Demobit, demoparty, Bratislava, tootoot, demobit lÃstky, demobit tickets, bitcoin, digital art
Time 2022-08-23 12:01:19Web Name: Demobit, demoparty, Bratislava, tootoot, demobit lÃstky, demobit tickets, bitcoin, digital art
WebSite: http://www.demobit.party
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tootoot,demobit,Bratislava,DemobitDescription:
Demobit
Demobit 2019
Resolution
1st - 3rd February, 2019
International
Speakers
International demoscene speakers from USA/Europe
responsible for producing the world's best
& award winning demos.
Artist performance
& Night Parties
Enjoy multiple live performances of our favourite
bands and demosceners on Friday and Saturday night.
About Demobit
DEMOBIT IS BACK!
The competitive, international demoparty in Slovakia that connects important personalities of IT industry, digital art and game development.
Demobit is a three day long celebration of computer subculture that includes demo premieres, tributes to demoscene veterans and featured speakers while enjoying concerts, parties, and the atmosphere of the outstanding futuristic venue Binarium in Bratislava. After a very successful Demobit 2017 - Resurrection and Demobit 2018 - Resonation, Demobit 2019 - Resolution is fast approaching and it will be just as exciting!
HISTORY OF DEMOBIT
- Demobit is a historic Slovak demoscene event with more than 20 years tradition. It took place in Bratislava and Nitra. The first Demobit was organized in 1993.
- The first and second Demobit were organized by a group of enthusiastic students (Zden, Skywalker, Infi) at Bratislava high school.
- The third and the biggest Demobit party was held in Bratislava’s PKO with more than one thousand attendees (comparable to the biggest demoparty “Revision†in Germany nowadays) sponsored by the first Slovak computer- and software companies.
WHY DEMOBIT?
Demobit is organized to bring the demoscene to Slovakia and to promote the local development and interaction of creative young individuals to explore and share ideas. We offer a platform for art, technology, creativity, education and fun with the right party vibe. With this atmosphere we create an environment where creative people interested in computer graphics and computers can meet, collaborate and enjoy themselves.
Program - Time Table
Day 1
February 01TH
12:00 Doors Open
Arrival & Registration & Setup
18:30 Opening
19:00 Deadline: Streaming music
19:30 Act: DaT performance
20:30 Surprise act
21:00 Compo: Streaming music
22:00 Act: Markus Schrodt: Chiptunes from Vienna
23:00 Demoshow
Day 2
February 02TH
10:30 Documentary - The Making of Kingdome Come: Deliverance
13:00 Seminar: Sebastian M. Kotek
13:00 Deadline: Photo, Graphics, Animated Gif
14:00 Compo: Photo, Graphics, Animated Gif
14:30 Seminar: Hoffman & Ferris
15:30 Deadline: Wild demo, Animation/Video
16:00 Seminar: noby
17:00 Compo: Wild demo, Animation/Video
17:30 Deadline: PC Intro 256B, PC Intro 4KB-64KB, One Scene
18:00 Seminar: Daniel Vavra
19:00 Compo: Intro 256Bytes, PC Intro 4-64, One Scene
20:00 Seminar: Mikael Kalms
20:00 Deadline: Amiga demo, PC demo
21:00 Live Act: Pjoni + Sicko
22:00 Compo: Amiga + PC demo
23:30 Live Act: Logicoma
Day 3
February 03TH
02:00 Voting deadline
02:00 Free demo show
11:30 Prize giving
14:00 Doors closed
Demobit - how to get to the Demobit place.
You can reach Bratislava by plane (there are two airports - one in Vienna, one in Bratislava), by train (to the Bratislava Central Railway station or ŽST Petržalka Railway station), by bus (to the Bratislava Central Bus station "Mlynské nivy") or by car.
In any case of problems, call us!
Arrival Hot-lines: +421-905-400-542 ; +421-915-736-651
Binarium - a place designed for innovation, cooperation and creativity
It provides digital companies and startups the right environment for their success.
Demobit party is held in the beautiful venue Binarium which has the White Dragon Restaurant inside, inspired by science fiction and contemporary pop culture.
