Media Arts and Technology, UC Santa Barbara

Web Name: Media Arts and Technology, UC Santa Barbara

WebSite: http://www.mat.ucsb.edu

ID:83641

Keywords:

and,Arts,Media,

Description:

In accordance with UC Santa Barbara's COVID-19 response, Media Arts and Technology is closed to walk in traffic. We are conducting business remotely and can be reached via email. For a list of faculty and staff, please go to our Media Arts and Technology Directory. The Center for Research in Electronic Art Technology (CREATE) has released a new software app for sound granulation: EmissionControl2 for MacOSX, Linux, and Windows. EmissionControl2 is a granular sound synthesizer. The theory of granular synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press). The new app was developed by a team consisting of Prof. Curtis Roads acting as project manager, with software developers Jack Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB. Duplessis is a PhD student in music composition at UCSB and is also pursuing an MS degree in Media Arts and Technology. EmissionControl2 is free and open-source software available at: github.com/jackkilgore/EmissionControl2/releases/latest The project was supported by a Faculty Research Grant from the UCSB Academic Senate. The William and Meredith Saunderson Prizes for Emerging Artists consist of three awards of five thousand dollars each to support young emerging visual artists whose practice shows potential and is deemed to have the determination and talent to contribute to the legacy of art in Canada. www.rjhf.com/programs/emerging-artists The lab also received honorable mentions for two papers on interpersonal touch by authors Hachisu, Reardon, Shao, and Suzuki and Dinulescu, Reardon, and Topp. The AlloSphere Research Groups' newest collaborative immersive media composition MYRIOI was premiered at SIGGRAPH 2020 in Washington DC in July 2020. MYRIOI ( myriad particles ) is the third immersive media work in a series of quantum media compositions under the direction of Dr. JoAnn Kuchera-Morin, the Director of the AlloSphere Research Group. It offers a shared experience that allows interaction with the world of the quantum: waveforms, light - the pure essence of form and shape. MYRIOI will share the experience of being immersed and interacting with myriads of particles that create currents becoming waveforms to understand and to experience viscerally the quantum, while sharing and interacting with the narrative. MYRIOI will also be featured in Leonardo, the leading international journal, published by the MIT Press, covering the application of contemporary science and technology to the arts. The SIGGRAPH Conference is the world’s largest and most influential conference on the theory and practice of computer graphics and interactive techniques, inspiring progress through education, excellence, and interaction. For more information about the AlloSphere, visit www.allosphere.ucsb.edu MAT PhD candidate len Kiratli and MAT alumna Hannah Wolfe along with collaborator Alex John Bundy received the Best in Show Award for their collaborative work Cacophonic Choir at this year's SIGGRAPH 2020 Art Gallery program in Washington DC, July 2020. Cacophonic Choir , an Art Papers and Art Gallery selection, is an interactive sound installation aimed at bringing attention to the first-hand stories of sexual assault survivors. This is achieved through rethinking the relationship between the narrator and the listener; in this case, the survivor and the public, as well as the survivor’s own account of their experience and its public reflection and distortion. In realizing this work, we employed several digital media techniques, including machine learning, physical computing, digital audio signal processing, and digital design and fabrication. The first project, Volume of Voids , is inspired by the current Covid-19 pandemic, and is a set of 3D printed artifacts that explore the question When people maintain a distance from objects and other people, what is the volume of voids between them? www.zhangweidi.com/vov The second project, Cangjie , is an immersive exploration in semantic human-machine reality generated by an intelligent system in real-time through perceiving the real-world via a camera [located in the exhibition space] . www.zhangweidi.com/cangjie For more information about the IEEE VIS Arts Program 2020, visit visap.net. MAT professor George Legrady is a recipient of a prestigious Graham Foundation Advanced Studies in the Fine Arts grant. Photos: George Legrady. James Bay Cree, Fort George, James Bay, 1973, Quebec, Canada. The award is for an upcoming publication titled James Bay Cree Culture Architecture , a monograph of documentary photographs created in four coastal Cree First Nation villages in sub-arctic James Bay in 1973. The publication is to consist of introductory texts, approximately 180 black and white photographs of everyday scenes in the Cree communities just prior to their legal negotiations over infrastructure autonomy and land rights in response to the construction of the