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Sep 6, 2022

Dentril's New Moon - September 2022

Sep06by Mistri at 4:35 AMEspañol, 日本語版, Deutsch
Hi Shotbow! My name is Mistri and I'll be your host for the September edition of Dentril's New Moon. Without further ado, let's jump right into the updates!

Network Updates
Shotbow Podcast
We're soon introducing the official Shotbow Podcast and you have a chance to be in the very first episode! You can apply here.

Team Applications
Ever wanted to join the Shotbow Staff Team? The following teams are accepting applications:
Development TeamAnnihilation Administrative TeamWarband and Wasted: Control Staff TeamLocalization TeamGamemode Updates
Annihilation Updates
This month, Annihliation hosted a 3x rank point weekend again! If you missed out on it, we'll be hosting more in the future — be sure to join our Discord so you can stay up-to-date with the latest Annihilation news.

Additionally, Annihilation has a cool new video, go check it out!



Finally, the Annihilation team hosted 8 clan wars this month. More coming soon!

MineZ Updates
This month, the MineZ Team released patch 5.0.5, which you can read about here.

Statistics
SMASH Rankings
The summer season ends soon, so be sure to climb up the leaderboards for ranked matches! Current standings are:
1st - Cometcat13 (1131)2nd - Daggez (1124)3rd - moonbreathing (1123)Network in General
Staff updates:
Outra re-joined the team as Full Admin & Localization LeadOrcaHedral and TurtleCobra joined the Warband Mini Admin teamderussiander joined the team as a Warband Jr. SpecialistAxyy joined the Localization teamOther statistics:
1,027 in-game reports were handled in the last monthThere were 295 players banned in the last month54 ban appeals were handled in the last monthThere were 72 support tickets resolved in the last monthThis month we achieved a peak playercount of 261 on August 1939,634,119 XP was earned by players this monthThat's all for this month. I'm your host, Mistri — thanks for flying Shotbow!TweetContinue reading...Aug 5, 2022

Dentril's New Moon - August 2022

Aug05by Mistri at 1:58 AM
Hi Shotbow! My name is Mistri and I'll be your host for this month's edition of Dentril's New Moon. Without further ado, let's dive right into this month's updates.

Network Updates
10th Anniversary
This month, Shotbow celebrated its 10th anniversary. We're incredibly proud to have been around for so long, and it is all thanks to you. Thanks to each and every one of you for an amazing 10 years of Shotbow! You can read all about the celebration we had here.

Team Applications
Ever wanted to join the Shotbow Staff Team? The following teams are accepting applications:
Development TeamAnnihilation Administrative TeamWarband and Wasted: Control Staff TeamLocalization Team
Gamemode Updates
MineZ Updates
This month, the MineZ Team released two monumental updates.

The Road Less Traveled was a massive update that culminated from months of work. The update features the return of waygates, a new MineZ map, supply drops, and much more. Learn all about it here.

Additionally, the MineZ PTR is back with our second update of the month: including a brand new quest system, a test of optional PVP, a loot overhaul, and much more. Learn more about how you can contribute to the future of MineZ here!

Wasted Updates
Wasted: Control entered a beta stage, and now has its own lobby NPC. Keep your eyes peeled in our Discord for discussion, playtests, and other ways to contribute!

Annihilation Updates
This month, Annihliation hosted a 3x rank point weekend. If you missed out on it, we'll be hosting more in the future — be sure to join our Discord so you can stay up-to-date with the latest Annihilation news.

Statistics
SMASH Rankings
The summer season ends soon, so be sure to climb up the leaderboards for ranked matches! Current standings are:
1st - Cometcat13 (1130)2nd - Mr_Undefeatable (1123)3rd - ZiggyStarDusted (1073)Network in General
Other statistics:
856 in-game reports were handled in the last monthThere were 513 players banned in the last month75 ban appeals were handled in the last monthThere were 133 support tickets resolved in the last monthThis month we achieved a peak playercount of 271 on July 3130,746,566 XP was earned by players this monthThat's all for this month. I'm your host, Mistri — thanks for flying Shotbow!TweetContinue reading...Jul 14, 2022

MineZ MineZ: Summer PTR

Jul14by MineZ Team at 9:51 PM

Hello Survivors!

Over the years MineZ has received a lot of gameplay modernizations in addition to PvE content such as dungeons, basic questlines, and storylines. This PTR will expand on these innovations, bringing Quests and Optional PVP to MineZ. There’s a lot of ground to cover, so let’s get started with the broadest PVE change to-date:

RELEASE DATE & TIMEJuly 15, 2:00 PM CST
Introducing… Quests!

For as long as MineZ has been around one of the most glaringly absent features was the ability to complete quests and track your progress through stories around Valar. That all changes now - introduced in this PTR is a brand new Quest System. However, to not spoil the experience we’re providing a set of test quests that exist to test functionality and ensure that MineZ performs suitably when many players are online and questing.

