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Sign in Visit Waskul.TVVISIT BUILDINGXPERIENCE Sign in Welcome!Log into your account Forgot your password? Password recoveryRecover your password Sunday, November 21, 2021Sign in / Join Sign inWelcome! Log into your account Forgot your password? Get helpPassword recoveryRecover your password A password will be e-mailed to you. StudioXperience Visit Waskul.TVVISIT BUILDINGXPERIENCE 2021 NAB ShowNAB Show October 9-13, 2021
NAB Show has been rescheduled due to the significant threat represented by the pandemic. StudioXperience is currently looking at how we can best work with our partners to bring an impactful showcase to NAB Show for those who decide to come to the show and for the live audience who would watch our broadcasts from the 2021 NAB Show floor.
We will know a lot more by June of this year as the industry works together to reengage. Please reach out to us with questions or to check back here where we will post the latest information about our plans for bringing StudioXperience to the 2021 NAB Show.
Waskul Entertainment turns 25
As we mark our 25th year, we send our heartfelt appreciation to the friends and organizations that have joined us on this incredible journey. Thank you all for your help, support, insights and your partnership through the years.
Today we focus on the future as we move forward with exciting projects including the new StudioXperience Broadcast, Innovation and Training Center where our friends, partners, sponsors and guests will explore the workflows we develop and showcase throughout the year.
The future certainly looks bright and well be glad to see you there!
Warmest wishes,
Stephen Waskul CEO Waskul Entertainment
New to StudioXperience?StudioXperience is Waskul Entertainments state-of-the-art broadcast studio and technology showcase.StudioXperience has appeared as a featured venue at events in North America, Europe and Asia.StudioXperience leverages Waskul Entertainments significant relationships with a wide range of companies from industry titans to small software developers across the globe.Many consider StudioXperience to be one of the finest real-world content production test laboratories.New technologies are constantly integrated into and showcased in the StudioXperience live, mission-critical environment.StudioXperience has served as the home for major product launches from some of the worlds best known technology brands.StudioXperience workflows are powered by Z by HP Workstations with Intel® Xeon® processors and NVIDIA GPUs.StudioXperience features a range of production pipelines giving our team interconnected IP, SDI and 4K UHD live production capabilities.
One of the primary goals of StudioXperience is to help organizations unleash their creative potential by transferring the knowledge and experience weve gained working for more than two decades with some of the finest hardware and software tools available. To that end, visitors to StudioXperience during a live appearance will find innovative technology demonstrations staffed by industry experts who will engage with them and discuss solutions that can improve their workflows and provide new capabilities.
During live appearances StudioXperience also plays host to visionaries, industry leaders, creative professionals, scientists, and a wide range of interesting and talented people who join Waskul Entertainments CEO, Steve Waskul, for long-format, wide-ranging, unscripted conversations that are streamed live on Waskul.TV.
StudioXperience at the 2019 NAB Show Epic Games, Myreze and Pixotope join StudioXperience to produce the Worlds first music video broadcast live using virtual sets powered by Unreal Engine
This year StudioXperience teamed up with Epic Games, Myreze,and the Norwegian performance artist ANEEA to showcase a revolutionary workflow for making music videos in a live broadcast environment. During the show ANEEA performed the world’s first virtual concert live from the StudioXperience stage.
In the images you can see the amazing virtual set created by Myreze for this project. The Myreze set was driven by Pixotope software which is an all-in-one, real-time virtual production system that uses Epic Games’ Unreal Engine to produce photo-realistic rendering in real-time. The Myreze virtual set took great advantage of Unreal Engines ability to handle terrain, foliage and particle systems (rain, fire smoke etc.)
Myreze is an international design, animation and virtual production studio specializing in real-time cross reality (XR) solutions with headquarters in Norway.
StudioXperience Powered by Zero Density showcases real-time ray-tracing workflows at the 2019 NAB Show
Visitors who joined us in StudioXperience at the 2019 NAB Show saw our live broadcast once again push the envelope by featuring real-time ray-tracing in our virtual studio powered by Zero Densitys Reality software and Unreal Engine running on Z by HP Workstations with NVIDIA Quadro RTX6000 GPUs.
