Tower of the Archmage

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Tower of the Archmage

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Friday, October 29, 2021 Finding A Weapons Master

I was talking with my co-DM about weapon trainers, wanting my character Nick to get some training, but there isn't anything that suggested how likely the PCs were to have on available locally. So, I came up with a chart. I'd had a half formed idea already, since several of my players have taken advantage of the weapon training rules, so this really just codified the idea.

Keep in mind, the arrangement of weapons into the different categories is based on my campaign

Chance of finding a weapons trainer in a large town. Chances reduced 50% for small towns, and 75% for villages. Cities add 10% base chance shown below.

Teacher LevelCommonUncommonRareVery RareSkilled75%65%55%35%Expert55%45%30%20%Master30%20%10%5%Grand Master10%5%3%1%





Common WeaponsUncommon WeaponsRare WeaponsV. Rare Weapons
Axe, HandCrossbow, HeavyBlackjackBlowgun
Axe, BattleHammer, ThrowingLanceBola
Bow, ShortHammer, WarTridentShield Weapons
Bow, LongStaffCestus

Crossbow, LightJavelinNet

ClubPolearms


MaceSword, Bastard


DaggerSword, 2 Handed


Spear



Sword, Short



Sword, Normal



Sling



Thrown Objects (rocks, oil, holy water, etc)


0comments Wednesday, October 27, 2021 Rappan Athuk: Worm Tunnels and Chocolate Demon Baby

Session played on 10/3

Nick the Pike, Fighter (Me)
Gimbal, Magic User (Scott)
Borumar
Koltic

While Nick had been preparing to face the spiders, a message arrived demanding he see the druid. Nick gathers a few of his friends, and heads down the river, following the messenger. Down the river, into the woods and straight into the area that the druid had identified as the spiders nest. Instead of a nest, they saw a great big hole. And standing next to the hole, the druid, and some of her wolfish friends. Apparently some of the local purple worms have been acting weird, and one of them came and took care of the spider problem.

Good news!

Bad news is that she wants Nick to check out whats messing with the worms. So, down the tunnel they go, with a stack of purple worm antivenom. Hundreds of feet down (at a thankfully gentle angle) the tunnel wall falls off and the side of a (dead) purple worm can be seen. Pustules that still ooze cover the body.

Further down, the worm tunnel clipped the corner of a dungeon room. Within was a dry fountain, a couple of doors, and a slowly flowing stream of the same sort of ooze that flowed from the purple worms pustules. The stench was nearly overwhelming, but the company decided to look around. Through the eastern door, the party found a smaller room with some diseased rats and a chocolate brown demon baby.

The fight was brutal and blessedly short. Koltic was unable to turn the demon, but weapons were effective. Borumar severed a foul horn from the demons head and wrapped it in thick leather. The demon baby was guarding a fair haul of treasure, and after it was all scooped up (except for the copper) the party returned to the surface.

The druid Druzilla was unimpressed with the slaying of the demon and tasked the group to find the source of the ooze.

Gains: gold and silver, non-magical wand, 7 vials of anti-venom, 3 scrolls of cure disease.
Kills: giant rats, chocolate demon baby
Losses:

0comments Saturday, October 16, 2021 Off to a wedding!

It isn't every day that 2 of your players get married, but today happens to be one of those rare and lucky days. In fact, as this post goes live, the ceremony should be starting...


Congrats Kat and Julia!


I'm so lucky to have you two as both players and friends, and I'm so happy you two found each other.


Now, quick poll for those readers I have... should I give them an in game wedding present?

0comments Thursday, October 14, 2021 Space Gnolls

A while back, when Stargrave first came out, I decided to make some space gnolls. Nothing too crazy, just mercenary arms on gnoll bodies. And because I kinda hate the thin Frostgrave/Stargrave plastic bases, I put them on Reaper 1" bases. I then used the clipped off bits of integrated base to add some stone ruin bits onto the bases.
Then I glued on some gravel.And spray primed them black.

I wasn't really sure what to do with them next, so I started with the fur, figuring that was easy, and then onto the clothing.


It took a number of tries to get the colors I wanted. I also decided, well into painting in progress to add a greenstuff wire running from the pouch to the hood on the hooded gnoll, and then to bulk up the stump the gnoll on the far left of the pic below into a full stone block. The weapons were painted with a gunmetal color, and then highlighted with... maybe Blade Steel?


Sadly I don't remember, and didn't write down the exact colors I used, but any future gnolls will be painted in different colors anyway.

0comments Tuesday, October 12, 2021 Stonehell: Lost Level Hobgoblins and Ghost Girl

Session 179 was played on 8/31

Morgana, Mage 8 (Reggie)
Lada, Thief (Robby)
Borumar, Thief 9 (Josh)
Gimble, Mage 3(4) (Scott)
Darryl, Cleric (NPC)

Leaving Lady Eirics manor, the party heads directly to the main entrance of Stonehell, and to visit Rocky. After the usual pleasantries, they get to the questions!