James Bay Hydro-electric project on traditional hunting lands. grahamfoundation.org/grantees/5959-james-bay-cree-culture-architecture About MAT Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented. In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts. The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses. With a deep interest in exploring sound, not only creatively, but technically and scientifically, I began my studies at MAT at UCSB. It was here, through academic discipline and perseverance, alongside professors and colleagues, that I was able to hone my skills and begin my successful career. Years later, I am leading development of game audio and augmented reality technology at Apple. The strong academic foundations that I gained in spatial audio, sound synthesis, and audio engine architecture have allowed me to achieve even greater success in my career. I will always be grateful to those who helped me take those first steps to success! David Thall Lead Audio Programmer Game and Augmented Reality Technology Apple As a UCSB MAT Master s student (2002-2004), I benefited greatly from the required and elective courses taught by professional leaders with broad perspectives, both technical and humanistic. This helped me to improve my research skills, and to refine my academic vision, which culminated in a PhD (2009) from UCSB Electrical and Computer Engineering specializing in Digital Signal Processing. Since that time I have been employed at several academic institutions around Europe, where my broad technical and humanistic perspective has been unique and advantageous. Bob L. Sturm, Associate Professor School of Electronic Engineering and Computer Science Royal Institute of Technology KTH Stockholm, Sweden As one of the first graduates of the Media Arts and Technology PhD program, I have found the experiences provided by the MAT community invaluable to both my professional development and personal enjoyment of creating technology-based experiences, throughout life. I have been employed for more than 10 years now in the department of Architecture, Design and Media Technology at Aalborg University Copenhagen, where I teach both interaction design and real-time signal processing for audio and music performance. As Associate Professor, I guide students to create their own software and hardware tools, concepts, and practices for creating new sonic and embodied interactions, as well as running the Augmented Performance Lab. Together with my colleagues, I helped start the Sound and Music Computing masters program in 2014, and co-chaired the international New Interfaces for Musical Expression (NIME) conference in 2017. Dan Overholt Associate Professor Aalborg Univeristy, Copenhagen Denmark MAT is a rare graduate program in that it operates more like an creative ecosystem -- your work as a researcher is significant and connects to others.  People care a lot about what you are doing, and invest thought into your own thinking.  Throughout my eight years of study, from 2007 to 2015, and as a postdoctoral student afterwards, this supportive environment provided the technological, financial, and intellectual resources necessary for me to take risks in my work.  As a result, I was able to dive deep into subjects I thought were off limits to my cognitive function, and achieve the great satisfaction of learning how to learn better.  It is a testament to the culture fostered there that an experimental filmmaker such as myself entering the program with very basic programming skills can now make regular contributions to mathematics journals, work as a real-time computer graphics programmer in the DTLA arts district, be asked to consult on science fiction television dramas, and innovate novel geometrical algorithms of use in architecture.  I think the MAT program at UCSB is a hidden gem -- you enter it with one direction in mind, and come out brilliantly refracted into a spectrum of possibilities. Pablo Colapinto Oblong Industries Inc Independent Artist Los Angeles The education and mentorship I received as an MAT student gave me the skills to discuss my work critically and in the context of the rich history of media arts; and has been pivotal in having my work accepted in exhibitions around the world, including Dubai, Montreal, Tehran, Hong Kong, New York and cities throughout the US. Further, my PhD in MAT was instrumental in securing my position as Curator of Interactive Media for MOXI, the Wolf Museum of Exploration and Innovation. In that capacity, almost half of the artists I have curated into MOXI have been MAT alumni, MAT faculty, MAT students, and distinguished media artists who I met as part of my work in the MAT program. My collaborations with MAT students and alumni are ongoing, and I continue to be grateful for the education, mentorship and community of the UCSB MAT program. Marco Pinter Computational Artist Curator of Interactive Media, MOXI (The Wolf Museum of Exploration + Innovation) Director of Software Innovation, InTouch Health

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