Quantum Theory - Art for Unity Asset Store and the Epic Marketplace Unreal Engine
Time 2021-11-22 09:05:42Web Name: Quantum Theory - Art for Unity Asset Store and the Epic Marketplace Unreal Engine
WebSite: http://www.qt-ent.com
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keywords: description:Art for Unity Asset Store and the Epic Marketplace Unreal Engine Photogrammetry- Creating Beautiful Scans2019 will be the year of Photogrammetry.
Read More Rome: Fantasy Pack IIContinuing the Rome Fantasy Pack series, Rome: Fantasy Pack II brings classical Roman exteriors and interiors to your Triple-A projects.
Read More Tutorial Roman Statue TexturesGo from dull to Triple A with this tutorial on creating high resolution carved Roman-inspired statue materials! Youll be amazed how easy it is! No modeling or sculpting required.
Read More 3D Art Sketches 1Sometimes I get inspired to try to create different sorts of effects and artwork. Heres a dump of my 3d art sketches that you may find interesting!
Read More Breakdown Cypress Wood Substance MaterialTime for a complex one. Every environment artist needs a tree bark at some point. Cypress trees are iconic of Italian landscape, so it was fitting to construct a Cypress Wood Substance Material for my Rome: Fantasy Pack I project in Unity and Unreal. It turned out the heightmap came together pretty fast. Getting the albedo to look the way I wanted was the real challenge. Making sure the grey-to-reddish-to-tan transitioning felt right took some time. My custom nodes, Get Slope and Height Selector, are required for this exercise. Get them here: https://share.allegorithmic.com/libraries/1172 The Height Selector isolates pixels in a greyscale heightmap based on []
Read More Breakdown Wicker Substance MaterialI needed a wicker substance material for all the baskets I was making for Rome: Fantasy Packs I and II. Substance Designer to the rescue! This one was 100% procedural. This was fun to do. Since the wicker pattern is lower frequency, you can dial in a greater amount of detail. For patterns like this, it’s super vital that you have a tile generator/random on the side that can do color randomness so you can later directionally warp the albedo map, making it look more 3d. Getting the shades of brown wasn’t too tough, but mixing in that purple proved []
Read More Interview on Allegorithmic.comMy Rome: Fantasy Pack series completely relies on Allegorithmics software suite. In this interview, I talk about the process and offer tips and tricks along the way.
Read More About MeMy name is Peter Sekula and Ive been an experienced Senior Environmental Artist for over 12 years. In that time, Ive worked on industry titles such as the Tom Clancys: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancys: The Division. Im also the founder of my own Unity and Unreal Engine content development company, Quantum Theory Entertainment. You can purchase all of my affordable content in the Unity Asset Store and Epic Marketplace.As an Art Director in the game industry, I feel its paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, theyve captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the cameras perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing.
Photogrammetry- Creating Beautiful Scans2019 will be the year of Photogrammetry.
January 3, 2019 / No Comments / More Rome: Fantasy Pack IIContinuing the Rome Fantasy Pack series, Rome: Fantasy Pack II brings classical Roman exteriors and interiors to your Triple-A projects.
February 20, 2018 / No Comments / More Tutorial Roman Statue TexturesGo from dull to Triple A with this tutorial on creating high resolution carved Roman-inspired statue materials! Youll be amazed how easy it is! No modeling or sculpting required.
November 9, 2017 / No Comments / More 3D Art Sketches 1Sometimes I get inspired to try to create different sorts of effects and artwork. Heres a dump of my 3d art sketches that you may find interesting!
November 4, 2017 / No Comments / More Breakdown Cypress Wood Substance MaterialTime for a complex one. Every environment artist needs a tree bark at some point. Cypress trees are iconic of Italian landscape, so it was fitting to construct a Cypress Wood Substance Material for my Rome: Fantasy Pack I project in Unity and Unreal. It turned out the heightmap came together pretty fast. Getting the albedo to look the way I wanted was the real challenge. Making sure the grey-to-reddish-to-tan transitioning felt right took some time. My custom nodes, Get Slope and Height Selector, are required for this exercise. Get them here: https://share.allegorithmic.com/libraries/1172 The Height Selector isolates pixels in a greyscale heightmap based on []
October 31, 2017 / No Comments / More Breakdown Wicker Substance MaterialI needed a wicker substance material for all the baskets I was making for Rome: Fantasy Packs I and II. Substance Designer to the rescue! This one was 100% procedural. This was fun to do. Since the wicker pattern is lower frequency, you can dial in a greater amount of detail. For patterns like this, it’s super vital that you have a tile generator/random on the side that can do color randomness so you can later directionally warp the albedo map, making it look more 3d. Getting the shades of brown wasn’t too tough, but mixing in that purple proved []
October 31, 2017 / No Comments / More Interview on Allegorithmic.comMy Rome: Fantasy Pack series completely relies on Allegorithmics software suite. In this interview, I talk about the process and offer tips and tricks along the way.
February 18, 2017 / No Comments / More Interview on 80 LevelKirill Tokarev was kind enough to interview me for an article on 80 Level. I spoke about my work experience, how I approach 3d art and materials, and some good traditional philosophies for developing artwork.
December 16, 2016 / No Comments / More Rome: Fantasy Pack I VRExperience Triple A in VR! Rome: Fantasy Pack I is in VR with this exclusive demo using Unreal Engine 4
December 11, 2016 / No Comments / More Rome: Fantasy Pack IRome: Fantasy Pack I is a complete, Triple-A quality environment pack set in Ancient Rome, focused on the middle to lower-class lifestyle in the grand city. Multi-floor dilapidated architecture, archways, brick and stone, iron and mud.
July 26, 2016 / No Comments / More 125Next Recent Posts Photogrammetry- Creating Beautiful Scans Rome: Fantasy Pack II Tutorial Roman Statue Textures 3D Art Sketches 1 Breakdown Cypress Wood Substance Material Categories Art Blog Career Desktop Gaming Downloads Game Dev Inspiration Mobile PolyWorld Rome Substance Designer Substance Share Texturing Tutorials Uncategorized Unity Unreal ZBrush Contact Me Unity ForumUnreal Forum
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