Event and conference area has a seating capacity of up to 120 people; tasty food from various parts of the world; top espresso or filter, and high-quality Czech draft beer.
https://binarium.sk/events
Travelling in Bratislava
You can either use Bratislava Public Transport (for journey planning see http://imhd.sk/ba/public-transport) or reputable taxi services (install the iOS or Android applications Taxify or HopinTaxi) which are also quite popular in Bratislava.
Taxify is well supported in Bratislava and recommended to use.
These mobile applications allow you to make a price estimation for the given trip.
Unfortunately, Bratislava has very negative reputation of dishonest taxi drivers regularly scamming foreigners.
Arrival by Plane
* From Bratislava airport
Using Bratislava Public Transport - probably the best combination is a bus 61 from the airport "Letisko" to "RaÄianske mýto" and then the bus 39 to the "TelevÃzia". For detailed information see Journey Planner http://imhd.sk/ba/public-transport from "Letisko" to "TelevÃzia".At the airport, there is a public transport ticket machine. The traveling time is about 45 minutes, so you need to buy a 60 minutes public transport ticket for 1.20 EUR.
The more comfortable alternative is to use Taxify.
Beware: Never take a random taxi at the airport if you are a foreigner and you do not speak Slovak!
* From Vienna airport
Three different bus companies can get you from Vienna Airport (Schwechat) to Bratislava:
1. Regiojet https://bustickets.studentagency.eu/
2. Blaguss https://www.flixbus.sk/
3. Slovak Lines https://www.slovaklines.sk/main-page.html
All buses leave Vienna airport from the same place in 20-30 minute intervals. Expect 4-8 EUR/person. These buses take you to "Most SNP" or the central bus station "Autobusová stanica". If it is possible, choose the bus station "Most SNP", that is closer to the party venue.
To get to the venue from "Most SNP", take bus nr. 28/30/37 to get to "La Franconi", then take the bus 31/39 to "TelevÃzia". You will need to buy the 30-minutes ticket for 0.70 EUR.For detailed information see the Journey Plannerhttp://imhd.sk/ba/public-transport from "Most SNP" to "TelevÃzia".
To get to the venue from the central bus station "Autobusová stanica", take the trolley bus 208 to "Kolárovo námestie", then take the bus 31/39 to "TelevÃzia".For detailed information see Journey Plannerhttp://imhd.sk/ba/public-transport from "Autobusová stanica" to "TelevÃzia".
You can still take Uber or HopinTaxi/Liftago taxi that should cost about 5 EURO.
Arrival by Train
* From the Central Railway Station ("Hlavná stanica")
Take the bus 93 from The Central Railway Station to "Zochova", then the bus 31/39 to "TelevÃzia". You need the 30 minutes ticket for 0.90 EUR.For detailed information see the Journey Plannerhttp://imhd.sk/ba/public-transport from "Hlavná stanica" to "TelevÃzia".
Beware: Never take a random taxi at the airport if you are a foreigner and you do not speak Slovak!
* From the Petržalka Railway station ("ŽST Petržalka") - especially for arrivals from Vienna / Austria
Take the bus 80/93/93 from "ŽST Petržalka", then the bus 31/39 to "TelevÃzia". You need the 30 minutes ticket for 0.90 EUR.For detailed information see the Journey Planner http://imhd.sk/ba/public-transport from "ŽST Petržalka" to "TelevÃzia".
Beware: Never take a random taxi at the airport if you are a foreigner and you do not speak Slovak!
Arrival by Bus
* From the Central Bus station ("Autobusová stanica")
To get to the Demobit place from the central bus station "Autobusová stanica" use a combination of the public transport according to Google maps with the final destination Binarium.For detailed information see Google maps, UBIAN or Journey Plannerhttp://imhd.sk/ba/public-transport from "Autobusová stanica" to "TelevÃzia". 30min ticket costs 0.90€.
Arrival by Car
From anywhere
Competition Rules
Rules:The presented work should be a new, original artwork, not presented anywhere earlier before the competition (including non-demoscene events, social-media, etc.)Releases may not contain racism, pornography, deliberate offensiveness or anything downright against common sense. We are generally OK with releases that induce utter boredom to 99% of the visitors, but expect that the compo team will press ESC at some point to keep everyone awake.- Releases should be submitted via the party network so you can supply all the relevant information for e.g. the beam slide, contact information, etc. Please supply all the files of your release packed in one .ZIP file.
