2022 GEE! Learning Game Awards

The GEE! award recognizes excellence in educational game design. The award is judged by international leaders in the field and winners are recognized at the 2022 PLAY MAKE LEARN conference.

People’s Choice Voting is open until August 7th!

Award Categories:

Formal Learning

Learning Games for use in School Contexts


Leads

Erik Harpstead (Carnegie Mellon University)
Jenn Scianna (Field Day @ University of Wisconsin - Madison)

Judges

Matheus Cezarotto (New Mexico State University)

Monica Fan (Schell Games)

Matt Harrison (University of Melbourne)

Tammie Schrader (Whitworth University)


Finalists

Convene the Council (iCivics, Inc.)

Math Makers (Ululab)

Museum of the Lost VR (Ben Fulcher)

Finding Your Path (Acme Nerd Games)

Informal Youth

Age 0-12 for Home, Family, Museums, Libraries, Etc.


Judges

Julia Moreira (Competition Lead; University of Wisconsin - Madison)

Kellian Adams Pletcher (FableVision Studios)

Spencer Striker (Northwestern University in Qatar)


Finalists

LogicLike: Educational Games Early Learning Web+App for Kids (logiclike.com)

Bop or Pop! / ¡Bop, no pop! (Fred Rogers Productions)

Donkey's Froyo Stand (Fred Rogers Productions)

Hero Elementary Games App (Twin Cities Public Television)

Analog Games

Board games, Card games,
or other non-digital games


Judges

Peter McDonald (Competition Lead; University of Wisconsin - Madison)

Sarah Larson (University of Wisconsin - Madison)

Max Shafer-Landau (University of Wisconsin - Madison)


Forwarded for Full Review

Gamestormers (GamestormEDU)

The Hook-Up Game: Consent is complicated but never blurry (Caleb Probst)

Save Yourself (Yang Bai)

Décorum (Charlie Mackin)

Youngwork Quest (Failed Icebreakers)

Foragers by Daylight (Sofia Kirkman)

Fractious (Leah Rosenbaum)

+PlusOut!! Battle Points (Brandon Bell)

Informal

Age 12+ for Home, Family, Museums, Libraries, Etc.


Judges

Amy Patterson (Competition Lead; Urban Arts)

Jane Lee (iThrive Games)

Valentin Briukhanov (CodeCombat)


Finalists

OtherWordly (Michael Douma)

RoboCo (Filament Games)

Secrets of Soil (Henry Driver)

Lost Recipes (Schell Games)

Amateur Created

Games created by students, educators, or hobbyists
without a studio or significant funding


Judges

Yuchan Gao (Competition Lead; Arizona State University)

Mark Chen (University of Washington Bothell)

Adeeb Syed (Springboard)


Finalists

Persephone (Ailea Merriam-Pigg)

Zellige: The Tilemaker of Granada (Hoopoe Games)

Before Lost (Ruonan Liu)

Microscopya (Beata Mierzwa)

Music Box Plus (WebmasterGM)

Mathic Number: The Card Game of Arithmetic (Clemons Education Inc.)

The Shape of Us (Sam Schneider)

The long and short of it


In the spirit of James Paul Gee, we’re looking for the best educational video games in the world. Finalists will showcase their games during the Play Make Learn conference. Send us your best!


Submissions Closed

Game Application Deadline:
June 1, 2022 at Midnight Latest Time Zone (UTC+14)

Judging Criteria






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13 principles of Good game design Playlist

Does it Empower Learners?

Does it create Problems Worth Solving?

Does it create Deep Understanding?

Does it work smoothly?

Is it visually interesting?

Is it original?

What Do We Get?

For the Winners:


A GEE! Award Winner badge to use on your website and promotional materials

Your game featured on the GEE! Award website

The opportunity to talk about your game during a dedicated hybrid session at PLAY MAKE LEARN 2022

For the Finalists:


A GEE! Award Finalist badge to use on your website and promotional materials.

Your game featured on the GEE! Award website

Free registration to PLAY MAKE LEARN 2022 for 2 members of your team to demo your game in the Arcade (not required)

People’s Choice Award