exciting novel which will make me seek out some of his shorter fiction while I wait for the next thrilling novel by him.

3½ stars.



by Victoria Silverwolf

The Four-Gated City, by Doris Lessing


Cover art by Janet Halverson.

This is the fifth in a series of novels under the collective title of Children of Violence. The others are Martha Quest (1952), A Proper Marriage (1954), A Ripple from the Storm (1958), and Landlocked (1965). I haven't read the others.

A little research reveals that they all deal with Martha, the child of British parents working on a farm in colonial Africa. She's born in about 1920. The four novels all take place in southern Africa. As a teenager, Martha leaves home to work in a city. As the years go by, she is married and divorced and married again. She has a daughter whom she leaves in the care of others. She becomes involved in leftwing politics.

None of the earlier books have speculative elements. The newest one is different. At well over six hundred pages, it's also roughly twice as long as any of the previous volumes.

The sheer length and the very large number of characters and incidents make it difficult to offer a brief summary. I'll do what I can. Keep in mind that I'm leaving out the vast majority of the content of this massive novel.

Martha is now in London in about 1950. She gets a job as a secretary/housekeeper for a man who is married to a woman who is in and out of mental hospitals. She winds up living in the same household for many years, becoming involved with many other members of his family and their acquaintances.

Just to pick one example out of dozens, the man's brother is a scientist who defects to the Soviet Union. He leaves behind his wife and young son. The woman is a Jewish refugee from the Holocaust. When her husband leaves, she kills herself.

That's enough of a dramatic plot for a complete novel, but it only takes up a small portion of the book. Rather than attempt to relate any other events of equal importance, let me try to give you some idea of what the novel is like as a whole. Taking my inspiration from its title, I'll consider it as four different kinds of book in one.

Psychological Novel

Much of the text consists of Martha's interior monologues. She often looks at herself as if she were an outsider. At times, she withdraws from the rest of the world and spends time in a meditative, introspective state.

Novel of Character

Although Martha is the most important character, we also spend a great deal of time with lots of other people. In one section, the point of view shifts to Martha's elderly mother, who leaves Africa in order to visit her daughter. All the secondary characters are described in detail. There are so many of them that I sometimes lost track of who was related to whom. A dramatis personae for this book would take up several pages.

Social Novel

A large number of social and political issues come up in the novel. Just off the top of my head, these include Communism and anti-Communism, psychiatry, post-war austerity evolving into 1960's hedonism, the youth movement, the relationship between the sexes, the media, the environment, the military, espionage, homosexuality, colonialism and anti-colonialism, and economics. At times the novel resembles a series of debates.

Science Fiction Novel

You were wondering when I'd get to that! They take a while to show up, but speculative themes eventually make an appearance. The novel suggests that people diagnosed as schizophrenic are actually clairvoyant and telepathic. They are treated as mentally ill because they have visions and hear voices.

More to the point, the book's lengthy appendix consists of documents, mostly letters from Martha and other characters, describing how the United Kingdom and other parts of the world are devastated by what seems to be a combination of pollution, accidental release of nerve gas, plague, and radiation from nuclear weapons. Martha ends up with a small number of survivors on a tiny island. In true science fiction fashion, children born there have highly developed psychic powers.

Giving this book a rating is very difficult. Some people are going to hate it, and find slogging through very long sentences and paragraphs that go on for a page or more not worth the effort. Others will consider it to be a major literary achievement of great ambition.

I have very mixed feelings. At times I found it highly insightful; at other times I found it tedious.

Three stars, for lack of a better way to rate it.



by Cora Buhlert

A Five and Dime James Bond: Zero Cool by John Lange

This weekend, I attended a convention in the city of Neuss in the Rhineland. Luckily, West Germany has an excellent network of highways, the famous Autobahnen, so the three and a half hour trip was quite pleasant.