- We allow remote entries in all our competitions. Submit them timely via our website.
- We will try to notify in advance when a release is defective on the compo machine. If there is adequate time, the authors can still try to fix it in time for the competition, if not, the release will be omitted.
- We will use a 1920x1080 projector, so that will be the resolution we shall pick.
- When there are too many releases in a competition, the compo team has the right to perform a preselection by excluding remote entries and/or subjectively judging the quality of releases.
- Competitions may be canceled or combined by the compo team when deemed necessary.- Releases for alternative platforms require proof that they work on the actual hardware. For smooth competitions the compo team would appreciate it to have a proper video capture of the release as well. The compo team can use this video to check whether the output is similar in e.g. an emulator or to show the video during the compo when that is a better option.- All releases that partook in our competitions will be uploaded to scene.org after the party. The Demobit organisation also has the right to use (parts of) your releases for promotional purposes.The compo team reserves the right to disqualify any entry when these rules are violated or otherwise when they deem that disqualification is necessary. Deadlines Friday
19:00 deadline: Streaming Music Compo
Deadlines Saturday
13:00 deadline: Graphics, Animated Gif and Photo compo
15:30 deadline: Wild demo and Animation/Video
17:00 deadline: PC Intro 256B, PC Intro 4KB-64KB and One Scene compo
20:00 deadline: Amiga demo and PC demoIf you are not sure whether your entry complies to the above, feel free to contact the compo team and we can assess the situation.Remote Entries:Use our remote submit page! Deadline is 1st of Feb 2019 12:00
Remote Entries :
WATCH OUT! We also reward your remote submission with financial prizes!Compo team hot-line:+421-948-313-370General RulesPC Demo competition- Maximum file size of the demo is 512MB.
- Maximum running time is 10 minutes (incl. loading time).
- Demo must run on the platform and OS provided in the PC Hardware section.
- Demo must quit by pressing ESC.
- Demo is not allowed to write permanent files on the system.
- Web browser demos fall into this category.
Amiga Demo competition- Maximum file size of the demo is 256MB.
- Maximum running time is 10 minutes (incl. loading time).
- The demo must run on one of the computers listed in the Amiga Hardware section.
- If you require a different setup, bring your own Amiga.
- Please also provide a video-recording of your production running from a real hardware (in case things go haywire)
PC Intro competition- Maximum file size of the executable is 65536 bytes.
- Smaller sizes (4KB, 8KB, 16KB...) are welcome! We will show the entry size on the big screen.
- We will clearly show the entry size on the big screen.
- Maximum running time is 10 minutes (incl. loading time).
- Intro must run on the platform and OS provided in the PC Hardware section.
- Intro must quit by pressing ESC.
- Intro is not allowed to write permanent files on the system.
PC 256B Intro competition- Maximum file size of the executable is 256 bytes.
- Maximum running time is 2 minutes (incl. loading time ;P).
- All entries are run in a vanilla DosBox 0.74. We will crank up cycles accordingly.
One Scene competition- A demoscene newbie? No time or idea how to make a full-fledged demo? Great!
Read on:
- Just one submission per coder (programmer). Feel free to get your fellow musician & graphics artist to help! (Don’t know any? Find one at wanted.scene.org!)
- Just one single scene (it may consist of multiple “atomic†visual effects; when in doubt, think of cracktros or ShaderToy.com shaders).
- Just one minute of running time maximum.
- Just one more rule: no size limits, no platform limits, no format limits (but please bring your own hardware in case we don’t have a proper one).
Wild Demo competition- Anything which doesn’t fit in other categories (including, but not limited to, oldschool platforms): Raspberry Pi entries, Live audio/visual/interactive performances, etc.
- Maximum running time is 10 minutes (incl. loading and stage setup time).
- Bring your own hardware! (especially if your production requires a specific fridge model)
- Please also provide a video-recording of your production running from a real hardware (in case things go haywire).
ExecutableAnimation / Video competition- Non-executable music videos, pre-rendered animations of all sorts, etc.