Q: What do you know about the fog dragon?
A: More than you

Q: What properties does the cauldron on the hidden level have that makes the Sabrine want it?
A: (it isnt on the hidden level) The cauldron has seen much death and would make a good necromantic focus.

Q: Where is the cauldron?
A: Taken

From Rockys chamber they head down to the lost level. Poking around to fill in the map, they stumble on some hobgoblins, who are quickly cut down. Then more hobgoblins show up, and Gimble sleeps most of them, and the rest are killed. One is interrogated, and they learn that its another part of the Hobgoblin Occupational Army, a scouting division looking to find out what happened to the legion that was sent before. The still living hobgoblins were tossed in a closet, and locked in. Maybe theyll escape, maybe theyll die in there.

Using Invisibility 10, the party continues their exploration, hearing some awful singing. Gimble thinks the harpies are making the most beautiful music, but is dragged away.

Next they find a crying room. The spirit of a little girl, long trapped, was comforted and released from the curse holding her. In return, the girl shares the treasures shes collected, including her doll, but also some gold!

Doing a bit more exploring they lift up a stone slab, and find steps down down down to a cave with lots of giant locusts. Running away, as the bugs start to jump up at them, they lower the slab on the bugs. Deciding theyd had enough for one trip, they start to head out. As they reach the gargoyle room, a troop of shadow dwarves is entering the lost level. The groups keep a wary eye on each other, but allow each other to pass without conflict or even comment.

Gains: electrum from the hobgoblins, gold and a doll from the ghost
Kills: Hobgoblins
Losses:

0comments Thursday, October 7, 2021 Stonehell: The Lost Level: Unlucky NPCs

Session 178 was played on 8/22

Morgana, Mage 8 (Reggie)
Lada, Thief (Robby)
Borumar, Thief 9 (Josh)
Gimble, Mage 3(4) (Scott)
Biffin, Fighter 6 (NPC)

Borumar drops another 500gp at the spa to help them fund their operation. People are going to be coming from town to go to this spa Biffin hangs out at the bar, trying to look inconspicuous.

Meanwhile Morgana and Gimble visit the wizards school. Lady Sabine meets with them, they chat about the dungeon, see if theres anything they should know. She asks 2 favors of them. The first, to drop off a letter with the mages guild along with a renewal payment to reactivate her membership. The second, to bring her the ogres cast iron cookpot if they should happen upon it. She wants it as a potential focus for necromatic magics.

After collecting Borumar and Biffin, they head back to town, drop off the letter, check to see if there are any ranged magic weapons for sale (there arent). They then pack up and head to the Lost Level.

Passing through the Gargoyle Bubble room, they circle around to where the thieves had previously ambushed them. Hearing arguing voices from behind the door, Morgana prepared a sleep spell. Throwing open the door, the party was met with an arrow. Morgana let loose the spell, and they heard several bodies hit the floor. Moving in an angry dwarf tossed an ax at them, and then an invisible woman with a short sword stabbed Morgana. The dwarf and Biffin closed on each other, the dwarf seriously wounding Biffin. Morgana lashed out with her staff, and then her Cockatrice bit the unfortunate backstabber and turned her to stone. The dwarf was then knocked out, and he and the two sleeping humans were tied up.

After healing up a bit, they woke the youngest looking human. Another adventuring party, having bought a copy of their map, decided to see what was to be found, but they lost their copy when their wizard was killed by a fog dragon in the abandoned library. Feeling a little bad about having basically wiped their party, Morgana offers to help them get out of the dungeon, and he accepts. They leave Rada the stoned thief behind to hopefully return and return her to flesh.

Back in town, Morgana commissions Boris to make her healing potions. Building a new temple is expensive, and the income is welcome!

Gains: New friends?
Kills: Rada the thief
Losses:

0comments Monday, October 4, 2021 Stonehell: Interlude in the Korners

Session 178 was played on 8/15

Morgana, Mage 8 (Reggie)
Lada, Thief (Robby)
Borumar, Thief 9 (Josh)
Gimble, Mage 3(4) (Scott)
Biffin, Fighter 6 (NPC)

After returning from the Crypt of the Bloody Claw, Lady Morgana spends the next 2 months in recovery from the withering assault at the hands of the vampire, and working on some new scrolls to replace those that had been used up. Gimble spends the time learning new spells from Morganas spellbook. Borumar mostly goofs off but does hear that the returned scion didnt recover as well as the other captive brought home, and the family has mostly pulled out of public view while they try to find a solution.

Finally, they decide to head back to Stonehell itself! On the way, while crossing the causeway through the swamp, they spot nearly a dozen ghouls making their way toward the party. Morgana drops a fireball into the group, and they are no longer an issue.

Down through the main stairs, they make their way over to Kobold Korners, killing a giant ferret on the way. Keeper Nolti looks even worse than before, but is thrilled to see the party. Over drinks, they discuss some of the happenings in the dungeon. Lady Morgana asks about Scintillating Orbs and hidden levels, and Nolti tells her what little he knows.

Borumar hangs out at the spa. Morgana plans a visit to the mage school.

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