Web Name: RESET Blog






In Theory… Game Over

Posted bya_Oksaharju

Dear friends andfans. It is with the heaviest hearts we have to inform you that we’reofficially suspending the development of Reset indefinitely andclosing down shop. The tl;dr reason for this is simply that we areutterly and totally spent. Mentally, physically and financially.

For the past fewyears we have been doing outsourcing jobs to try to buy the time tofinish what we set out to do but this approach has been reallyexhausting and not really a viable development solution. Our goal forReset was to build something unique from our hearts and minds withoutbeing driven by some third party economic forces and to a point wewere well on our way, thanks to you backers. Even though we knew weset out on an enormously ambitious path we were confident we couldmake the journey.

“- But we need atleast a budget of a gazillion bucks and ten truckloads of devs topull this off, we don’t have that kind of money.

– Yeah true, that isa major drag. But hey, I know, I have a great idea. What if we justignore all that? – Hey that’s an excellent idea!”

This is a discussionquote between Mikko and me from one of our posts in the verybeginning, a flat decade ago.

From all this youmight guess that this decision does not come lightly. And you areright. The fact is that with the current velocity we would still needat least two years and with our depleted resources this just is notpossible. Our failure is to blame on our own short comings in projectmanagement combined with our ridiculously high goal but also on ourrefusal to play by the rules of greed. We have been shoe stringingthis whole time but at some point even the string runs out.Especially for me this project is a character defining dream projectand I refuse to say that we have given up.


We have to let itgo.

Almost ironicallythis is the main theme in the story of Reset. Or rather what mighthappen if one is incapable of letting go of a majorly important buttragically heavy thing. Often that person is slowly but surelyincapacitated and sucked dry of life under the weight or killed by ahuge white whale.

Despite the endlessstruggles, the past decade has been the most gratifying andfulfilling for us since we have been working to build for yousomething we feel meaningful and important. Creating a virtual worldin which to experience a story through game play and immersion. We’veall grown up amid different stories, fictional and real life whichhave shaped and expanded our world view. Our mission was tocontribute to this cycle to the best of our abilities.

Our own story turnedout to be different than we expected but that is exactly how lifeworks and where life emerges from. Even though we didn’t get tofinish our fictional story, we did produce a story. To some it mightbe a red flag to not try do anything because you will get burned andto some it might be just the opposite. And therein lies the beauty ofstories. Best stories make you think.

We wish that wecould refund all you backers but like said, we are spent. Therereally are no good words to describe the humble and enormousgratitude we feel towards you and at the same time we understand thatthose words are hollow and meaningless when there is no game and norefund. If we simply could transform into the game or the refundcash, we would.

One has to go to theedge of man, to know where the edge lies. We have no regrets but fromthe bottom of our hearts we are truly sorry for not being able todeliver what we promised.

We thank all ourfriends and colleagues at other companies and members of the pressfor contributing to our story and helping us along the way but mostlywe thank you our dear backers. The most painful splinter and eternalgratitude will stay in our hearts for the rest of our lives.

For inquires,business and venting, contact us at

This is Mikko andAlpo from Theory Interactive, signing off.

This is a letter wewrote some time ago. We we’re ready to call it. Through, done,kaput. Mentally we totally let go of the project. But something keptus from sending it the letter.

As the acute grip ofa slowly accumulated total burnout has let go we’ve had some timeto breathe. After the initial shock and depression, a calmness andclarity emerges.

The edge. You arenaked when the edge really comes. After a while different pathsbecome visible, some new some old. And there it was. Something veryimportant had gotten lost along the way. Our voice, our artform.Doing this project is and has been speaking our voice. Our language.Our way of communicating. Speaking our own voice has given usstrength to be us as individuals and as a group. It is and has beencharacter defining.

This edge hasrevealed the true options of action. Buckle under the expectations ofsociety regarding success and the “correct” way to do stuff andabandon something that manifests our values and interests, or havethe strength to stand for what we believe in. This company andproject stands for our believe that for a person to be the best theycan be is to have the freedom to learn, grow, explore and express ontheir own pace. A person who respects their own endeavors is ready torespect others.

So despite theraunchy post title and the original letter standing true, we’restill not done yet, but the future of the project is unclear.

Now having had sometime to shed some (a lot) unwanted and heavy excess mental baggage,it is time to regroup, put the kettle on, re-balance our jadedwork/life and see how the winds will turn.


Alpo & Mikko

2022 25/02 CATEGORY In Theory... 25 comments

In Theory… Alien Blackout

Posted bya_Oksaharju

Hey hey hey!

Ok so, some while back this funny thing happened. And by funny I mean a “CRAZY SUPER COOL LIFE LONG DREAM COME TRUE!” -type thing. We got the opportunity to contribute and take part in the. one. and. only. ALIEN universe!!! Huh, is this real, did I just write that, is the game about to be released?!?!

Huh, had to calm down there for a bit. Alien, H.R.Giger, Dan O’Bannon, Ridley Scott and James Cameron and their works have been the biggest inspirations throughout my creative life. When I was old enough, my first tattoo was the Alien on my left shoulder. To say I’m a fan is an under and overstatement. After being exposed to Alien (at too early an age) it was love and death from first sight. From the coldest nightmares to deep obsession, there was something that resonated to the core. Overstatement in the sense that the level of direction and appreciation and lessons learned through these pieces would be impossible if blinded by pure fandom. It takes healthy criticism to see all the different layers at which these stories work and why. In this creative mind Alien/s, Terminator, Abyss, Back to the Future, Blade Runner, Total Recall etc. from the late 70s to the 90s are a major input and Reset is the output (ok so some games might have affected as well).

When the opportunity to co-develop an actual Alien game with Rival Games was presented, there was no hesitation. As core PC/console developers we saw eye-to-eye from the get-go that we wanted to create a no BS Alien experience. Having played and deeply enjoyed (and a couple heart attacks suffered) Alien Isolation (played through with the Oculus Rift), our task wasn’t going to be easy, especially taking the mobile platform into account. If one word would be used to describe the whole that is the Alien, it would be ‘unknown’. Unknown what it is, where it is, what it does, where it came from. Its eyes concealed, our fate unknown. This is what all great Alien content, being it film, graphic novels, books, games understand and embrace and that was our starting point. From there onward we tackled the task of “how can we bring the fear of the unknown to the tiny screen”.

This was exactly what FoxNext and D3 Go! were looking for. They shared and displayed the same love for the franchise and in this case it meant a premium experience with no micro-transactions. This was to be the first true to its core Alien experience for the mobile audience. And after crunching things together with our combined tiny task force in a ridiculous time frame, that’s exactly what we accomplished.

So what about Reset? We started on this road to bring you that which burns in our hearts and minds and we’re using everything to make it happen the way we want, undiluted. Like we have stated before, when doing something you want, there is no reason to quit. It is projects like Alien Blackout that enable us to continue financially. And the funny thing is that (this actually is a bit funny) the entity which is the Alien, which has ultimately creatively fueled me to create Reset has now also fueled it financially and at the same time it has received a bit of our love and possibly goes on to inspire someone else.

All in all it has been one hell of a (express elevator) ride (to hell). Alien: Blackout ($4.99) is out today on iOS and Android.

See y’all in a bit
Love from Theory

2019 24/01 CATEGORY In Theory...
Screenshots 176 comments

In Theory… Still here

Posted bya_Oksaharju

For some reason people think we’ve come this far to quit. 


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