Educational Technology and Design

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Thursday, November 11, 2021 Computer Science in a Classroom


"If I have seen further, it is by standing on the shoulders of Giants." Isaac Newton

1. This week we didn't create our RWLDs (there is no accompanying lecture or quiz). Instead, we direct you towards this very comprehensive article by Chontelle Bonfiglio titled:8 Reasons Why Every Child Should Learn to Code

Read the articleBrowse the linked resourcesSave, pin, or bookmark ideas for your future classroom.
2. There is no lecture for this week. Concentrate on analyzing the article above and hands-on activities provided in the CS Scaffolding Activities outline.


3. If you could not participate in an Hour of Code on campus, go to code.org/learn, select the grade level and topic, pick a game, and follow the steps to complete an hour of code. In the end, you should see the place to print the certificate.

Hour of Code event at Schindler Ed Center




No comments: Thursday, November 4, 2021 Compu-WHAT? Iowa Dept of Ed to incorporate Computer Science and Computational Thinking in K-12 Education
WordArt.com image by Dr. BB
Each new era comes with new words to support and reflect innovations that impact our daily lives.

Likeselfies, YouTubers, binge-watch, Internet, Netiquette, buzzworthy, emoji, and Google,the termcomputational thinkingis a phrase whose time has come!

Computational Thinkingis "a problem-solving process in which people formulate problems or instructions so that a computer can solve or implement them" (ISTE, CSTA, 2016). This logical and precise approach can be applied by people and transferred to various situations and questions. At a time when ubiquitous computing is transforming the way we live and work, it is important to introduce students to computational thinking and computer science at an early age. This will help them become creators as well as consumers of technology.

Watch this brief video introduction to computational thinking:




Computational thinking will be important to you and your students. The Iowa Department of Education adopted computer science standards in 2018, and is emphasizing complete courses at the high school level. In fact,with additional involvement from UNI, Iowa's public education systemis taking steps to ensure that teachers at all levels can address computational thinking and thus equip students for success in a world where "65% of jobs of the future do not yet exist. (World Economic Forum, 2016)."

Computational thinking can be applied at all grade levels. Here is one example from an elementary teacher (sharing on Twitter). According to the tweet, Ms. Harrison's students each followed identical written instructions to draw a creature. They then got together to discuss how their drawings compared.

At the secondary level, students in Miss Wallace's classwork with a simple programming language to code a scene and dialogue based on The Hunger Games! Computational thinking came into play with the need to break down the scene into step-by-step components, with students communicating the information to a patient and objective interpreter (the computer program).


This brief video from Google provides additional details about computational thinking:

---------Can computational thinking really be incorporated in language arts, social studies, music, or art? Or is it only for secondary students entering STEM fields? Teachers across the country are creating interdisciplinary lessons and incorporating computational thinking in all subjects and even at the kindergarten level.
Tweet your ideas to #UNIETD, #csk8, and #CSforAll.
ResourcesInternational Society for Technology in Education (ISTE Standards) for Educators(ISTE-E) connection:

Standard 1 - Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning.
1c - Educators stay current with research that supports improved student learning outcomes, including findings from the learning sciences.Standard 6 - Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students.
6c - Educators create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
ISTE Standards for Students(ISTE-S) connection:

Standard 5 - Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.5b - Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.5c - Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.5d - Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.ISTE Computational Thinking Competencies

Iowa Department of Education Computer Science Standards (voluntary standards initially developed by the Computer Science Teachers Association).
Want to Learn More? Here are some EXTRA resources you might find interesting:Free Training Courses for TeachersCode.org (Workshops, courses, digital 'dance parties', and the famous 'Hour of Code')'Computational Thinking for Educators' (Google's free CT training for teachers)Scratch Ed - a free online course/intro to Scratch (provided by Harvard University)UNI's partnership effort with IA Department of Education (offers a free course in "programming with Scratch")
Further Reading and Viewing
Gov. Reynolds announces Computer Science is Elementary (brief article)
ISTE's Computational Thinking Page

Getting started with Computational thinking...Explore digital story creation with a simple (and free) web-based programming tool calledScratchCreate timelines and complete sequencing activities (can be with technology or 'unplugged')In music, reading, or writing - explore pattern recognition with rhythm, structure, and rhyme - try creating new formsIn social studies - have students generate step-by-step directions to complement the creation of community mapsIn art, Student A describes an image or object that is hidden from Student B, while Student B follows those instructions to draw or re-create that same object.In identifying computer science as "a basic skill in today's economy," the Iowa Department of Education offers a Computer Science Web page. The lesson plans and resources even include off-line (or 'unplugged') activities and games for all ages.

