writtenimages.net

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written images

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01

"Find some old-fashioned national art manifesto about how grand and noble some nation's national art is. Pass that text through a chain-letter of online translation devices, French, Korean, German, Chinese, Portuguese, Japanese, Hindi, Xhosa, what-have-you. The resulting manifesto will reflect the inherently globalized generative art scene."
Bruce Sterling
for Written Images

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watch on vimeo02 No Translation Given

The subconscious of the other. Organic or digital. The patterns in memory are inaccessible to the one who has no translation. One might interpret noise, while the other sees the emerging structure. In this case the chapter tells the story of its own creation.

openFrameworks, C++' src="preview_img/Carl-Johan_Rosen.png" /> Cindermedusae

Cindermedusae is a generative encyclopedia of imaginary sea creatures. I wanted to explore generating organic and believable forms so I have chosen to try with a jellyfish. The look was inspired by amazing works of Ernst Haeckel and his book "Kunstformen der Natur".

Cinder, C++' src="preview_img/Marcin_Ignac.png" /> Coronal Mass Ejection

The recent launch of the Solar Dynamics Observatory has give us never before seen images of the surface of the sun. Coronal Mass Ejection is an attempt to show the basic forces at work on the surface of the sun.

Cinder, C++' src="preview_img/Robert_Hodgin.png" /> traces

Processing, Java' src="preview_img/David_Bouchard.png" /> Linear Landscapes

This drawing robot is built on a simple idea: the translation between color and movement. It takes photos as input, and uses them as raw streams of data that will control the flow of a large swarm of autonomous agents. It is the accumulated trails of those particles that form the final image. The output is therefore the record of a population dynamic.

Processing, Java' src="preview_img/Leonardo_Solaas.png" /> RandomNoiseFlow

The program "RandomNoiseFlow" generates a 2-dimensional image that resembles natural structures like lava flow or rock strata. The only visual element is a tiny white rectangle with a black outline. Many copies of this rectangle are used to continuously draw itself into a framebuffer until the drawing process is terminated and the framebuffer is stored inside a computer readable image format.

Processing, Java' src="preview_img/Andreas_Schlegel.png" /> 10 PRINT CHR$[205.5+RND[1]]; : GOTO 10

This program is an iteration of the BASIC one-liner "10 PRINT CHR$[205.5+RND[1]]; : GOTO 10" which appears as a three-line program in the 1982 Commodore 64 [C64] Users Guide. This program is the subject of a work-in-progress co-authored academic book, initiated by Nick Montford. The images produced by this Processing port explore the core algorithm outside the low-resolution constraints of the C64. For a good time, get a C64 emulator and try it out.

Processing, Java, C64 BASIC' src="preview_img/Casey_Reas.png" /> asdf

Partitions filled with 1bit pattern.Spatial partition diagrams with modulo generated pattern fillings.

Processing, Java' src="preview_img/Kim_Asendorf.png" /> Be Where

Be Where is a visualization of the motion of several particles as they are subjected to different influences in a surreal physical simulation. Each particle creates a ribbon, representing its path over 1000 iterations of the simulation as different forces and behaviors are applied, including noise force fields, flocking simulation, hunter/ prey behaviors and attraction/ repulsion/ centrifugal forces. The width and color of each ribbon segment is determined by the magnitude of the forces being applied and the circular elements represent the velocity and direction of each particle at that specific time.

openFrameworks, C++' src="preview_img/Rui_Madeira.png" /> Untitled

The program generates textures based on random selection of predefined line types. The lines are arranged in grids and repeat following rules that vary how often a new line type appears. The aim was to generate a vast number of geometric textures that from afar look unregimented but uniform, and under closer inspection reveal a discoverable logic.

Processing, Java' src="preview_img/Roberto_Christen.png" /> Twitter Maze

A spiral shaped maze is generated using the top trending topics from Twitter during the last 24 hours. The whole maze is a suite of blocks [one for each topic, 20 topics for each hour], starting from the center [the most recent topics] and spiraling outwards. The height of each block is relative to the frequency of appearance [24 hours wise] of the topic it represents.

Java' src="preview_img/Ariel_Malka.png" /> _5imCity2000

A free interpretation of world cities representation. Data set is taken from "MaxMind World Cities with Population" http://www.maxmind.com/app/worldcities The program draws a map of a random city [out of ~2700] based on its lattitude, longitude and population [at the year 2000] using only two modular graphical elements representing roads and buildings. A "cartouche" is drawn over it displaying the citys name, country, population and geo coordinates using a "programmatically" designed font.