I left at dawn and took the opportunity to have breakfast at the brand-new service station Dammer Berge. Service stations are not exactly uncommon – you can find them roughly every fifty to sixty kilometers along the Germany's Autobahnen. There's always a parking lot, a gas station, a small shop, a restaurant and sometimes a motel, housed in fairly unremarkable buildings on either side of the highway.

Dammer Berge, however, is different. Billed as the service station of the future, the restaurant is a concrete bridge which spans the highway, held up by two steel pylons. The structure is spectacular, a beacon of modernism, though sadly the food itself was rather lacklustre: a cup of coffee that tasted of the soap used to clean the machine and a slice of stale apple cake.

Service station Dammer Berge postcard

Service station Dammer Berge

But I'm not here to talk about architecture or food, but about books. Now the trusty paperback spinner rack at my local import bookstore does not hold solely science fiction and fantasy. There is also a motley mix of gothic romances, murder mysteries and thrillers available. And whenever the science fiction and fantasy selection on offer does not seem promising, I reach for one of those other genres. This is how I discovered John Lange, a thriller author whose novel Easy Go I read last year and enjoyed very much. So when I spotted a new John Lange novel named Zero Cool in that spinner rack, I of course picked it up.

Zero Cool by John Lange

Zero Cool starts with Peter Ross, an American radiologist who's supposed to present a paper at a medical conference in Barcelona. And since he's already in Spain, Ross plans to take the opportunity for a holiday on the nearby Costa Brava in the seaside resort of Tossa de Mar.

One of John Lange's greatest strengths is his atmospheric descriptions. His skills are on full display in Zero Cool in the descriptions of the rugged Costa Brava with its picturesque fishing villages turned holiday destination for package tourists from all over Europe. It's obvious that Lange has visited Spain in general and the Costa Brava in particular.

Tossa de Mar postcard

Tossa de Mar postcard

That doesn't mean that Lange doesn't take poetic licence. And so his protagonist Peter Ross notes that the beaches of the Costa Brava are full of beautiful women in bikinis with nary a man in sight. As someone who has actually visited said beaches, I can assure you that this isn't true. Like anywhere on the Mediterranean coast, the beaches of Tossa de Mar contain a motley mix of old and young, of men, women and children, of attractive and not so attractive bodies. And yes, there are women in bikinis, too. Ross has holiday fling with one of them, a British stewardess named Angela.

But in spite of what the cover may imply, Zero Cool is not a romance set in an exotic location, but a thriller. And so Ross finds himself accosted on the beach by a man who begs him not to do the autopsy or he will surely die. Ross is bemused—what autopsy? In any event, he is on vacation and besides, he's a radiologist, not a pathologist, dammit.

Not long after this encounter, Ross is approached by four men in black suits who could not seem more like gangsters if they wore signs saying "The Mob" 'round their necks. The men want Ross to perform – you guessed it – an autopsy on their deceased brother, so his body can be repatriated to the US. Ross protests that he is a radiologist, not a pathologist, but the men are very insistent. They offer Ross a lot of money and also threaten to kill him if he refuses.

In the end, Ross does perform the autopsy – not that he has any choice, because he is abducted at gunpoint. To no one's surprise, the four gangsters from central casting are not all that interested in how their alleged brother died, but want Ross to hide a package inside the body. Once again, Ross complies, since finding himself on the wrong end of a gun is very persuasive.

Up to now, Zero Cool seems to be a fairly routine thriller about an everyman who gets entangled in a criminal enterprise. But the novel takes a turn for the weird, when the body vanishes and people start dying horribly, mutilated beyond recognition. Ross not only finds himself a murder suspect – in a country which still garrottes convicted criminals – but other parties also show an interest in the missing body and the mysterious package inside. These other parties include Tex, a cartoonish Texan in a ten gallon hat, the Professor, a bald man who uses mathematics to predict the future and is basically Hari Seldon, if Hari had applied his skills to crime rather than to trying to save humanity from the dark ages, and – last but not least – the Count, a Spanish nobleman with dwarfism, who collects perfume bottles and lives in a castle with a mute butler, a flock of murderous falcons and a Doberman named Franco.