Have fun exploring these great resources. You have plenty of support for implementing computational thinking in your future practice as a teacher.

The goal of this blog post is to assist you in incorporating computer science and computational thinking in the K-12 classroom. Have fun, and we will be exploring this further during our Hour-of-Code and in-class activities in the upcoming weeks. Finally, please consider teaming up with a teacher to implement CS-related activities in teaching and learning!




No comments: Thursday, October 28, 2021 Digital Citizenshipmaggdaweeworld.com

Hello! Begin byfamiliarizing yourself with the 9 elements of Digital Citizenship,followed by the S3 framework:http://www.digitalcitizenship.net/nine-elements.html
As you read in a resource linked above, Safe, Savvy, and Social(S3)are the main guiding themes in digital citizenship. Some educators argue teaching digital citizenship should be also enhanced with the idea of Digital Leadership:Using technology to improve the lives, well-being, and circumstances of others. The links below provide the background information and resources for you and your classroom organized around these four themes.

To Read:Principle #V. of Model Code of Ethics - Responsible and Ethical Use of Technologyby theNational Association of State Directors and Teacher Education and Certification.
To do: Netiquette:Browse and bookmark for later resourcesrelated to the common do's anddon'tsof online communicationhttp://www.albion.com/netiquette/. Never assume that your students know how to behave in an online environment.To do: Play Interland game frombeinternetawesome.withgoogle.comdesigned to help students gain digital citizenship skills- notice the "Be Internet Awesome" Curriculum available to download, and also linked below.
Browse and bookmark for future use:http://www.aplatformforgood.org-A vision for a Platform for Good is to start a dialogue about what it means to participate responsibly in a digital world. While recognizing the potential risks, they celebrate technology as a vehicle for opportunity and social change.
Browse and bookmark for future use: "Everything you need to Teach Digital Citizenship" free lessons and resources for K12 Digital Citizenship Curriculum by Common Sense.
To be a digital leader in a truly borderless world, one needs to possess certain global competencies. This 1min video and this website explain the elements of Global Competency:



Checkresources atWorldSavvy- an organizationthat helps students develop 21st Century skills forGlobal Competency-browsethe resources and opportunities for schools worldwide. Bookmark for future use!
Browse and bookmark for late usetheBe Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), that teaches kids the skillsthey need to be safe and smart online.
FollowourDigital Citizenship boardonPinterest.

http://www.nbc.com/saturday-night-live
Extra Credit Opportunity!!!Complete Google Digital Citizenship and Safety training,take a screenshot of the page with the information about the completion and submit it to the Extra Credit assignment dropbox.

Standards Connection:

ISTE Standards for Students connection:
Standard #2: Digital Citizen: Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.Standard #3: Knowledge Constructor:Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.Standard #7: Global Collaborator:Studentsuse digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.ISTE Standard for EducatorsconnectionStandard #3Educator as Citizen inspire students to positively contribute to and responsibly participate in the digital worldStandard # 4d: Educator as Collaborator demonstrates cultural competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning.----

Additional resources(not required):
To ReadFive Myths About Young People and Social Media-Five Myths About Young People and Social Media - article based on Danah Boyd's book, "Its Complicated: The Social Lives of Networked Teens."

To Readabout:Second Screen Culture
Access to theBe Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), teaches kids the skillsthey need to be safe and smart online.
Bookmarkfor future use the blog withgreatcyber safety tips and resourceshttp://theinnovativeeducator.blogspot.com/2008/08/how-do-i-help-my-child-learn-to-use.html

thetrevorproject.org- The Trevor Project - The leading national organization focused on crisis and suicide prevention efforts among lesbian, gay, bisexual, transgender, and questioning (LGBTQ) youth.
itgetsbetter.org-It Gets Better Project - video website created tosentthe message and toinspire hope for young people facing harassment. Created in response to several students taking their own lives after being bullied in school.
Thursday, October 21, 2021 Global CollaborationGlobal Collaboration is an empowering opportunity for students and teachers to connect and engage in authentic, meaningful experiences. It is an opportunity for students to learn about people from different cultures and backgrounds. These connections don't need to be with learners in other countries. You will find people of different cultures and backgrounds in different states, cities, or even down the street.
What is Global Collaboration?Global Collaboration involves using technology to connect learners in different parts of the city, state, nation, or world. These partnerships are made for the purpose of working and learning together to accomplish goals and learn/develop new things. When learners work with people from other locations, they can become aware of people and cultures outside their immediate surroundings.