With this being said a lot of these quests may feel mundane. This is intentional for the PTR, as we are designing brand new rich storylines and refreshing old ones to bring this brand new system to life with a full release, and we need YOU to help us test it! Don’t worry, we will reward you… After all, Shotbow XP rewards for these test quests are permanent…

Your Quest Journal

The MineZ Quest Journal is a brand new item that you spawn with, and it is the quintessential item for tracking and managing your quests. Right clicking it will bring you into a menu with all of the categories for quests, though for the PTR, you will only find quests in the PTR category.

Note: The quests menu can also be accessed with /quests.






Unlocking Quests

Quests are locked by default (barring a few introductory ones that you will spawn with), so you will need to unlock them! Quests can be unlocked a number of ways, including entering a specific location, reading from a Lore Block, completing other quests, and more. For this PTR, the majority of quests will be unlocked as you log in, and you will be able to begin questing immediately.

Quests are a big deal for MineZ moving forward, and we plan to bolster this system heavily through content updates. So as long as this PTR is successful, you can expect to see quests in the near future!


Loot Overhaul & Rebalance Test

We will be introducing some changes in the loot system to make the looting experience feel better and combat recent problems in the economy. Read the full list of changes here!
Loot Overhaul PTR ChangelogOptional PvP Test

MineZ started as a pure zombie survival game inspired by DayZ. Players were exposed to a harsh and unforgiving environment from the beginning, there were constant deaths by zombies and players in the early stages of the game.

Last year, we published a MineZ player survey to receive feedback from players with different play-styles and experience levels, from those playing for the first time to those who have played for years. There were numerous insightful comments about topics that were not commonly discussed or brought up in our Community Feedback Server. Survey results suggest that banditing and unwanted PvP interactions directly affect the player population, preventing inexperienced players from enjoying content. It also suggests that actively developed content from builders and developers alike may not be as effective as intended due to the high barrier of entry caused by unwanted PvP interactions.

We’ve been receiving many suggestions to add a public PvE server to combat this problem, but we believe that we have come up with a more elegant solution that covers as many loopholes and satisfies as many players with different play styles as possible - Optional PvP.

This idea introduces the concept of Modes. Players can switch their mode between PvE and PvP once per hour (1 minute for PTR), or at any time while in Meridian.
PvE mode is intended for new players and those who mainly interact with PvE content. Players in this mode are unable to fight other players in PvE areas, allowing easier access to PvE content.PvP mode is intended for players who enjoy fighting others. PvP is enabled in PvE areas between all players in this mode. Choosing this mode gives advantages over PvE mode in regards to PvE threats, as players in this mode choose to face the risk of fighting other players instead of PvE.With the addition of these modes, the map can be split into two types of zones:
PvE zones (PvP is opt-in, two players in PvP mode can fight)PvP zones (PvP is always enabled, regardless of mode)There are currently 3 designated PvP zones on the map: Gravel Canyons, Autumn Forest near Crowmure and Sanctuary of Peace, and Bazel.Locations in PvP zones on a public server spawn more and better loot than comparable locations in PvE zones.
(PvP zone map updated on 7/17/2022)



A brief summary of the changes for Optional PvP:
Removed the PvE linePlayers in PvP mode can fight each other anywhere on the map, including in coastal spawn-towns!Added toggleable PvE and PvP modesPvE mode is enabled by default for all playersYou can switch your mode every 1 hour (shorter for PTR)There is no cooldown to switch modes while in Meridian/tpvp’ or ‘/toggle pvp switches modesYou can also switch modes in the ‘/toggle’ menuMode switching has 30 seconds of warmup time and notifies nearby playersYou cannot switch modes while PvP-taggedObtaining a PvP-tag automatically switches your mode to PvPPlayers in PvP mode take less damage from zombies and slower damage from bleeding and infection. This PvP mode advantage only works on a Public server, and doesn't work on PvE, Private, and Instance servers.PvP tag duration reduced: 10m ⇒ 5m Reverted back to 10 minutesPvE server remains fully PvE for premium players.What to Expect
More incentives and reasons to PvPHigher tier loot and game objectives (such as Giants) in PvP zones encourage groups to compete with each other and create optional and healthy competitionValidating the idea of controlling regions for groups - you’re encouraged to control towns with high tier loot objectives. Groups can farm these locations in the dangerous parts of the map while others are encouraged to contest them. ‘Hasa on Lock’ now gives the real gameplay advantage.PvP is centralized, natural PvP interactions increaseAs learning PvP is no longer mandatory to play the game, non-pvpers are given options to enjoy different aspects of gameplay without having to learn niche skills immediatelyPlayers who progress through the learning curve will naturally find their way to PvP zones in an effort to integrate with existing playersMandatory PvP being restricted to certain areas leads to those spaces receiving higher traffic, directly affecting the chance to find others to fightPlayers are given the option to choose their favorite playstylePlayer interactions and the multiplayer aspect of MineZ are encouragedPlaying with others is fun and something that encourages players to stay in the game. However, MineZ’s ‘trust no one’ nature creates an atmosphere where players intentionally avoid interacting with others and prefer playing alone, isolating themselves from the rest of the community.The more chances players are given to experience what MineZ offers, the higher the chance they join our community and contribute to everyone’s play experienceMineZ’s ‘kill-on-sight’ atmosphere acts as a ‘Great Wall of MineZ’ that prevents players from experiencing the game’s content and features - exposure to getting killed at any time while learning how to play hinders the chance for our community to growOther Changes