With its exotic locales (well, for Americans at least, since for West Germans the Costa Brava no longer feels all that exotic, when you can book a flight there via the Neckermann mail order catalogue), beautiful but duplicitous women and colourful villains, Zero Cool feels more like a James Bond adventure than a serious thriller. As for the mystery package, it doesn't contain anything as mundane as drugs (which was my initial suspicion), but a priceless emerald stolen by the Spanish conquistadores in Mexico. It all culminates in a showdown at the Alhambra palace in Granada, where Ross finds himself dodging bullets, poison gas and the razor-sharp talons of the Count's murder falcons.

Neckermann travel catlogue 1969

It's all a lot of fun, though it still pales in comparison to the James Bond novels and films, which Zero Cool is clearly trying to emulate. Because unlike the suave agent on her majesty's secret service, Peter Ross just isn't very interesting. He literally is an everyman, an American doctor – and note that John Lange is the pen name used by a student at Harvard medical school who is financing his studies by writing thrillers – bouncing around Spain and France. In fact, Ross is probably the least interesting character in the whole novel. Furthermore, the fact that Ross is a radiologist, though constantly brought up, contributes nothing to the resolution. He might just as well have been a paediatrician or a gynaecologist or any other type of doctor for all it matters.

But even a lesser effort by John Lange is still better than most other thrillers in the paperback spinner rack. If John Lange becomes as good a doctor as he's a writer, his patients will be very lucky indeed.

An outrageous adventure. Three and a half stars.

(As mentioned above, John Lange is a pen name. However, I have it on good authority that his real name is "Michael Crichton" and that he has just published a science fiction novel under that byline. I haven't yet read it, but my colleague Joe has, so check out his review.)



by Joe Reid

The Andromeda Strain, by Michael Crichton

The story begins in the town of Piedmont, Arizona, in the United States. It’s a pretty unremarkable town, with one small exception: just about everyone in the town is lying dead in the street, all except for two men who traveled to Piedmont to recover some lost government property and an odd figure in the town of corpses who happens to be walking their way. Upon the apparent death of the two men, an investigation gets underway, ultimately led by a clandestine government group called Project Wildfire.

Project Wildfire is the brainchild of Dr. Jeremy Stone, a bacteriologist possessing so many awards and degrees that the story paints him as a modern-day Da Vinci, a man above men. His team includes Dr. Charles Burton, a pathologist; Dr. Mark Hall, a surgeon, and the only unmarried man on the team—the odd man as the story puts it; and lastly, Dr. Peter Leavitt, a microbiologist. The four men quickly fall into their roles as they uncover the cause of whatever killed an entire town full of people in one night and try to prevent it from spreading.

They do this working out of a secure, state-of-the-art research facility with a list of protocols to prevent the escape of diseases, viruses, and other deadly pathogens, longer than a football field. Part of the appeal of the story is the detailed descriptions of all the computers, machines, and medical facilities that the four doctors use in their quest. Crichton’s depiction of even the smallest details of the workings of every inch of the Wildfire facility give a grounded feel not only to the base but to the descriptions he provides of the microorganism at the heart of this story: the Andromeda Strain itself. Crichton beautifully has his characters follow the scientific method we all learned in grade school, as Stone and the others start with observation, then move to hypothesis, then experimentation. Every solution in the book is arrived at through the efforts of brilliant men under tremendous pressure. It is truly exciting to witness them work as each discovery and dead end leads to new discoveries and new dangers.

The pacing of The Andromeda Strain felt fitting to me. I never felt as if I was waiting for something to happen. Each scene in every chapter was packed with purpose and direction, each page wasted no space. Every character had a job to do, and each was one of the best in the world at that job. Regarding the characterizations, although the story is set in modern times, these men often felt as if they were the stoic men of bronze from 1950’s serials. The characters felt dated, but the problems they tackled were quite modern.