Learning about the structure and content of global collaboration is important, but the real question is whether the students can learn anything from this experience. Students are looking for authentic learning events and this can provide them. Watch as 4th grade students in Fairfax, Virginia, share their experiences through connecting with other 4th graders in Costa Rica.


What is Cultural Competence?Learning about cultures other than our own is the first step towards achieving "Cultural Competence." Cultural Competence is the ability to understand and interact effectively with people from other cultures. These people may be from another country, state, or in your own classroom.
You won't have the opportunity to actually engage in a global collaboration project in this course, Ed Tech and Design, but learning about the various projects/strategies, resources,and digital tools will help prepare you for turning your students into global collaborators. It's the recognition of differences and the interest in learning about those differences to better communicate and work with others.

ISTE StandardsGlobal Collaboration and Cultural Competence are important parts of the ISTE Standards for Students and Educators. Global Collaborator is the 7th standard. "Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and work effectively in teams locally and globally." More specifically, 7a states that we should "Connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning."

As educators, we are expected to "Demonstrate Cultural Competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning." The world is a big place and it is our duty as educators to prepare our students (and ourselves) to recognize, communicate, and collaborate with people of a variety of backgrounds.
Global Collaboration ProjectsConnecting with other classrooms requires organization and connections. The most efficient way to get involved in global collaboration is to join projects that are already organized. This is called Managed Global Collaboration. The managing organization has already created the activity and all that you need to do is join and get engaged. It is suggested that this is usually the best way to begin introducing Global Collaboration into your classroom. Here are a couple of projects that have connected thousands of learners around the world.
Global Read Aloud
The Global Read Aloud project involves students around the world reading one or more of a set of selected books during a 6-week period and then they try to connect with other students who have read the book so that they can share their ideas and thoughts.
Watch the What is the Global Read Aloud? video and then visit the official website where they have identified a set of 10 books from which they can select their reading material. These books range from picture books to young adults. Envision how you could do something like this in your future classes.
Rock Our World (ROW)Rock Our World WAS a global collaborative project that began in 2004 where students from all 7 continents collaborate to compose original music (using GarageBand), make videos, and meet each other in live video conferences. Unfortunately, Rock Our World was discontinued recently, but it is still an important program to study.Participating schools were divided into groups of 8. The first school was tasked to lay-down a Drum track to set the beat for the song. The track was sent to the second school in another country who then laid-down a Bass track to complement the drum track. This continues with each of the schools, from country to country, as they laid-down additional tracks using a variety of instruments including Guitar, Percussion instruments, Lead voice, Backup singers, etc. Ultimately, they created a shared song track that had been developed around the world.
In the true sense of our RWLD, you can get a sense of the process and atmosphere that Rock Our World created. Watch this video to enjoy the process that leads from utter boredom to creative singing and dancing.

Rock Our World was a truly collaborative project that enabled students to learn about the world while developing songs that they could sing forever.
Making Your Own Connections with Another ClassroomThese ideas are great, but how do you find another classroom of students? There are many resources but theClassroom Bridges website is a great place to begin. This is a website that was created by a classroom teacher, Katie Siemer,in Cincinnati, Ohio. She created an online database where over 250 teachers from around the world have signed up because they want to connect.

Visit the Classroom Bridges website. Click on the Find a Classroom link and see if you can find a classroom or classrooms that you would probably want to collaborate with when you have your own classroom. This is an easy way for you to make an educator connection for your Personal Learning Network.

Global Connection Taxonomy
Finally, it is very important to manage a global collaboration project. The following graphic gives some ideas about the steps that you can follow for implementing global collaboration in your future classroom.


Consider how you can enrich your students' learning opportunities through Global Collaboration. You are preparing your learners for living in a global society where it is important to connect with and understand other people.
Imagine extending your Thematic Unit to include global collaboration. What would YOU do?

Begin your dreaming here . . .
No comments: Thursday, October 14, 2021 Information LiteracyDo you want to know...
Remember, all I'm offering is the truth... nothing more

The Matrix could be a great allegory for finding truth in the chaos of disinformation. It could be about breaking an information bubble we may live in and choosing the right path. Unfortunately, we cannon load the skills like Neo could, fortunately, our information and fake news Matrix is not as grim as the one in the movie...or is it?

Information literacy is more than possessing information. Information literacy is the ability "to recognize when information is needed and have the ability to locate, evaluate and use effectively the needed information." (ACRL, 2000)



What kind of practical steps can youand your studentstake to critically evaluate information found on the Internet? How can we protect them and ourselves from fake news, scams, and phishing?
Readabout thoseFacebook Like Scam Posts- by Better Business Bureau

Watchthe short video fromCommonsensemedia.orgabout 5 ways to spot fake news. Look around the Common Sense website. Notice organizational tabs for Parents, Educators, and Advocates. Add useful links to your bookmarks or pins collection.