Some of the highlights of StudioXperience at the show included:
How Reality from Zero Density is shaping the future of real-time virtual studio productionKey Zero Density partners and customers presenting their thoughts on Reality, the technologies behind it and where we are headed with real-time graphicsLive demonstrations of Reality in the StudioXperience Zero Density presentation theaterHow real-time graphics powered by Unreal Engine are changing the broadcast industryMaster classes presented by Epic Games, HP, NVIDIA and other StudioXperience partners each morning on the StudioXperience Broadcast StageOur 4k 60p live broadcast workflow powered by Z by HP workstations, NVIDIA Quadro RTX 6000 GPUs and NewTek NDILive interviews each afternoon with industry leaders, artists and visionariesStorage solutions from Open Drives, the leader in Network Attached Storage, enabling high-resolution media content creation and multi-stream real-time broadcast productionsCamera tracking and advanced camera robotics from Mo-Sys including the Mo-Sys StarTracker system that was featured in the StudioXperience broadcast stageReal-time graphics powered by Ventuz running on Z by HP workstations and NVIDIA GPUs.
Attendees were able to see how they could unleash their creative potential with the innovative solutions showcased in our live production environment. Additionally there were many technology demonstrations staffed by industry experts from companies like Epic Games, Zero Density, Mo-Sys, Open Drives and Ventuz.
During NAB Show, StudioXperience also played host to visionaries, industry leaders, creative professionals, and a wide range of interesting and talented people who joined Waskul Entertainments CEO, Steve Waskul, for long-format, wide-ranging, unscripted conversations that were streamed live on Waskul.TV.
StudioXperience powered by HP and NVIDIA at SIGGRAPH 2018StudioXperience makes history at SIGGRAPH 2018 with 4K 60p Unreal Engine powered virtual sets!
Waskul.TV and our partners made history in the SIGGRAPH 2018 StudioXperience powered by HP and NVIDIA with the worlds first 4K 60p virtual sets powered by Epics Unreal Engine and Zero Densitys Reality software. Take a POV video tour of the HP Mars Home Planet inspired virtual set in the video below and let us know what you think!
VR workflows and experiences take center stage in SIGGRAPH 2018 StudioXperience powered by HP | NVIDIA Virtual sets at 4K 60p!
At the 2018 NAB Show, StudioXperience showcased a new virtual production workflow based on Unreal Engine and Zero Densitys Reality Engine software that powered the live Waskul.TV broadcasts. Moving from standard sets to virtual sets represented a big step forward for StudioXperience and attendees at NAB Show were amazingly enthusiastic about the change.
Now, after just four short months of working with our partners to push the limits of the technologies we had embraced as we moved to virtual sets, at SIGGRAPH 2018 we premiered the worlds first live broadcast with a virtual set powered by Unreal Engine at 4K resolution and 60 frames per second.
The change to 4K 60p represents a major step forward. It provides smoother motion, greater detail and more realistic composites. While we see it as a stepping stone well briefly touch on our journey to create more visually compelling content with higher dynamic range, real-time ray tracing, higher resolutions, higher frame rates, new forms of interactivity and new ways to experience live content, it is significant.
In the discussion below well share our thoughts on some of the key technologies StudioXperience relies on.
HP Z8 Workstations
StudioXperience constantly pushes the boundaries of what is possible. In our world, top-of-the-line power is an absolute necessity. We need the worlds most powerful workstations. But, because StudioXperience is a traveling technology showcase and live broadcast studio that is both highly visible to live audiences at the events it attends as well as to viewers watching our live broadcasts on Waskul.TV world wide, the workstations we rely on for high-performance computing must also be incredibly reliable.
For many years now Waskul.TVs production workflows have been powered by HP Z Workstations. Weve found them to always deliver amazing performance while being rock-solid and dependable. We started with the HP Z800 Workstations and then moved on to the Z820 Workstations and then the Z840 Workstations. We are still using the Z840 Workstations for some production tasks as you can see in the right rack powering our SIGGRAPH 2018 workflow.
This year weve moved all of our high-performance applications to HP Z8 Workstations. We are big fans of the Z8 and the HP teams responsible for this robust design. For our 4K 60p virtual set live production we used 4 Z8 Workstations. Each Z8 ran an instance of Zero Densitys Reality software which we have more information on below.
The HP Z8 Workstations were also used for content creation in our production workflow powering a range of 2D and 3D applications. Well be talking more about two of these applications, Ventuz Designer and Ventuz Director software below.
NVIDIA Quadro GPUs
NVIDIA GPUs played a vital role in the SIGGRAPH 2018 StudioXpereince. In fact, it would not have been possible for us to make the move to 4K 60p virtual sets without the new NVIDIA Quadro GV100 GPUs powered by NVIDIA Volta.
The Quadro GV100s provide 5120 CUDA Parallel-Processing Cores along with 640 Tensor Cores and 32GB of GPU Memory. ZeroDensity was able to leverage this power by directly addressing the cores with modified code in their Reality Engine software solution. This modification along with the incredible processing capabilities of the Quadro GV100s enabled the solution to achieve this breakthrough real-time 4K 60p performance.