By the end of the book, the characters and the circumstances reached a good stopping point. The object of worry, the Andromeda Strain itself, proved a challenge that had taxed the heroes of the story to their very limits. Some issues are addressed, and others are left unresolved. In my own zeal for the story, I’ve taken great pains to avoid revealing too much of the plot. It is best experienced in real time. All I can say is that the journey this book takes you on is worth the time investment. It’s a stellar read.

But not a perfect one. This is a story that begins with the end in mind. With all the truly amazing events that unfold in the book, what stands out most are the constant reminders from the narrator that the story was already over. This was my first time reading a book written by Mr. Crichton. I don’t know if he employs this technique in his other works, but I would have preferred that he kept his internal monologuing to himself. In one instance, a character forgets to replicate an action that he had performed on some lab rats. Narrator: “Later we learned that was a mistake.” In another, a character makes assumptions about a biological process. Narrator: “That action wasted days of our time.” The narrator frequently shares tidbits of the future, a narrative tool I would call “Poor Man's Foreshadowing.” The Andromeda Strain is such an engaging and suspenseful tale that I wished to remain in the present throughout my reading without Crichton yanking me out of it, offering glimpses of a future I wanted to reach without shortcuts.

That minor gripe aside, The Andromeda Strain by Michael Crichton is a thrilling mystery with high stakes. It is the kind of fact-based science fiction that I enjoy the most.

Four stars






[May 14, 1969] The Enterprise crosses the Atlantic (Star Trek in Joe 90 Comics)


By Mx Kris Vyas-Myall

Speaking at the US Embassy today, Herman Kahn, director of the Hudson institute, gave his predictions of the coming “post-industrial culture”. As a result of the massive amount of technological change coming and the secularization of society, he predicts that by 1985, there will emerge five major personality types: neo-materialist, neo-epicurian, neo-stoic, neo-gentleman and anti-establishment types who could be called neo-cynics.

Magazine Ad for Cadillacs showing two cars
Need both of these cars in your life? You may be a neo-materialist

The neo-materialist is a person who is advancement oriented, but simply because they are interested in gaining a large income so they can consume as much as possible. This would be the kind of person who would get a brand new Cadillac every year because they cannot bear to be seen in last-year’s model.

Black and white photo of people sitting in plastic chairs around a grill with various meats on it
Southern California barbeque, the epitome of the neo-epicurian lifestyle

The neo-epicurian is a home-oriented individual who values socializing with friends and family above all else.

Photo of a large open office with almost endless rows of identical desks
The kind of environment a neo-stoic might be happy in

The neo-stoic is the devoted bureaucrat or soldier. One who gets their satisfaction from doing their duty well, as opposed to gaining material reward.

Jack Kirby drawing of Reed Richards from the Fantastic Four with a large scientific instrument
Superhero, Inventor, Explorer, Polymath. Is Reed Richards a true neo-gentleman?

The neo-gentleman is the modern renaissance man. The kind of person for whom the gaining of a new skill is a purpose in itself. For example, a trained physicist who will suddenly decide to complete a marathon.

Two black and white photos next to each other. On the left, two hippies in a field, on the right 4 Klansmen in front of a burnt out cross
Two very different types of people, similar only in their dislike of post-industrial capitalist society

The final group are the anti-establishment neo-cynics. These are the groups that reject what is offered by contemporary society and want to replace it with something different. This is a broad camp containing those from the peaceful progressives, like the hippies, to violent reactionaries, like the KKK.

The coming challenge will be ensuring the satisfaction of the four establishment groups. In doing so it would keep down the number of neo-cynics, who, if they become large enough, would cause the breakdown of society.

This is a tougher task than it first appears. If black people are all stuck in low-paid jobs, the materialists among them will be unhappy and they may turn to anti-social methods to achieve their goals. Or, if the Vietnam War ends in the fall South-East Asia to the Communists, neo-stoics in government jobs may no longer feel satisfied serving an incompetent regime that sent thousands of people to die for nothing.

