Exertion Games Lab

Web Name: Exertion Games Lab

WebSite: http://exertiongameslab.org

ID:29173

Keywords:

Exertion,Games,Lab,

Description:

HeatCraft is a new system using ingestible sensors for playful bodily experiences. Play Video Click To PlayBalance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. Play Video Click To PlayYou Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality GameMusical Embrace is a digital research game that shows how to use social awkwardness as successful play element. Players need to control a pillow that hangs from the ceiling with their torsos in order to navigate a virtual world filled with sound sources. By exploring uncomfortable interactions such as social awkwardness, we are enriching our understanding of what computer games can and should be in the future. Play Video Click To PlayOur DIS 2020 papers are now available on the DIS virtual conference website:La Delfa, J., Baytas, M., Luke, E., Koder, B., Mueller, F. Designing Drone Chi. Designing Interactive Systems Conference. DIS 2020. Pictorial. ACM. 1-12.Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13.BEST PAPER HONORABLE MENTION.Ena, our EEG-connected eBike was on national TV news today, on two different channels:and also:and also slightly longer versions on their Twitter:A new e-bike is using cyclist s brain power to help keep them out of danger, before they even realise it s there. The futuristic cycle uses a cap to warn the rider of any hazards ahead. @justinemack9 #9News pic.twitter.com/bL9RoDxcm4 Nine News Melbourne (@9NewsMelb) June 22, 2020 A new bike that reads the cyclists mind could mean a much safer journey. It scans the riders brain detecting danger signals and automatically slowing the bike down. https://t.co/5zYfOfohG3 @TomChadwick_7 #7NEWS pic.twitter.com/XoMQVLNCpr 7NEWS Melbourne (@7NewsMelbourne) June 22, 2020 We will be presenting the following papers at DIS 2020:La Delfa, J., Baytas, M., Luke, E., Koder, B., Mueller, F. Designing Drone Chi. Designing Interactive Systems Conference. DIS 2020. Pictorial. ACM. 1-12.Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.We have received 2 Best Paper Honorable Mentions from DIS 2020, these mark the top 5% of all papers:Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F.InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13.BEST PAPER HONORABLE MENTION.Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F.WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13.BEST PAPER HONORABLE MENTION.We will be presenting the following works at the CHI Down Under 2020 virtual event: Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F.Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM. Talk video.La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F.Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Talk video.Best Paper Honorable Mention.Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F.Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM.Video. Talk video.Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM. Talk video.Sargeant, B., Dwyer, J., Mueller, F.Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM.Video. Talk video.Li, Z., Wang, Y., Greuter, S., Mueller, F.Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F.Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F.Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.Here is a new documentary on Joe s drone project that ended up as a CHI Honorable Mention:La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Honorable Mention.Justin Dwyer from PluginHuman from the Exertion Games Lab in Melbourne, Australia, presents Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections , a case study published at CHI 2020 (The ACM SIGCHI Conference on Human Factors in Computing Systems).Sargeant, B., Dwyer, J., Mueller, F.Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM.Video. Talk video.We received an Honorable Mention at CHI 2020 for the work on Drone CHI, our interactive drone experience: This makes it into the top 5% of all full papers! Congratulations Joe et al.!The paper: La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Honorable MentionWe will present the following long (full) and short papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai i, USA:Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM. La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video.Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020. Case study. ACM. Video.Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.Baytas, M., Funk, M., Ljungblad, S., Garcia, J., La Delfa, J., Mueller, F. iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction. CHI 2020 Workshop. ACM.Patibanda, R., Semertzidis, N., Scary, M., La Delfa, J., Baytas, M., Martin-Niedecken, A.L., Strohmeier, P., Fruchard, B., Leigh, S., Mekler, E., Nanayakkara, S., Wiemeyer, J., Berthouze, N., Kunze, K., Rikakis, T., Andres, J., van den Hoven, E., Mueller, F., Kelliher, A., Warwick, K., Mann, S. Motor Memory in HCI. CHI 2020 Workshop. ACM.More and more openings: PhD, Post-Doc (Research Fellow) and Lecturer/Senior Lecturer (tenure, ongoing) openings (HCI, Interaction Design)in Melbourne, AustraliaTheExertionGamesLab(exertiongameslab.org) at Monash University in Melbourne, Australia, is seeking exceptional PhD, Post-Doc (Research Fellow, fixed-term, research-only) and Lecturer/Senior Lecturer (ongoing academic position, like tenured in other countries) candidates to research novel interfaces around digital play.The Exertion Games Lab, directed by Prof. Florian Floyd Mueller (general co-chair of CHI 2020), researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support PhD candidates. We are also offering a large studio space to research and design in an open plan lab environment. We are looking at potential for creativity, excellence and drive.The culture in theExertionGamesLabis one of interdisciplinarywork. At theExertionGamesLab, we do not just philosophize and writeabout the future, we actively invent it. We emphasize the developmentof working prototypes in order to fully understand what play is, whywe play, and how we will play in the future. We do this because webelieve playing is a fundamental part of what makes ushumans who we are, and an understanding of this brings us closer toour vision of a better world filled with interactive technologies thatsupport human values.You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R.Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM.Talk video.Best Paper Award (top 1%).The Exertion Games Lab is part of the Computer-Human Interaction and Creativity Group within the new Human-Centred Computing department at Monash, a G8 research-intensive university (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 accepted long papers): https://www.monash.edu/it/our-research/strengths/chicPhd scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Post-Docs (Research Fellows) positions and Lecturer openings are paid on Academic Level B ($AU 97,203 $115,429 pa, plus 17% employer superannuation), with the Senior Lecturer openings at Level C ($121,453 $140,044 pa, plus 17% employer superannuation).Please submit an expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.For the PhD positions, applicants will first email an expression of interest, then apply to the general university admissions office. This two-step process ensures that we are able to endorse your application. Please also see: https://exertiongameslab.org/even-more-openingsFor the Research Fellow position, please make contact through the above first if you have any questions, then apply here:http://careers.pageuppeople.com/513/cw/en/job/602686/research-fellow-exertion-gamesFor the Lecturer/Senior Lecturer positions, please make contact through the above first if you have any questions, then apply here: http://careers.pageuppeople.com/513/cw/en/job/602688/lecturer-senior-lecturer-exertion-gamesDeadline is 2nd March 2020 or until positions are filled.We are looking forward to reading your applications!Thanks,The Exertion Games Labhttp://exertiongameslab.orgOur work shows how an augmented reality game can reduce perceived waiting time in theme park queues by up to a factor of 5. Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. ACM.We will present the following long (full) papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai i, USA:Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM.La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM.Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.Our talks at TEI 2020 (The ACM SIGCHI conference on Tangible, Embedded and Embodied Interaction) in Sydney, Australia, are now online:Mueller, F., Wang, Y., Li, Z., Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. Long paper. ACM. Talk video.Mueller, F., Kari, T., Li, Z., Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. Long paper. ACM. Talk video.Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z., Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. Long paper. ACM. Talk video.Researching the future of gaming The Exertion Games Lab researches the future of play and games in order to understand how to design better interactive experiences, in particular we focus on games that put the human body in the centre of the experience. We draw from interaction design, sports, psychology, human-computer interaction (HCI) and embodiment thinking to contribute to human-player interaction.We are always looking for excellent PhD, Master and undergraduate students as well as interns, if interested please get in contact. Coming up DIS, 6-20 July 2020CHI PLAY, 1-4 Nov 2020 Subscribe Get updates via email:

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