Processing, Java' src="preview_img/Julien_Deswaef.png" /> Origami Butterfly

Take a piece of paper, fold it a physically impossible 28 times, unfold it and colour each point according to its position after each fold, loosely based on how butterfly wings are coloured by distance from the veins. Add a touch of nonlinearity to make it not quite repetitive, and a height and shading model to give it texture.

pnggen, C' src="preview_img/Jonathan_McCabe.png" /> Grown Images

Murray Eden s model of bacterial growth is one of the earliest examples of computational biology. Since that time it has been used to model phenomena as diverse as cancerous tumors and urban sprawl. Here it is adapted to create elaborate, self-shaping drawings - essentially diagrams of the history of the system. Growth in this world is poised between endless expansion and emergent self-constraint.

Processing, Java' src="preview_img/Mitchell_Whitelaw.png" /> tangent

A circle and 2 tangent lines are drawn. When lines intersect, another circle and 2 tangent lines are drawn. Repeat.

Processing, Java' src="preview_img/Mary_Huang.png" /> Ink

Processing, Java' src="preview_img/Ricard_Marxer.png" /> Weatherverse

Weatherverse is a visual non-literal rapresentation of weather conditions. It processes weather data in real time, like pressure, humidity, temperature, wind, and generates a unique image. Weatherverse aims to transfer a mood more than inform: watching the generated image you should feel the weather that s in some place more than know the exact data. Weatherverse is not to know, is to feel.

Processing, Java' src="preview_img/Stefano_Maccarelli.png" /> Metope - Rebird

openFrameworks, C++' src="preview_img/Matthias_Dorfelt.png" /> Restructor

Restructor is the result of pure experimentation. By playing with code, I was trying to create new 3d shape where complexity meet aesthetics.

vvvv, structuresynth' src="preview_img/Irwin_Quemener.png" /> Rudolf Clausius vs. Jack Kirby [splash page]

Comic book artists developed a cosmic universe populated with creatures beyond imagination, colorful galaxies and explosions of unlimited energy, which sometimes filled a whole page [the splash page]. In this program, various graphical objects inspired by visual codes of comics are evolving against each other in a thermodynamics orgy!

Processing, Java' src="preview_img/Pierre_Commenge.png" /> Self-Adherence

The images produced by "Self-Adherence" are developed from a feedback process in which thousands of small elements are mutually attracted to their nearest neighbors. The elements are initially seeded onto the terrain of the canvas with non-uniform density, according to a smoothly varying noise field. After several hundred iterations, the elements resemble strands of an oily liquid in surface tension. Negative space cells enclosed between small groups of elements are colored according to their area.

openFrameworks, C++' src="preview_img/Golan_Levin.png" /> Untitled

Points based on a webcam picture

Processing, Java' src="preview_img/Szymon_Kaliski.png" /> Continental Drift

Continental Drift renders a cartographic artifact based on real-time media coverage of global events. The software draws upon up live news feeds to generate an image of the relative media presence any given nation at that moment. The resulting output is an abstract representation of an ever changing mythical world defined by our living media consciousness. Like Conways Game of Life, Continental Drift plays out a systematic, evolutionary game. But here, a continent s initial representation of the board depends on its media coverage.

Processing, Java' src="preview_img/Ryland_Wharton.png" /> Jacob s Cave

Jacob s Cave developed in response to seeing a range of helictite formations in a show cave in Missouri. Helictites grow downward, but also spiral up when the influence of forces like capillary action become stronger than gravity. I created a physics simulation which grows forms in a similar manner. The drawing is generally under the control of gravity, but other forces cause it to grow upward and into spiraling shapes.

Cinder, C++' src="preview_img/David_Wicks.png" /> gravity

gravity combines typography with a physics simulator to create complex textual compositions.

openFrameworks, C++' src="preview_img/Joerg_Piringer.png" /> Barnacle

This program grows a field of barnacle-like encrustations on a curved environment. Each execution grows a new set of barnacles in a new environment. The base of the program is a randomly perturbed nurbs surface covered in field of cellular extrusions governed by a simulation of a hexagonal spring mesh. Each cell can subdivide into three new cells creating three smaller barnacles. The size and coloration of the barnacles is dependent on their age.