Or to put it in simplified terms, if liberal capitalism is to survive everyone needs access to prosperity, community, rewarding work and self-improvement.

This is one possible look at our future that has come from America to British shores. Another is in the form of Star Trek. Not on the small screen but in comic books.

Meet the Star-Trekkers
Three 1960s television British comics, Burke's Law, The Monkees and Crossroads

Now the adaptation of a television show into strip form is not surprising. I have read everything from Burke’s Law through The Monkees to Crossroads in British comic books. What is unusual is they have done it for a programme that has not aired in the UK yet, and so will have little to no name recognition among Century 21 readers.

As the name might suggest, Joe 90 Top Secret is a comic book setup primarily to support Gerry Anderson’s new TV show about the pre-teen superspy. As that is only one strip of the five required (and the other Gerry Anderson shows remain in TV Century 21 and Tornado) others were needed to fill the requisite pages. One is an original weird sports story. The others are recent telefantasy series The Champions and Land of the Giants.

Images from Department S, Virgin of the Secret Service, The Legend of Jesse James and The Tyrant King

For the final central colour strip Star Trek was chosen. As I said I am not sure what the thought process behind this was. There are other adventure series airing that might well have appealed to this kind of audience such as Department S, Virgin of the Secret Service, The Legend of Jesse James or The Tyrant King. But, whatever the reason for the selection, I am glad they did it as it has produced a fascinating space adventure series.

Roll Call

A number of people have asked me this so I want to confirm these are not the same strips being published by Gold Key in the USA. They are made by completely different people, with the American ones done by an Italian team, whilst the British have the home-grown pairing of Angus Allan and Harry F. Lindfield.

There is one similarity though: none of those involved would have been able to see the show. As such both have developed their own takes based on the information provided to them.

Some of this is just simple confusion, with the Captain being referred to as Kurt and Kirk at different times, but I have been told many of the elements are different. So, what actually happens in these adventures?

Each story involves the crew of the Universe Star Ship Enterprise, exploring new planets in distant galaxies. Usually the Captain will try to establish peaceful contact with an alien race but will inevitably be drawn into a violent conflict that he will have to use his ingenuity to resolve.

Kirk faces off against Dictator Zella refusing to allow him access to his ship

There are two main crew members who feature in these stories. The first is Captain Kurt\Kirk, the lead who takes on the main action roles. Although ostensibly a diplomat, he is rarely diplomatic, happy to throw his weight around or kill without mercy if it will protect his crew or be for the greater good.

Spock looking into a viewer next to some test tubes

His sidekick is Mr. Spock the ship’s “living computer”. He is a technical and scientific genius able to provide miraculous solutions, whenever it is called for by the story. Also fiercely loyal to the Captain, happy to obey his orders without question and take over command duties in his absence.

We do meet some others, such as the helmsman Mr. Bailey and Dr. McCoy, however they are rarely used differently from the large numbers of crew members doing various space-age jobs or suffering grisly fates (the fatality rate for this ship is rather high).

Two image of the Space Bugs craft that resemble Thunderbird 2.
Two of the Space Bugs

Whilst the Enterprise itself is capable of inter-galactic and hyper-space travel, it primarily operates as the main command post. Much of the travelling in orbit and to planets is completed by the Space Bugs, wagons launched from the Enterprise capable of both space and terrestrial flight, and with weaponry to operate like fighter jets.

Three Repair Wagons fixing a broken nacelle
Multiple repair wagons in action

The other type of craft we see commonly are the Repair Wagons. As the name would suggest they are similar to the Bugs (although with the patterning of New York Taxis) but instead of weaponry they are outfitted with repair gear. Given how often the Enterprise gets bashed about, they are a common feature.

Now you understand the setting, what about the stories?