- Maximum running time is 10 minutes.
- One competition entry per group.
- Entries will be shown with the latest VLC, so please check if your video and audio codecs are supported.Graphics competition- Graphics may be pixel-art, freestyle, 3D renders, etc.
- At least 3 work stages need to be provided. We shall also show them.
- Be advised that the projector resolution is max. 1080p.
- No animations allowed.
- One competition entry per artist.
- Compo team shall subjectively zoom in and out on interesting parts during the competition.
- Any file format supported by CompoView is allowed.
Animated GIF competition- Allowed format: GIF. Maximum file size: 2MB
- At least 3 work stages need to be provided. We won’t show them.
- Maximum running time is 1 minute. If your animation is shorter than 1 minute, we will let it loop until we pass the 1-minute mark.
Photo competition- Photos may use color correction and/or slight retouching. Add the unprocessed photo as a work stage.
- Any file format supported by the CompoView is allowed.
- One competition entry per artist.
- Compo team shall zoom in and out on interesting parts during the competition.
- In case of big number of entries, Compo Team shall do preselection of photos that have an adequate artistic nature.
Streaming Music competition- Formats allowed: MP3 / OGG / FLAC.
- If your entry is a tracked music file, you may also provide the original file (MOD / XM /AHX / SID / ...) for distribution.
- Maximum playing time is 4:00 minutes. Longer songs will be faded out.
- One competition entry per artist.
- Entries will be played in foobar2000.
- If the number of entries submitted will be bigger than 20, the Compo Team might do preselection of the compo entries.
Animation & IndividualPCIntel i7-6700K 4Ghz
16GB DDR4 RAM
GeForce GTX 1080 8GB
Windows 10 64bit
AmigaAmiga 1200, KS 3.1,
Blizzard 1260 128MB RAM,
Indivision Aga Mk2
Amiga 600 + Vampire 2
Amiga 500, 1MB chipram
Hardware
We know how much effort, skills and sweat it takes to create a demoscene production. But when it’s done, there is love and enthusiasm when you deliver your masterpiece to the compo team and you’re waiting for the big moment when it appears on the big screen.
We have the ready budget of 4000 EUR for competition prizes and normally we reward every production up to 5th place. We appreciate real-time/wild competitions the most. Besides that, we have some goodies from our partners.
The the winners of the competitions are decided by public voting of the participants present at the party. Financial rewards will be paid by bank wire transfer after the party.
* Trophies - the real artistic pieces for the best works in most respected categories.
Exclusive trophies made with love, effort and fantasy by the hands of professional artist Filip Å icko, only for Demobit participants:
Grand artwork trophy for PC demo and Amiga demo compo winner
Artwork trophy for real-time categories
In total, there are 6 pieces of art ready.PC demo and Amiga demo will be awarded by the Grand trophy.
Winners of both intro competitions and 2nd place of PC demo will be awarded by the second trophy. The one remaining trophy’s fate will be decided upon the quality of submissions in these competitions: Animation/Video, One Scene and PC Demo.
Please be aware that receiving the trophy is conditioned by your presence at the party place.
IBL Software Engineering Award
The technically most advanced and sophisticated release will be chosen from relevant real-time categories and productions requiring GPU programming - PC Demo, Wild Demo, PC Intro and One Scene Compo.The criteria is technical complexity, the use of unusual and interesting algorithms, the innovative use of graphics accelerators and the effort to sharpen borders in visualization techniques. Artistic factor will not be the primary rating criteria here.
The award is sponsored by our valuable partner IBL Software Engineering.
The winner will receive a high-end graphics card EVGA GeForce RTX 2070 XC GAMING.
Artistic Jury Award
Artistically most valuable release will be again selected by Special Artistic Commission consisted of members who commit their profession to art and design.
The members of the Jury:
Luka Brase - Artist from the heart of Europe who has done 20 solo exhibitions in Norway, Belgium, Netherlands, Austria, Germany, Ireland, Slovakia, United Kingdom, Hungary, Switzerland, Czech Republic and USA - New York and Washington DC.
16 group participation in Netherlands, Austria, Czech Republic, Slovakia, Ireland, France, among them an important show in Künstlerhaus Wien, Affordable art fair Amsterdam, Accessible art fair Bratislava and Cite Internationale Des Arts in Paris.