Ongoing changes after PTR release will be added at the bottom of this section.
Added Armor MobilityPlayers wearing lighter armor types have a longer speed duration from sugarLeather, Chain: +2 seconds per piecePristine Chain: +1 second per piece"Low-tier armor has been given a small advantage over iron armor in terms of mobility. The amount of advantage that this armor mobility provides is much smaller than the protection a full iron set provides.
The goal is to reduce the minimum gear requirement for PvP and make players feel comfortable going to PvP without having to spend more time farming endgame gears. Iron armor is still much better than chain due to the protection gap, but it is no longer strictly better than chain armor as there’s now some sort of small advantage when wearing low-tier armor.”

Added anti-grenade spamPlayers damaged by grenades take 33% less damage from subsequent grenades for 3 seconds.This effect’s cooldown resets with each grenade hit, but the damage reduction does not stackGrenade maximum damage: 2.5 ⇒ 3 Reverted to live damage (2.5 hearts)Increased bow knockbackImproved grapple hook detectionSplash I healing value: 3 ⇒ 2Splash II healing value: 4 ⇒ 3 3.5Improved splash potion healing accuracyLooking straight down and throwing a splash potion now heals a full healing value (On Vanilla you get 0.5 less hearts)Drink II healing value: 4.5 ⇒ 4Reworked knockbackImplemented the new knockback based on 1.7/1.8 knockback equationThe new knockback could potentially help stop players from taking too much knockback when they’re hit from the side and missing their splash potions.“These changes were made in order to achieve the goal we set in our recent gameplay thoughts thread. ‘Our intent is to begin adjusting things so outnumbering is less oppressive, rat-gearing becomes a reasonable option/endgame gear is not required for PvP, and potion inventories are a healthier mix of drinks and splashes’ This addresses the issue by toning down potion healing values and increasing grenade damage while introducing a system that mitigates grenade spam - all while not buffing the base sword damage”


Giants in PvE zones or on a PvE server spawn PvE-focused items50% durability Diamond AxeFull durability Smite III Iron SwordFull durability Infinity BowGiants in PvP zones on public servers spawn a guaranteed Diamond Sword in addition to other lootScorched Giant now drops the following items (guaranteed)two 390 durability diamond swords50 durability power II infinity bowFull durability grappletwo gunpowderstwo speed potionstwo fire resistance potionsone golden carrotIncreased scorched giant respawn timeGiants now have a correct respawn cooldown after a server rebootNearby chests no longer despawn on player login (except button room chests)Players who login receive a 1 minute cooldown to open or break chests in generalHorizontal Grapple cooldown is now consistent (20s) Reverted to live grapple mechanics.Grapple durability consumption is now consistent (8 durability)Food Hunger changes:Baked potato: 6 ⇒ 5Food Saturation changes:Cookie: 1 ⇒ 1.5Bread: 4 ⇒ 6Baked Potato: 5 ⇒ 6Cooked Cod: 8 ⇒ 6Players now spawn with full leather armor at 33% durability (previously a leather chestplate with 50% durability)Added back zombie kill counter from pre-Origins


Adjusted Zombies:Increased knockback takenAdded hit soundZombies in the main world now receive knockback on hit every 0.25s, only take damage every 0.5sReduced overall zombie health (3 hits kills a Zombie in the north with a Diamond Sword, previously was 4)"Current Zombie mechanics and mob difficulty rely too much on click speed. We’ve changed the mobs to add more diversity in Zombie fighting and make it less dependent on click speed while keeping the fun of combo-ing a Zombie.”

Premium PerksAdded /hat command - wear any item as a hat!Added item showcase in chat. Premium players can display the item they’re holding in hand by including “[item]” in chat

Party member attacking players in the same party no longer applies a PvP tag or automatically changes to PvP mode.

In order to join PTR, use the server selector compass in the MineZ lobby and select ‘MineZ PTR’ (Kit PvP is disabled).

Please remember that new features and changes on PTR are not final and are subject to change at any time before the release, and you will find missing or incomplete features and bugs on PTR. Come join us in our Community Feedback Server to discuss all of the changes and report any bugs you encounter while playing PTR.

What You’ll Get

To incentivize playtesting the new features on PTR, we have added a small reward that’s obtainable in-game. Opening a loot chest has a chance to permanently unlock Firework Spark snowball trails!


Closing

There are a lot of big changes coming to MineZ that will undoubtedly change the formula. We recognize this, and is one of the reasons why we’re holding this PTR in the first place. We have taken great strides in trying to capture the best sides of both PVP and PVE gameplay while refining the formula to fit the new demographic for Minecraft and gaming alike. We hope you approach these changes with an open mind and help us to refine it into a model we can all enjoy.

We thank you for your continued support and look forward to seeing you on PTR!

- The MineZ TeamTweetContinue reading...Page 1 of 196

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