Opening the Logbook
(I am giving these each a name based on the most common descriptors in the story recaps of each issue)

Story 1: Planet of Robots

Enterprise coming down to the planets surface surrounded by robots

The Enterprise is pulled against its will down on to a planet entirely inhabited by robots, who attempt to take all the crew prisoner. After escaping, Kurt and Spock discover that a million years ago a humanoid race built the robots and left them to reproduce. However, their power is now running out.

The robots need the power rods from the Enterprise to continue their civilization, however without them the ship is useless. Kurt converts the rods into explosive devices and puts them right in the main power core of the robots, destroying them entirely.

Kirk looking out at a destroyed city
Kurt’s questionable choice

It is a curious choice to have the opening story being one that is so downbeat. Here Kurt chooses genocide as a means of safeguarding his crew. Even the records of the million year old human civilization are likely blown up. But I also think it is what makes it fascinating. Rather than a comforting silly tale, it acts as a statement of intent, that these are not all going to be jolly japes in space.

Story 2: Mutiny!
Enterprise flying away from exploding planet

In the middle of exploring Crucial-3, Spock realizes the planet is about to blow-up. The landing party manages to make it back just in time, but their minds have been altered by the planet’s pollen. Angered at nearly being killed they demand they not be assigned to further landing parties and Spock to lead all of them in future. When Kirk refuses, he, Bailey, Sulu and McCoy are marooned in a Bug.

Eventually managing to make planetfall on Vultra, the four outcast crew are met by Zella, the planet’s dictator. It is revealed Vultra, like Crucial-3 is also on the verge of destruction and Zella demands to be taken off. Whilst Kirk refuses to help Zella unless they can concoct a plan to evacuate the whole planet, Zella is able to duplicate Kirk’s voice pattern and take control of the bug.

Meanwhile, on board the Enterprise, Spock is leading the fight against the mutineers whilst also searching for a counter-spore. When Zella flies up in the Bug the mutineers believe it is an attack from Kirk and destroy the craft with their laser-ray gun. Believing the Captain is dead, Spock takes the risk of surrendering to the mutineers whilst unleashing the counter-spore in spray form. It works and the crews’ minds return.

Spock looking round a door as lasers are fired at him

Back down on Vultra, with Zella gone, Kirk is able to work with their scientists to adapt their primitive spacecraft to interplanetary travel and help launch a planet-wide evacuation. Seeing these strange makeshift craft, Spock sends a team down to investigate. Kirk and the others are able to reboard the Enterprise and together they guide the Vultrans to a new home.

Kirk and McCoy watching the vultran spacecraft take off

Even though the shortest tale, this one is a bit more plot heavy than the others. I appreciated the way Allan and Lindfield manage to balance the dual narrative. Whilst there is still some plot convenience (not sure how the Captain was able to get all those primitive craft reworked so quickly with only a doctor and a couple of pilots to help) it moved along in an exciting way.

In contrast to the previous story, we are able to see Kirk’s strong moral character. Even though he is almost killed by the violent primitive aliens on Vultra, he is more keen to protect them, than Zella who is trying to schmooze him. And he objects to any punishment of the mutineers on the grounds that they were not in their right minds.

Story 3: The Space Zoo
Kirk in a cage tries to talk to giant preying mantises

On the hyper-spatial planet Angoma, Kirk is engaged in ceremonial gladiatorial combat. After completing the ritual, Kirk has a meeting with King Kut, the leader of the pacifist gorilla inhabitants. However, their discussions are interrupted when they are told people have just vanished. Helping with the investigation the landing party go to the site of the disappearance when they are taken away in a beam of light.

They find they have been teleported to an alien zoo, on a planet of preying mantises. Unable to communicate with their captors the crew break out at night using their lasers and break into the Mantis’ teleport room. Unfortunately they don’t land back on Angorma but on a world of human cannibals. However, Spock has followed the transport beam’s signal in the Enterprise and rescue everyone. Back on Angroma the Enterprise crew is able to teach the Gorilla people an alternative to gladiatorial combat—soccer!