His works belong to private collections in many countries in the world.
He is the founder of project Art on the way and represented by DE Galerie in Den Haag, Netherlands.
Martina Ivicic- after the master degree of Theory of interactive media, she has been lecturing at Faculty of Arts at Masaryk University in Brno, where she applies the strategy of new media archeology and research of intersections in art and science in history. The scope of her research and publications oscillates between various transformations of digital media and the biological sphere.
Since 2015 as an independent curator and cultural manager she has developed an annual festival of contemporary visual art DOM. As a cultural activist, she collaborates with cultural platforms in gallery practice and education, production and managing of exhibitions and presenting art.
In her artistic work she merges photography, video and their extensions into spatial intermedia installations.
Maria Riškova - director of Slovak Design Center - she has worked in the Slovak Center of Design since 2014, stood at the founding of the Slovak Museum of Design, and for two years she has been the curator of the collection of communication design. She is a graduate of the History of Art and Culture at the Faculty of Humanities of Trnava University. She acted as the art historian, she was the curator and coordinator of the international tour of Trnava Triennial, participated in several independent projects in the field of contemporary art (Buryzone Gallery, the association of 13 cubic persons). Between 2002 and 2006, she was the founder and principal coordinator of the MULTIPLACE New Media Culture Festival. She stayed in Great Brittain to do research, then resided in Austria (MuseumsQuartier in Vienna) and the United States (Apexart Gallery in New York).
Speakers & Concerts
Mikael Kalms
High-performance code on Amiga 500
Which factors affect the speed of the CPU, Blitter and Copper? How do you get good results out of the chips - both separately, and as a whole? Mikael will talk about how to write high-performance code on the Amiga 500.
Mikael has been programming for the Atari ST and Amiga since 1990. His most notable demoscene productions include The Black Lotus' demos Perfect Circle and Silkcut.He used to work at DICE for many years. Currently, he is a co-founder of a new Swedish games startup called Fall Damage. Their first game, BATALJ, is nearing completion.
Daniel 'Hellboy' Vávra
Nothing is impossible: From the Demoscene to Game Development
Daniel is a Czech video game writer, director, designer and co-founder of Warhorse studios. He is best known as the author of crime action video games Mafia and Mafia II and the medieval role-playing game Kingdom Come: Deliverance. He was an active scener as a member of the demogroup Broncs.
Jake 'ferris' Taylor & Ian 'djh0ffman' Ford
Massive sound, Tiny Data - Wavesabre
First built in 2012, Wavesabre is the synth engine used in Logicoma 64k intros and a scattering of executable music entries. Ferris and Hoffman will take you through the back end extensible structure of the system, how it works with your DAW and all the way through to using it as a musician. Recommended for musicians and coders.
Jake "ferris" Taylor has been active in the demoscene as a coder and musician since ~2005. He started the groups Youth Uprising and Logicoma, and his work spans multiple platforms including PC, C64, and Gameboy, as well as multiple categories, primarily 64k and 4k.
noby (Roope Mäkinen)
Deconstructing Demomaking, Part I: Advice for the Young and Old Scener
This talk is an attempt in trying to apply ideas from critical theory to the art of demomaking, and to examine and advance the formalization of our parlance and vocabularies. Through these means hopefully, achieve a more coherent picture of how we both view and create demoscene productions.
Roope Mäkinen is a multi-disciplinary artist working primarily within the cross-section of visual and audio, most often using the code as the tool of choice. In the context of demoscene he works as a creative force behind labels such as Epoch and Prismbeings.