NVIDIA Quadro P6000 GPUs were used in HP Z8 Workstations for other production applications and also in 5 HP Z4 Workstations used for the HDR 12K video wall featured in StudioXperience.
To power the video wall, the five HP Z 4 Workstations were utilized in a cluster configuration enabled with Ventuz software solutions. One NVIDIA Quadro P6000 GPU was installed in each of the Z4s in the cluster. In total nine 85 4K HDR displays were used for the video wall. Two displays were connected to each of four workstations with the ninth display being connected to the fifth HP Z4 Workstation. More details about the Ventuz side of the solution are provided below but this solution yielded amazing real-time results!
ZeroDensity Reality Engine Software
When Waskul.TV decided to make the move to virtual sets and to showcase them at the 2018 NAB Show, we turned to the team at ZeroDensity. We had seen their virtual set solution at IBC previously and were impressed with among other things their ability to create clean composites and their real-time photo-realistic rendering which is based on Epics Unreal Engine software.
The team at ZeroDensity has been great to work with and our first venture into virtual sets at the 2018 NAB Show was a big success. So, the natural question post-NAB Show was whether it would be possible to move the game ahead and show 4K 60p real-time virtual sets by the time StudioXperience made its appearance at SIGGRAPH 2018. Thanks to a lot of work on the optimization side by the Zero Density team, the power of the new NVIDIA GV100 GPUs and a significant amount of help from our friends at Epic with our Mars-based virtual set, our joint goal was achieved.
So, was the effort worth it? Absolutely! Are we looking forward to real-time ray tracing within our virtual sets along with HDR and the realism that will add? You bet. Stay tuned folks. Professional visualization, VR, gaming and broadcast are all coming together in ways that will bring you new and exciting experiences whether it be VR based training, interactive media experiences or events coming to you live.
Camera tracking with Mo-Sys StarTracker VFX
With world-class workstations like the HP Z8 Workstation, incredible GPUs like the NVIDIA Quadro GV100 and amazing software solutions like ZeroDensitys Reality software and a great virtual set built in and optimized for Unreal Engine, one might think that youd be good to go for virtual set production. One key element is missing though. How you tell where the cameras are pointed and focused in 3D space and how you alter that information as the camera moves or a lens zooms etc?
Thankfully, thats where Mo-Sys comes in with their StarTracker VFX solution. StarTracker VFX provides high quality camera tracking and it comes with a plugin for Unreal Engine giving you amazing flexibility and creative freedom. In our set up it is being used to track the discs weve added on the ceiling. The solution then calculates the position of our cameras and it sends that information to the ZeroDensity Reality Engine software so Reality can create the camera view in real time based on the exact location of each camera tracked.
You can see the small image sensor on top of two of the cameras we used at SIGGRAPH 2018 and if you look closely at the images youll notice the small reflective dots on the ceiling that are being used by the system to calculate camera position.
Bringing content to life with a 12K video wall powered by Ventuz software, HP Z4 Workstations and NVIDIA Quadro P6000 GPUs
As StudioXperience was hosting the conclusion of the Mars Home Planet project at SIGGRAPH 2018, the team felt it would be appropriate to provide the winners of the rendering part of the competition with a proper display of their work. So, we settled on a video wall and allocated a space of just over 18 feet wide x 11 tall for it and began looking at many of the solutions available. Our two main concerns were color fidelity and the resolution of the video wall since StudioXperience guests would be able to walk up to it and stand as close as they liked.
After careful consideration we decided not to go with a typical LED based video wall system and opted instead for a solution that would allow us to use the latest 85 UHD HDR displays to create a video wall that could power each display at its native 4K resolution. With our 3 x 3 setup this gave us a HDR 12K canvas to work with.
To power the video wall we reached out to Ventuz. They are an amazing company and their software is very powerful and flexible. In fact, our 12K video wall only scratched the surface of what is possible with their software. What is truly amazing though, is that with Ventuz you can render everything in real-time and that by clustering workstations together you can easily scale the systems to achieve any resolution or number of displays. Also, once youve come to terms with the tools available, you begin to see just how much sense it makes to have the ability to change elements on the fly vs. having a solution that uses pre-rendered content.
On the hardware side our setup included five HP Z4 Workstations with one NVIDIA Quadro P6000 GPU in each workstation. Ventuz Runtime software was installed on each machine
Our team feels this is amazingly compelling software and were looking forward to taking the next step with it at as we plan for future StudioXperience appearances.