Gorilla football player runs around the Enterprise crew and scores

This is definitely my least favourite of the stories published so far. Space zoos are too much of a cliché for my tastes. This one also incorporates Planet of the Apes and “dangerous savages” for no reason I can work out. There is something interesting in the idea of the insectoid life simply unable to consider mammalians to be civilized but it isn’t well explored.

Story 4: Caught in a War
Space Bugs fight with the Nuofon fleet over the planet

Coming into a new planetary system, the Enterprise is attacked by a surprise missile barrage. After they are immobilized, a fleet of ships comes to greet them. It turns out the twin planets of Nuofo and Hytar are in a state of civil war with their leaders Ari and Irf determined to rule both.

Against his better judgement, Kirk agrees to be a mediator but neither side is willing to back down. In the middle of these discussions an invasion of the Enterprise is launched, apparently by Ari’s forces. Beating them back, Kirk demands an explanation from Ari but he denies all knowledge. Sick of this, he sends crews to arrest them both, destroying their defence fleets and forcing them to talk.

enterprise crew in spacesuit fight invaders who are coming through a hole in the side of the ship, Kirk yelling instructions and a family flee from the fight.

However, ships are still dropping missiles on cities, in spite of both leaders being in prison and their forces being depleted. They come to realise a third people, the Desta, have been attacking disguised as Hytar and Nuofo ships in order to create the conflict.

After extracting a promise to hold democratic election and abide by the result from both parties, Kirk orders the Enterprise to take out the Desta. The Universe Star Ship soon makes short work of the attackers and they permanently retreat. Two weeks later, elections are held under Kirk’s guidance. A third-party candidate wins by an overwhelming majority, bringing peace and unity back to the two planets.

People gathered underneath a balcony holding up signs for Ari and Irf

Whilst I am not entirely convinced of Kirk’s methods (although it seems he is just trying to do his best in an impossible situation), it is the most exciting of the four stories. We see mass space battles throughout and giant fleets that I imagine no one could afford on screen. And, although it is a bit muddled, I do appreciate the message on the pointlessness of civil war to solve leadership disputes.

Trans-Atlantic Futures
Kirk instructing Spock that he will be in the Gym
After all that Star Trekking, a Captain needs his rest

Having shown this strip to Americans who have watched the show, the general opinion is that it is not bad but doesn’t quite feel the same. Rather it resembles things from the earliest days of the televisual Star Trek, when they are trying to figure out what the rules would be.

Given all the positive things I have heard about the series, I am hoping we get it on British screens soon. However, in the meantime, I get to enjoy these stories. They are the kind of space adventure I prefer. Those that are willing to move beyond the simple derring-do of Dan Dare and Jet-Ace Logan to give more complexity. Something akin to the Trigan Empire stories.

So, here’s to you Kurt! Long may you trek!

Kurt drinking between two upright gorillas






[May 12, 1969] The Students are Revolting (the wargame Up Against the Wall, Motherfucker)


by Gideon Marcus

My crowd can't decide what to take this semester, but we've narrowed it down to the administration building and the library.

~Judy Carne on Laugh-In

Last Spring, students and Afro-Americans formed an uneasy alliance at Columbia University, taking over multiple buildings in pursuit of several disparate aims.  Black students and denizens of the neighborhoods surrounding the campus fought against the school annexing public spaces (specifically, the building of the new Columbia gymnasium in Morningside Park).  Other students rallied against Columbia's doing research for the defense department—essentially an inside raid against the Vietnam War.

After assembling to protest, radicals managed to seize five campus buildings, where they squatted for nearly a week before New York's finest, the boys in blue, dismantled the makeshift furniture barricades one by one and dragged the occupiers to the paddy wagons.