Sebastian M. Kotek
Retrofit gear PCB designing
Artist’s Performance
Logicoma:Ferris & Wobble & djh0ffman
Logicoma grew out of tiny music collaborations between ferris (Norway/US) and h0ffman (UK) in 2013. Through working on one of the scene's most powerful 64k synths WaveSabre and using executable music competitions as sort of a training ground for making massive sounds in small space, the duo's projects finally culminated in the group's first 64k release, backscatter, at Solskogen 2015. As the group was not yet formalized, the duo needed a name for their new group, and ultimately settled on Logicoma. The name is an homage to the Ghost in the Shell universe, where Logicoma is short for Logistics Conveyor Machine, a multi-legged robotic tank weapon. In 2016 the group gained wobble (Norway), a talented EDM powerhouse who was immediately right at home in the group's hard-hitting style and heavily collaborative structure. The trio released another 64k, elysian, at TRSAC that year, and almost overnight became a well-recognized and established 64k group. In 2017 they enlisted Darth Shader (Norway) to round off the group's tool building capabilities, and released Engage, another 64k intro at Revision, further proving that Logicoma was a force to be reckoned with and here to stay.
Jan Sicko & Pjoni - Horizont
David Kollar - guitars, electronics Markus Schrodt makes chiptunes since 2002. Due to the limited capacity, the number of all tickets is strictly limited (200), please buy them as soon as possible. The following tickets are in sale: Student ticket (requires the valid EURO26/ISIC document) - 16 € Regular normal ticket- 32 € Supporter ticket - 64 € The ticket includes: entrance to the party place voting token demobit merch gift bag coffee or tea breakfast Payments in Bitcoins are also appreciated. If you want to pay for your Demobit ticket in bitcoins, send them to 1DB2o19tZZ5TqiEkoQs4YZWkYyrPhS2ZHg and then immediately send your payment ID with your name to info@demobit.party. The ticket is valid for all days of Demobit party. Thank you for participating in the Resolution! Thank you! Demobit confirmed its position as a place where a domestic audience highly appreciates an international competition of this kind and foreign visitors enjoy meetings with the community in a special central European atmosphere. Demobit has gone through its specific development, it has always connected important personalities of the domestic and international scene. It has been historically a cradle for top coders, game developers, digital artists, graphicians, DJ and VJ artists. Daniel ‘Redox’ Sykora – Helping Charming Hand-Drawn to Survive in Cruel CG The statue was created by renowned artist Ašot Haas from the collection the Resonance of Sound. Satori, s.r.o. IÄŒO: SK2020255226 SK07 1100 0000 0026 2719 1217 BIC/SWIFT: TATRSKBX
Jonatán PastirÄák is a producer and musician focused on experiments in electronic music under his artistic aliases Pjoni and Isama Zing. Jonatán gained a Bachelor of Science (BSc) in Audio Engineering and Music Production at the SAE Institute London (2012–2014), and has recently launched his new solo project Isama Zing.Ján Å icko is a graphic designer, multimedia artists and educator.
In collaboration with Ján Šicko, Pjoni prepared the original audio-visual project Horizont. He leads MediaLab, a space for exploring the boundaries of graphic design. He was awarded by the National Award for Design 2003, as well as Europe’s Best in Multimedia: Europrix 2002. In 2009 Šicko founded the creative laboratory DevKid.DaT
Thomáš Mutina - electronics, samples
David Kollar is one of the most productive Slovakian instrumentalists and composers of experimental, film and stage music. However, he feels extremely comfortable in the field of electronic and ambient music. In addition to nine albums, he has collaborated with many foreign artists, including renowned Norwegian guitarist Eivinda Aarset, trumpeter Arve Henriksen, who became famous in the Norwegian avant-garde band Super Silent and collaborated with such stars as Bill Frisel and David Sylvian.
In 2017, he collaborated on two tracks on Steven Wilson's album To The Bone. The album is one of the top 10 albums in the UK (Graf UK albums), USA (Billboard - Top Rock Album and Independent Albums Charter), Germany, Holland, Belgium, Austria, Finland, Switzerland and New Zealand.
He is currently working with the legendary French trumpeter Eric Truffaz.