Processing, Java' src="preview_img/Nervous_System.png" /> Density

"Density" is a textural geometric abstract, formed by the massive repetition of simple forms according to simple rules. It is an interpretation of the loosely defined process statement "There are many; separate, yet connected." It often pushes the limit of "how much is too much?" [at times even flagrantly ignoring any such limits] producing a sort of "maximal minimalism."

Processing, Java' src="preview_img/David_Bollinger.png" /> Conical

Conical is an investigation of a 3D form composed of lines that trace out segments of multiple cones. Seen at a distance, the form becomes a spatial volume. Zooming in, the sense of volume disappears and the form becomes a 2D surface. The image resolves into a complex pattern of optical interference, without any depth cues to indicate its 3D nature.

Processing, Java' src="preview_img/Marius_Watz.png" /> Tangled

Two seeds are created with branches growing outward. They grow together as they intersect forming a tangled network.

Cinder, C++' src="preview_img/Ryan_Alexander.png" /> Nulla dies sine linea

Graphical visualization of a spatial structure [a specific isosurface] in an infinite noise field as seen from an arbitrary chosen position. Driven solely by randomness an engagement between space filling regular structures and a dramatic, dynamic composition develops.

C++' src="preview_img/Max_Hermann.png" /> Untitled

Processing, Java' src="preview_img/Lia.png" /> Timestamper

Timestamper composes a photograph containing the timestamp of the moment the render was initiated. The timestamp is tirelessly constructed of Mike and Ike brand jelly beans.

Cocoa, Objective-C' src="preview_img/William_Lindmeier.png" /> Pure Coverage

Current international events are taken from rss feeds from a major broadcasting network and are reintepreted. The visuals attempt to juxtapose the unemotional message. By distracting the viewer from the plain message the visuals provoke to question the way we are used to apathetically perceive news reports.

Processing, Java' src="preview_img/Antoni_Kaniowski.png" /> Written Circles

my program generates random circles using the line primitives and positioning them around a center using trigonometric logarithm. Different colors and circle sizes generates always different compositions

Processing, Java' src="preview_img/Paolo_Tonon.png" /> Tri

This piece exlpores the relationship between form and fragment. Triangles are the invisible building blocks of computer graphics. They are everywhere, yet always subsumed into a larger entity.

openFrameworks, C++' src="preview_img/Bastiaan_Terhorst.png" /> cctv_nyc

Processing, Java' src="preview_img/Michael_Zick_Doherty.png" /> Anaglyph relationships

I created a simple flocking simulation and then tracked the relationship between each point in the flock and it s neighbouring points. As the simulation runs the points effect one another s position and direction, rather than tracking each point I track the relationship each point has on it s neighbours. The relationships between the points are then represented using an anaglyph image that creates a stereoscopic 3D effect. Each time a new image is generated from the simulation the two rules that influence the distance between points changes slightly to adjust the simulation.

openFrameworks, C++' src="preview_img/Luke_Sturgeon.png" /> division

division builds on a common theme in generative algorithms: recursive subdivision. The initial volume is split apart by iterative Voronoi subdivision and remains present as a clear minimal frame. In contrast, the remaining fragments are rendered sketchy, reversing the significance of what s present and what s absent.

Processing, Java' src="preview_img/Frederik_Vanhoutte.png" /> AQT_16

The Apollo Space Program produced the first and only human beings to walk on an extra terrestrial planetary surface, sparking dreams of moon bases and space civilisations. For better or worse, these plans never came to fruition. AQT_16 uses audio from the Apollo and other NASA missions [mixed with ambient music, streamed by SomaFM] to create a series of towers, a cityscape based on pitch and volume, giving form to the dreams of a life in outer space.

Processing, Java' src="preview_img/Oliver_Smith.png" /> Twill

Processing, Java' src="preview_img/Matt_Pearson.png" /> Black and White

Black and White is a energy field visualizer working on nullifying the energy into empty and "useful" space.

Processing, Java' src="preview_img/Victor_Martins.png" /> supernova

I like exploding stuff. Firecracker, supernovas and particle effects. And I like creating complex images vom simple elements. So here we are. Just lines and circles. This is what you end up with.