Check theCRAAP test for evaluating sources on the UNI Library page(look for the colorful kid-friendly version of it on Pinterest)

Read Stephen Downe's post aboutPrinciples for Evaluating Websites

Bookmarkand look for classroom resources atnewseumed.org(you can access resources with a free sign up)

How to check the credibility of controversial information? Browse and bookmarksnopes.com- a reference source for urban legends, folklore, myths, rumors, and misinformation. SUPER HANDY duringCOVID-19 Pandemic

Browse AllSides.com Look for resources about media bias and check the incredibly well-developedresources for schools!

What is Filter Bubble? How it isolates you? - watch this short video (2.37min ) explaining just that!Consider pinning or bookmarking the resources above and below for future use (build that PLN!)
Browse and bookmark Kathy Schrock guide toCritical Evaluation of Information- TONES of resources for your classroom
Watch this short video explaining the theory of Connectivism. I will be further discussed in the lecture.



What strategies could students adopt to make decisions or solve aninformation problem?Analyzethe Big6 and Super3 process models of how people should solve information strategies. Super 3 is a simplified model for the youngest students.Connect it to our previous lecture on Computational Thinking and the ISTE Student Standard #5: Computational Thinker:Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.5bStudents collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.5 c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.Extra Credit Opportunity: Listen to The Truth for Teachers podcast by Angela Watson 10 tips for teaching critical thinking + information literacy. Follow the extra credit submission guidelines for the details



--
For Online Students-Challenge yourself (optional)(Face to face and online synchronous sections will work on this activity during class time)


Using Stephen Downe'sPrinciples for Evaluating Websites, lecture, andresources above analyze the websites below

Can you find an argument to support or discredit the legitimacy of your website? It is not enough to use "gut feeling" or common knowledge.How can you prove it?Can you see the purpose of the website?Could you use it in your classroom?
Exhibit A: (elementary):
http://zapatopi.net/treeoctopus/

Exhibit B:
http://www.archaeology.org/online/features/hierakonpolis/zombies.html

Exhibit C:
https://insttech.uni.edu/240-031/images/infliteracy-vaccinate.jpg

Exhibit D:
https://insttech.uni.edu/240-031/documents/mail_SlowDance.pdf

ExhibitE:
http://www.blackpeopleloveus.com/index.html



--
Additional resources (to use, bookmark, or pin for later) :
Information Literacy Standards for Student Learning (pdf) provides a conceptual framework and broad guidelines for describing the information-literate student.

Siemens and Downes theory ofConnectivism

Battling Fake News in a classroom

How to spot a fake online store

How to Spot a Fake or Scam Website
Poynter.org - The International Fact-Checking Network is a unit of the Poynter Institute dedicated to bringing together fact-checkers worldwide.

opensecrets.org - Follows the money. Data on campaign finance, Super PACs, Industries ect.

factcheck.org - nonpartisan, nonprofit consumer advocate for voters that aims to reduce the level of deception and confusion in U.S. politics. Address public policy issues at the local, state and federal levels.
truthorfiction.com-Get the truth about rumors, inspirational stories, virus warnings, hoaxes, scams, humorous tales, pleas for help, urban legends, prayer requests, calls to action, and other forwarded emails.

hoax-slayer.com-dedicated to" debunking email hoaxes, thwarting Internet scammers, combating spam, and educating web users about email and Internet security issues"

sourcewatch.org-a collaborative resource for documented information about the corporations, industries, and people trying to influence public policy and public opinion

domaintools.com -a collection of domain name ownership records in the world (also look easywhois.com)

http://zapatopi.net/afdb/ ; http://www.thedogisland.com/index.html ; http://prank.link


ISTE Standards for Studentsconnection:

Standard # 3: Knowledge Constructor:Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
3a. Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.3b. Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.Standard #2 Digital Citizen:Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical
Standards #5: Computational Thinker:Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.5bStudents collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.5 c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
ISTE Standards forEducatorsconnection:

Standard #2: Leader:Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning
2c. Educator model for colleagues the identification, exploration, evaluation, curation, andadoption of new digital resources and tools for learning.Standard #3: Citizen:Educators inspire students to positively contribute to and responsibly participate in the digital world.3b. Educatorsestablish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.3 c mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.1 comment: Older PostsHomeSubscribe to:Posts (Atom)EdTech minor
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