Tomáš Mutina is the founding member of the Terminal State in which he acts as ChrisXX. From the beginning, this group is the pioneer in harder electronics. They published their work under the Canadian label Electro Aggression Records. They are currently preparing a third album, which should be released in the fall of next year. Terminal State played as a forerunner to the pioneers of electronic music, the Front Line Assembly. They have already released several remixes that appeared on the albums of Slovak, Czech and foreign bands. It is worth to mention this year's remix for Komara / Pat Mastelotto - King Crimson.Markus Schrodt
After some engagements with the viennese gameboy music club, he founded the 8-bit formationdotmatrix in 2005 (dotmatrix.at). His early productions were written ona gameboy classic, later his setup has been extended by a Commodore 64,an Atari ST and a drumbox, all synced together.Tickets
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DEMOBIT RESONATION 2018
Demobit Resonation 2018 validated the meaning of organizing this winter demoscene meetup in Bratislava - full capacity, the number of competitive releases, music program, relaxed entertainment, socialization and finally, the great feedback which we received during and after the event.
http://2018.demobit.party/
Seminars:
Smash/Fairlight – Using VR for live events, music industry and demoscene
Pandur/Holon – Introduction to cables.gl
Gargaj/Conspiracy – Expanding a 64k Intro into virtual reality
Raist/clrsrc – Video Mapping (in Czech language)
Řrřola – Magic of 256 -byte x86 intros – part 2
Goto80 – Chip music
Live Acts:
Goto80 + VJ Zden live act
Ronny Pries + VJ Pandur live act
Opening ceremony with stand-up comedian Jano Gordulic
https://www.youtube.com/watch?v=UQiSd1vy93o
Prizegiving ceremony
https://www.youtube.com/watch?v=zRLeso5SXFI
The whole party stream
https://www.youtube.com/watch?v=F38hPsrv7CQ
Results:
http://www.pouet.net/party_results.php?which=65&when=2018
https://files.scene.org/browse/parties/2018/demobit18/
Pictures:
https://www.flickr.com/photos/demobit/albums/72157687803029510
Artistic Jury
Pavol Bálik – professional assistant at the Department of Visual Communication at the Academy of Fine Arts and Design in Bratislava
Erik Binder – Slovak painter and sculptor, studied painting at the Academy of Fine Arts and Design in Bratislava and in Prague
Ivana Šáteková – Slovak painter, studied painting at the Academy of Fine Arts and Design and puppetry set design Academy of Music and Dramatic Arts in Bratislava
Painting by Erik Å ille.
Main competitions winners trophies by Filip Å icko:
PC Demo winner + Intros winners and PC Demo 2nd placeDEMOBIT RESURRECTION 2017
The comeback happened again on 27th – 29th of January 2017, after almost 20 years! =>
https://www.flickr.com/photos/demobit/albums/with/72157679795748105
Nonetheless, many of them remember the ‘golden age’ of 90’s, since then the demoscene has moved forward, no doubts.
Demobit was the first event in the complete new premises of digital sanctuary - BINARIUM Tech Hub and its part is also the futurist restaurant White Dragon. The capacity for 200 people was full and the community came from Hungary, Norway, Finland, Poland, Portugal, Netherlands, Austria, Czechia, Spain.
See the results and prods:
http://www.pouet.net/party.php?which=65&when=2017
https://files.scene.org/browse/parties/2017/demobit17/
https://www.youtube.com/watch?v=FmRAtBL13tM
Kostas ‘Navis’ Pataridis - Now and Then: Life in the Big ASD Machine
https://www.youtube.com/watch?v=3GNVBuVHKso
Filipe ‘PS’ Cruz – Demoscene and Netaudio
https://www.youtube.com/watch?v=Tgk-iR9bjxo
Michal ‘Kiero’ Wozniak – Making ‘high-end’ Amiga Demo
https://www.youtube.com/watch?v=Pr75DoARDMQ
Jan ‘Řrřola’ Kadlec – Magic of 256 Bytes x86 Intros
https://www.youtube.com/watch?v=WbWYBE9vjdk
The whole program on Demobit party channel:
https://www.youtube.com/channel/UCoy8SV2TphP-XcN-2Tu981Q
Artistic Jury
We created a concept of the most artistic release selected by special jury consisted of the members who dedicate their profession to art & design - Artistic Jury Award. The first Artistic Jury consisted of:
Maria Rišková
– Director of Slovak Centre of Design
Maroš Brojo
– Artistic Director of International Animation Festival Fest AnÄa
Matej Fandl
– Interactive Graphic Programmer
Artistic Jury Award was received Filipe ‘PS’ Cruz for his poetic and interactive demo There is, in Cyberspace.Organizer
Main Partners
Partners
Media partners
Tech partners
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