Baran Kahyaoglus Unity3D, WPF, Asp.Net Development Blog

Web Name: Baran Kahyaoglus Unity3D, WPF, Asp.Net Development Blog

WebSite: http://www.barankahyaoglu.com

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Unity3D,WPF,Baran,Kahyaoglus,Development,Blog,Asp,Net,

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Creating a terrain mask shader Posted on

In this blog post, well talk about creating a mask shader using ShaderGraph and applying it on our Mapbox Unity SDK terrain. As you might know, we talked about using Mapbox Unity SDK in URP projects so now that we got that out of the way, well be able to use ShaderGraph for this.

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Mapbox Unity SDK with URP Posted on

In this blog post well talk about making Mapbox Unity SDK work with URP (Universal Rendering Pipeline). Theres a lot of confusion and discussion about URP/HDRP (and how Unitys handling those) recently but afraid not, thisll be a very basic fix for us. But first of all; Whats the problem? As you might already know,

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Cloud visualization in Unity3D Posted on

A few months ago, I decided to give AerisWeather api a shot and added cloud forecast visualization on top of my scifi map project. Live cloud forecast from @AerisWeather,elevation and satellite imagery from @Mapbox,visualized in @unity3d.#gamedev #madewithunity #indiedev #map #vfx #unity3d #datavisualization pic.twitter.com/nqHsGRBrZl — Baran Kahyaoglu (@brnkhy) November 5, 2019 I got lots of questions

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Tiled Maps using Mapbox Unity SDK Posted on

I wrote this draft months ago but realizing I wont be able to finish it, I just decided to post it as is. I hope itll at least explain the idea. Im also thinking about going back to square tiled version of this soon and finish it properly this time I kept saying I’ll blog

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Lines and polygons in Mapbox Unity SDK Posted on

It has been..8 months since that last post?? So 8 months since I started working at Mapbox. I cant believe it, time sure flies. That was an extremely busy 8 months and I, being a lazy blogger, couldnt blog at all. But Ill try to change that, I think I even found an awesome subject

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New job, new project, new horizons Posted on

I know it has been a while since the last update on MapzenGo, sorry about that. I had lots of stuff going on and couldnt find time to blog in that rush. Well actually title says it all right? MapzenGo project landed me a new awesome job at Mapbox and now Ill be doing pretty

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MapzenGo Part 8 : Places and Pois Posted on

It has been like just two weeks? Oh boy that felt sooo much longer, rough days I just realized that I have to blog now and cant run away from it anymore. Its soo much harder than coding really. After all these years and so many posts, I still feel horrible at blogging and incredible

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MapzenGo Part 7 : Plugins Posted on

Well yes, I decided to change the name of the series to simply MapzenGo. Its shorter and admittedly, PokemonGo clone was a bit of a click bait. But hey, advertisement eh?? Anyway, we have another big update here. Mainly infrastructure stuff but I think youll all find them useful. Good old Manhattan -Major thing here

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PokemonGo clone using Mapzen – Part 6: Offline Maps Posted on

Yes, Im back with offline maps this time! (Ill say it right away, its still a work in progress and have issues) This was one of the most requested features since the last post and I decided to give it a shot. I have some other improvementsfixes as well but lets do it in bullet

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PokemonGo clone using Mapzen – Part 5: Layers Posted on

Hey everyone, it has been a while but here I am with a huge update; single mesh layers, continuous roads, waterparks and more! First of all, yea I know I shouldnt be doing such huge updates and refactoring but I couldnt help it this time. I got greedy and keep adding stuff. Ill try to

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