This did not end the struggle—thousands of students boycotted classes in May, and Columbia President Kirk resigned in June after giving in to pressure not to press charges against the protesters.  Hundreds of students due to graduate that month held their own, unofficial commencement on Low Plaza, in front of the Low Library—scene of clashes in the early stages of the occupation.

Last June, the Columbia Sentinel published a game delightfully titled, Up Against the Wall, Motherfucker!, inspired by a phrase uttered more than once throughout the event, sometimes in official channels.  One of the game's authors is Jim Dunnigan, who wargamers will recognize as the fellow who wrote Jutland for the wargame company, Avalon Hill.  The other is "Jerry Avorn", a name that is unfamiliar to me.

The game is simple.  There is a map that represents Columbia's campus.  There are eleven tracks representing eleven communities associated with the school.  There are two players: the administration (whose power points are called Level of Administrative Will or LAWs) and the protestors (theirs are called Ratio of Activism Determinants or RADs).  Each turn, first the protestors get RADs to place on a track.  If there are any LAWs there from last turn, they can choose to clash.  A succesful confrontation moves the Position Unit Counter (PUC) one space toward the winner's side.  Each space has a point value, and at the end of the game (after twelve turns), the value of the points under the PUCs is totaled—whomever has more wins the game.

The number of LAWs afforded the administration goes up every turn; the radicals get fewer as time goes on.  In addition, each turn, a player draws a card from the provided deck, usually increasing the LAWs or RADs provided that turn.  There are more cards favoring the administration than otherwise.

Each turn, either side may attempt a board-wide clash rather than fighting for individual tracks.  At that point, the titular "Up Against the Wall, Motherfucker!" is exclaimed, and the pieces of both sides totaled.  This is a strategic move…or a Hail Mary pass.

Interestingly, the odds of victory in a clash go up as a side gets superiority…up til 4-1.  At 5-1, the attacker has a 1 in 6 chance of losing all LAWs/RADs engaged!  Presumably, this represents a bad-press atrocity that hurts the cause.

Janice and I got a copy of this game from a friend on the East Coast.  Even though things are calm at Columbia University (may they remain so!) the memory of last year's events are fresh enough that it still feels timely.  So we headed out for our favorite local diner and set up the game to play.

For our first bout, I took the radicals.  I was quickly crushed, both by bad luck and a lack of understanding how to play.  We switched sides, and had much more of a game of it.  Indeed, Janice played almost optimally.

There really is only one strategy for the radicals—it's the administration's game to lose—and it still depends a lot on luck.  At the start of the game, the point total favors the protestors by three points.  And the PUC only moves down the track in the event of a clash.  So it is in the radical player's interest to plunk down unassailable (for the moment) forces in a few key buildings.  Let the LAW(s) come to them.

Now, this war of attrition still favors the administration, but if the radical player is lucky (as Janice was), favorable cards early in the game can allow a declaration or two of "Up Against the Wall…", moving PUCs and decimating (perhaps eliminating) administration presence.  The university still has the advantage, but it might come down to a couple of risky 2:1 attacks on the last turn—each has a 1 in 6 chance of backfiring.

As for the administration player, strategy is simple: build up a juggernaut at key places and strike when you hit 3:1.  Simple as that.  All you need is to shift two points to get the lead.

In the end, Up Against the Wall, Motherfucker is more of a logic puzzle than a game.  Once you've solved it, replay value is low.  Janice suggested a variant where PUCs move each turn, regardless of whether there is a clash or not, so long as a player ends one's turn with the only piece(s) on the track.  This gives more incentive to spread out one's pieces rather than squatting.

Maybe.  I think I've had it.  But I enjoyed the process, and as an educational tool, I think it's pretty nifty.  If you can get your hands on it, give it a spin…if only for the chance to utter those five immortal words…

By the way, friends of ours published an even better article on the game in CrimethInc, and we strongly recommend finding a copy—it even comes with a spruced up version of the game!






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55 years ago: Science Fact and Fiction