Processing, Java' src="preview_img/Thomas_Kraftner.png" />

abstract

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03

Digital technologies are successful tools in contemporary design. Their ascent, however, is a continuation of well-tried and reliable analog processes. No matter whether paper or digital approach — the designer organizes elements by hand. She devises aesthetic rules for her work and plays around with them until she achieves a final product.
At this point, generative design comes in and sets out to generate products through digital tools programmed by the designer. The individual impulse triggers a chain reaction of processes depending on a set of mathematical rules. This is a useful feature for designers since it serves as a conceptional pathfinder towards the final product.

Code is the computer-internal binary system brought into a form humans are capable of understanding. Code becomes more and more accessible and can be used without specialist training. Ever-faster processors facilitate sets of rules that could not be rendered in any analog way. These rules establish the visual and conceptual independence of the medium.

description

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04

A generative book that presents programmed images by various artists. Each print in process will be calculated individually – which makes every single book unique.

Artists, designers and developers are encouraged to program image creating applications, which will be published as four-page spreads in the book.

These programs visualize internet data-streams or display self-generated content. They are able to save continuously changing images on demand.

Every application will run through an auto-generative printing program which generates and compiles all images and metatexts into a printable book.

The printing will be done digitally due to continuously changing data.

The final result will be an unique art book; a fusion of various digital artworks in printed form.

pattern

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05

input

external input e.g., rss feed, stock exchange quotations, webcam, ...

input

internet data / self-generated data, non-periodic algorithms

ALGORITHM

programs of various authors being interpreted and displayed in resulting imagery

PROGRAM

integrating all generated content together

DIGITAL PRINT

(print on demand) data used for letterpress printing

ONE OF A KIND

individual generative process for each copy


call for artwork

15 July 2010

06

A jury has selected 42 artworks out of 70 submitted applications:

Artists:
386dx25, Antoni Kaniowski, Ariel Malka, Carl-Johan Rosén, Casey Reas, clone, David Bollinger, David Bouchard, e m o c, flight404, Golan Levin, Jonathan McCabe, Jörg Piringer, Julien Deswaef, Kim Asendorf, kraftner, Leonardo Solaas, Lia, Luke Sturgeon, Marcin Ignac, Marius Watz, Michael Zick Doherty, Mitchell Whitelaw, Moka, Nervous System, Oliver Smith, paolon, Perceptor, rhymeandreason, Ricard Marxer, Roberto Christen, Rui Madeira, Ryan Alexander, Ryland Wharton, Sansumbrella, sojamo, Stefano Maccarelli, Szymon Kaliski, Victor Martins, W:Blut, William Lindmeier, zenbullets

Jury:
Annette Schindler [PlugIn, Basel]
Christiane Paul [Whitney Museum, New York]
Filip Visnjic [CAN, London]
Gill and Diego Stampa [Stampa, Basel]
Heinz Widmer [BuroDestruct, Bern]
Ludovic Balland [Graphic Designer, Basel]
Stefan Gandl [Neubau, Berlin]
T.Tissot and N.Bourquin [Onlab, Berlin]
Wolf Lieser [DAM, Berlin/Cologne]

news

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06

about

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07

Contact:
mail@writtenimages.netSupported:
Gray Area Foundation for the Arts
Druckerei Dietrich
Thanks To:
Processing, openFrameworks, Cinder, vvvv,Golan Levin, Bruce Sterling, HyperWerk01010101, André Sier, Andy, Andy Clymer, Andy Doro, Brad Borevitz, Brendan Oliver, Dean McNamee, Dylan Collins, ellala, Ethan Miller, Evsc, Generative Gestaltung, Guido Corallo, Jan Vantomme, Ken Huxley, Luke Noonan, Maff, makc, Matthias Zauner, mb09, mentalX, Monokai, Neil Banas, Paul Prudence, Pierre Proske, Rui P.G. Pereira, Sergio Albiac, Philip Whitfield, Catherine Walthard, Frank Fietzek, Ralf Neubauer, Luca Vicente, Leander Herzog, David Bollinger, Lukas Gross, Konrad Sigl, Christine Gmür, Marina Siedl, Fabian Frei, Marion Zoë Ramirez, Sairah Rizvi, Amit Bapat, Leslie Marticke, Josette Melchor, Timon Christen
Project by Martin Fuchs and Peter Bichsel
This website and contents are licensed underCreative Commons [Attribution-Noncommercial-No Derivative Works 2.5]
Basel, 23.05.2011

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