Gamification Research Network

Web Name: Gamification Research Network

WebSite: http://www.gamification-research.org

ID:353984

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Does Gamification of Learning work?

StudiesMichael Sailer

Teachers, educators, and trainers all ask this pressing question – does the gamification of learning work? And so did we at LMU Munich. The gamification of learning has received increased attention and was hyped over the last decade for its hypothesized benefits on motivation and learning. However, as popularity increased, so did critical voices referring to the concept as bullshitorPavlovication. From our perspective, an evidence-based approach that considers research efforts undertaken within the last years must be applied to provide reliable answers to the question of gamifications’ effectiveness.

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#boycottACE and Institutional Corruption

AnnouncementsGamification Research Network

The headline first, even though it buries the lede: ACE 2018, the 15th International Conference on Advances in Computer Entertainment Technology, has invited former Breitbart News executive chairman and former Donald Trump White House chief strategist Steve Bannon as a keynote speaker. ACE is a smaller, but long-running academic conference on, as it says on the tin, entertainment technology. If you ask: Why does a smaller academic conference on entertainment technology invite Bannon as a keynote speaker, you are not alone. The announcement has led the second keynote speaker, play researcher Peter Gray, to withdraw from the conference, and numerous researchers to publicly call for boycotting ACE under the #boycottACE hashtag.

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CFP: Curious Games’18

CFPsGamification Research Network

We are inviting submissions to the first international workshop on curiosity in games, co-located with the Foundations of Digital Games 2018 conference in Malmö, Sweden on August 7–10, 2018. Submissions are due May 31, 2018. Continue reading

Open positions in Gamification Group

AnnouncementsJuho Hamari

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The Convergence of Gaming and Gambling?

StudiesJuho Hamari

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CFP: GamiFIN 2018

Announcements, CFPsJuho Hamari

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The Gamification Research Network (GRN) is a communication hub for researchers interested in the use of game design in non-game contexts. Learn more.

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The Use of Games and Play to Achieve Real-World GoalsHow to gamify? A method for designing gamificationFrom Game Design Elements to Gamefulness: Defining GamificationDoes Gamification of Learning work?

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